Really? I think the huge levels with vague missions and 15FPS frame rate kill Perfect Dark in todays world
Not at all. I still play Goldeneye regularly, though only the single player, since none of my friends will play on the N64 now. I also play Goldeneye X (which is a Perfect Dark mod, that aims to bring Goldeneye to the PD engine, so far only the multiplayer is done (and it's fantastic), the authors are now working on the single player campaign*) as it has bots, plus Perfect Dark (single and multiplayer, though again, I can only play multiplayer against the (very good) bots). * http://www.goldeneyevault.com/viewfile.php?id=202
PD's frame rate on the N64 is perfectly playable, unless you're used to the much better frame-rate of modern consoles and PD, in which case you'd have to acclimatize to it. The XBox 360 version doesn't have that problem at all. And yes, PD does often give you vague missions objectives, and no onscreen indicators, but it comes from an era when FPSs didn't hold you by the hand, so you have to explore and think a little. Not much (it is just a FPS, after all), but more than most modern FPSs with their utterly linearity, their continual prompts to "Press X to open Door" , the invincible-to-your-weaponry allies, the recharging shield/health, etc.
BACK IN MY DAY YOU HAD TO ACTUALLY PLAY GAMES, YOU WHIPPERSNAPPERS, NOW GET OFF MY LAWN. Goldeneye would probably seem better if I had played it before I played Halo. Goldeneye was the first good console FPS, but Halo was revolutionary.
In the past I would've agreed that Halo was amongst the top fpses ever made. Then played older fpses and changed my mind. Halo 1 was definitely top notch for its time but nothing in it was revolutionary (except regenerating health but that could be argued made things worse).
I'm no Halo Fan, I only think the first game was really good and for a few reasons. First it built on what Goldeneye established in what a console FPS could be. The Controls for a console FPS were rock solid. It also defined FPS multiplayer on console. I also think the level of immersion in single player blew away any FPS at the time. Even Half Life.
If it were as popular for PC as it was on the Xbox, it would be remembered. People were bringing over Xboxes and TVs and having Xbox LAN parties, that was unheard of, and still isn't exactly common.
PCs had LAN parties before Xbox, and Halo's lasting power was in impressing an audience that was used to mediocrity. PC gamers already had quality shooters.
Not PC snob myself. To this day game mostly on console; classics are classics regardless of platform.
Halo had some innovations mostly vehicles, but lets be honest that and COD started the current trend of "press X to win" bullshit we are still going through
Syndicate, the 2012 FPS and not the classic RTS was really good for what it was. Mostly because it wasn't one of THOSE FPS games But those boss fights GOOD LORD WERE THEY BRUTAL
Tribes had vehicles before Halo, and it's possible mods for pre 2001 fpses had them as well. How is CoD press button to win? Its skill ceiling is low, but not that low.
I dunno, the thing that annoys me about CoD and Battlefield is that the map goes like this (in beautiful line art) Start setpiece ------------ big explosion ------ take out a bunch of guys -------explosion--------giant explosion, next level. At least Halo had some exploration (and if you've ever played the godddamn Cortana level in 3, that might not always be a great thing)