The FPS genre needs to do one of two things. Regress back to the Simplicity of Doom or try to do SOMETHING to be innovative rather than run shoot duck, hide, regenerate health, run,duck, Shoot, shout Racist profanity infused slurs at other players if you're under the age of 15. I like FPSes but it's very easy to get burnt out on them.
True for CoD (I've yet to play BF), but even CoD wasn't always recycled trite. CoD4 was significantly better than what came after it. Halo tried to do something different with each sequel, and the non linear levels and AI variety deserves praise. Simplicity is the opposite of innovation LOL. And Doom is overrated.
Doom was a great game. Plus it should be noted as one of (if not the) first widely distributed level editors, along with shared levels in 1993.
Doom is the Super Mario Brothers of FPSes. In which case Wolfenstien 3D is the Donkey Kong. Doom has it all, MIDI covers of classic metal songs, great enemies, clever level design. I can't take anybody that calls it over rated seriously as a gamer. Right now I'm really interested in Early FPSes, PS1 stuff like PO'ed, Project Tenka (A psyignosis FPS), Disruptor (Insomnaic at least a decade before Resistance) Alien Trilogy and the ports of the Duke Nukem games and Quake II. There's something to be said about early FPSes a Certian magic to them that modern ones don't have.
What I mean is Doom gets credit for things it didn't invent. I can't count the number of times that people called it the first fps, or the first that had custom content. I have a beef with gamers because they will talk about how their favorite game is important because it paved the road with "x" , and that is what defines truly great titles. If the game isn't significant this way then they will defend it by citing its popularity. High number of fans doesn't mean better product if you have any doubts look at current pop music. By saying something is put on an unwarranted pedestal I'm not saying its shit. edit: made my point more clear
Even if Doom gets credit for what Wolfenstien did first it's still the same people who had the ideas since the same company and even the same people are behind both titles.
I thought Assembler, with all of its knowledge of vintage and unknown, would know this was the first fps. http://en.wikipedia.org/wiki/Maze_wars
Only not really. That's like saying that Sega Fencing game was the first fighting game. It had concepts but wasn't technically it.
Yeah, Catacombs 3D was...weird. I had the shareware version on a floppy for some reason. It's alright, but Wolfenstein and Doom take it to a much higher level. I think the closest thing to an FPS before id would be http://en.wikipedia.org/wiki/MIDI_Maze I always found it humorous that you daisy chain computers together for multiplayer.
Yeah I think Maze Wars is less FPS and more giant Eyeball tag. Before The FPS we had dungeon crawlers in the first person from Phantasy Star to Ultima. I think Maze Wars did more to inspire those games than it did the First Person shooter.
Not really. Catch 23, released on the ZX Spectrum in 1987, was a first person shooter. It had the very basic traits necessary to be called a FPS, in that it was first person and you shot things, plus it wasn't on rails (you chose when to move, and when to turn), and had more than one weapon. It also wasn't much good at all, but that's beside the point. It's the oldest FPS I can think of, but according to Wikipedia (http://en.wikipedia.org/wiki/First-person_shooter), the first FPS game is probably Maze War (QUOTE "Development of the game began in 1973 and its exact date of completion is unknown" UNQUOTE), and the first generally known FPS was the arcade game Battlezone (1980), though since you were in a vehicle I'm not personally sure that I'd call it a FPS. But I do agree that id Software were the first to create a classic in the genre (Doom, I never liked Wolfenstein 3D, but then I played Doom before I played Wolf3D, so perhaps I'd feel different if I'd played Wolf3D first). I might be wrong (there might be any number of great games, pre-1993, that can be classed as first person shooters, that I've not played so can't judge), but to me Doom was the game that really made the first person shooter into a genre of it's own. And even today, it's still a very playable game.
Goldeneye (1997) let you control a tank, and Shadow Warrior 3D (PC, 1997) also had controllable vehicles. Maybe earlier PC FPSs did too, I don't know. Although the vehicles in Halo are much more fun and varied than in Goldeneye or Shadow Warrior (I've never played Tribes).
if you saw video of Maze war you'd know it's not an FPS. I looked up Catch 23 it's barely a game let alone a shooter. As is the case with ALL Speccy games
http://www.youtube.com/watch?v=C4yIxUOWrtw http://www.youtube.com/watch?v=NURfvG0lfpA http://www.youtube.com/watch?v=8F0AdWBmiQY
Maybe, but I never claimed it was, just that Wikipedia said it was. Actually, many Spectrum games were great at the time, and some are still first class now (except audio/graphically). Granted Catch 23 was never good, but that doesn't alter the fact that it's reasonable to call it a first person shooter, albeit one that's simplistic, not very enjoyable, and extremely aged in all aspects.