actually our work is mainly on working on other people's tissues, applying special effects like glittering, gold, ecc ecc.... by the way now i'll be waiting for a cargo of young japanese schoolgirls pants to work on i think it might be a BIG business, right yak?
I work independantly as a web designer for a few firms, while attending college for architecural technician....AutoCAD FTW! I'm still on the lookout for more work though! Ryan
IBM Neat. Perhaps you can port something to play Mpeg1, VCD, FLV, etc natively on the PSP. Appears that not many people have the drive/talent to do it. That or everyone is happy transcoding videos all the time. Heh, I guess that makes you my corporate enemy. j/k
Actualy I can't/don't do public PSP homebrew anymore (I do side things at home). I use to actualy work on homebrew stuff. I'm PSmonkey who did M64 (n64 emu) and Iris (3rd person shooter based off quake 3 maps and quake 2 models). Man i've come a long way since then (iris was the first 3D project I did since prior to Ubisoft I worked on GBA/DS games for a small 3rd party dev studio named DC-Studios in montreal).
Looks like Japan-Games and myself are the only ones that work at home. It's pretty nice. Now I just need the wife and kid to get jobs.
It could well be. Only in the last few days have the sick buyers been asking for used tissue samples as well. Maybe your factory could make them for us? Yeah, but Eric doesn't have a wife nagging and a baby crying in his work place :thumbsup: Lucky bugger! Own boss in his own working conditions :banghead:
To be honest Yakumo, I thought you were joking about your place of work at first! Thats like the ultimate negative Japanese stereotype, lonely otaku buying used panties from vending machines... But oh well, money is money, right? BTW, how, exactly, do you guys get the merchandise, may I ask? Or is this all a long joke that you're playing along with or...?
Right now, Blockbuster. Was at school for a couple years but I've decided to change majors. I'm going to try and get into an Art Institute and do video productions. I'm also trying to get a job at this new Japanese Steakhouse that just opened up...
College Professor / High School teacher, Graduate student. Teach mostly Social Sciences and Language, but I am often sought when there's no English Teachers available. This quatrimester, for example, I teach four separate english classes and only one Social Sciences Research.
Solaris! Boo! Boo! j/k Actually I did programming on the GBA, and now I'm playing around with the PSP since I got one. For some reason, I'm always interested in making programming as easy as possible for non-programmers. Currently I’m interested in writing some LUA libraries to make it even more ridiculously easy to program with on the PSP (If LUA wasn’t ridiculously easy enough for people).
God GBA was so awsome to work on. I love that system to death (and the studio I worked at had an awsome 2D engine for it as well, Sadly Pc tools needed some extra work tho). Personaly I hated working on the DS because it's esentualy a GBA but nintendo tried to make things more complicated for no good. As well I HATE F--KING CALLBACK CODING!! Stupid POS Adhoc libs for ds. *Note, writing an engine/code that can patch work across multiple threads/cores/processors is interesting to do. Doing code where you have to go through 5 states (undocumented what state you're actualy in) to esentualy make it advance one call in a freking callback then wait for the callback to trigger again so you can repeat the same damn thing is ***king anoying. GRRRRRRRRRRRRRR -- Paragraph 2 -- Dear God the PSP does not need things to be more simple. It's not that making things simple is a bad thing, it's just the PSP scene already is filled with ***t lua apps that do nothing other then for some guy to seem like he is awsome to make a stupid sprite move on the LCD by copying and pasting what was in some lua tutorial. This is far to common and 90% of all lua PSP apps are trash. I am actualy massively disapointed after I quit that there was no serious substitue for Iris on the PSP (PSDungon is awsome but is limited to single floor and has stalled in it's development to a more advanced version with elevation). Strmnnrmn tho has been doing a wicked job on Daedalus. Only thing I would love to see him do is go the extra mile and make a *special* version thats highly optimised for Mario64 (using a static recompiler like corn used). I actualy was thinking to do this my self but I just don't have time and my knollage of writing a recompiler is little to none. Right now working on hacking the 64DD has been great to improve my asm coding skills (since my test tool is writen in asm). (M64 turned out to be a great way to learn the mips architecture).
Ah, GBA programming... Fun times. I like my micro an awfull lot. But with all the media capabilitys of the PSP, it has tempted me to start working on it. But one thing I don't miss is the need to fit everything in 256 mbits. As to LUA applications, I totally agree that almost all of them are, in a word, s**t. If your just learning syntax, its sometimes usefull to look at other peoples code, but otherwise I wouldn't touch any of that stuff with a 10 foot stick. I don't personally believe LUA inharently produces sucky crap, but since its the easiest method to start coding with (basicly you need just an IDE - Some even just use notepad?!) most people use it. That is, as opposed to having to setup the whole PSP toolchain kit. I guess that's one of the draws for me. When people say something generally produces crap, I like to try and show thats not the case. I suppose thats why at first glance I'm intrested in picking up the latest LUA kit and start hacking away at it.