Goichi Suda, or Suda 51 as his name literally translates, is the mastermind behind killer7 and No More Heroes to name some of his better-known recent works. I'm definitely a fan of his games, but it's not really to everyone's tastes. On a personal level, he's not yet comparable to Yu Suzuki, Tetsuya Mizuguchi or Naoto Ohshima - note the absence of Yuji Naka, who I never really saw as the real talent at Sonic Team anyway! When I'm not in "Sega Fanboy Mode" (tm), throw in Hideki Kamiya and Shinji Mikami... who also happen to be forever associated with Capcom. As for Hideo Kojima, shouldn't he be considered more a creator of interactive movies as opposed to proper games? While I'm not knocking the actual game parts of the Metal Gear series in particular, he's known more for his cinematic approach and level of detail. Still, I wouldn't criticise Yu Suzuki for the epic scale and movie-like approach of Shenmue so why be so hypocritical? P.S. You beat me with the Suda 51 response by a split second - good one! Also, while I'm thinking really old school, does anyone else rate the Oliver twins?
Definitely, and the Stamper brothers as well. Along with Jeremy San and the rest of Argonaut, there were a lot of astonishingly talented game developers in the UK in the early days.
Jez San and the Argonaut team were definitely up there as some of the best UK developers ever, along with more recently Sumo Digital. Another company I liked from back in the day was Alternative Software, though I doubt many will remember them because a lot of their games were for the rather obscure Amstrad CPC 464, which is a system I have fond memories of. On a more well-known level, I've never really thought much of Nintendo's in-house work apart from perhaps Mario 64 and the F-Zero series. Then again, even my favourite of that series, F-Zero X, has since been surpassed (in my opinion, at least) by Wip3out and the later collaboration with Sega... despite the fact I'm not really a huge fan of that, either! Back to the subject of WipEout, how about Psygnosis? Also, returning to Sega Fanboy Mode for a moment (and sort of related to Psygnosis), can we add Travellers' Tales as well?
I'm sure many of you will be aware that Yuji Naka made a name for himself within Sega long before creating their mascot's first title by programming a Famicom emulator for the MegaDrive, but in a recent admission it wasn't a fully working product - at least fans of his work knew what to expect from later Sonic games, then?!
My all time favorite would have to be Yukio Futatsugi. Panzer Dragoon and Panzer Dragoon Saga are both brilliant! (He didn't have much to do with PDIIZwei if I recall correctly, that was mostly Tomohiro Kondo). Next up would be Hironobu Sakaguchi. Though IMO the man made a lot of lame garbage. But I love FF1/3/4/6, Chrono Trigger, Blue Dragon, Away, and Lost Odyssey. Naoto Ohshima gets props too. But he was responsible for Vampire Rain... but can that really equate in suckiness how awesome NiGHTS (which he directed) and Sonic CD are?
I don't think that's fair. Mizuguchi has directed a number of really interesting games, but in terms of coding talent I don't think he could touch Minter.
why is minter considered such a good coder Alchy? i ve seen his games btw, i mean give me technical info
Almost all of his games have been coded in assembly. He's managed to make some machines sing in ways other coders couldn't, or at least couldn't be bothered to. Visually his games excel, even if the game design tends to be derivative.