Copy-paste from http://www.1emulation.com/forums/index.php?showtopic=26916 The Nintendo Wii homebrew/hacking scene hit a big case of misfortune recently after the encryption for the Wii virtual console games was decrypted. Many sceners did not want this to publicly happen, as they feared it would shorten the lifespan of the Wii from piracy, and Nintendo would be more adamant in patching holes for newer firmwares. However, since the first few virtual console games have been released in the inner cores of the Internet, one of our staff members took the liberty in seeing what one these decrypted virtual console games (and which he owned) had inside them. Upon further inspection, he found that the game held a ROM file, that can even be played on emulators! Not only that, but the documentation of the game that you can read on the Nintendo Wii is simply a bundle of HTML files. The virtual console games come with the emulator as well, and the emulator application is one of the files in the game WAD.
Of course they are just rom.. No surprise here. Engeneer a lazy by nature, so what better make one emulator for every games or making powerpc port for each game...
"he found that the game held a ROM file, that can even be played on emulators! Not only that, but the documentation of the game that you can read on the Nintendo Wii is simply a bundle of HTML files." No ****ing shit sherlock. I think it was pretty damn obvious from the get go they were roms and the manuals were simple HTML file (only sony has gone the extra mile with ps1 games using actual full scans). Anyways sad to hear VC is hacked. There is no "For the good of hombrew" reason for it to have been hacked. Just a few weeks back the PSP experienced the same when the PSN store was hacked (allowing you to rip the iso from the encrypted eboots). Many of the scene hackers did not aprove (including dark_alex). Yet ofcourse the coder who did it expresses that he trust humanity to use it legaly. [rolls eyes]. As if sony wasn't nice enough by allowing each download to have 5 licenses for the user to use how he sees fit (including installing it on your friend's PSP). -edit- Sojiroh, I'm yelling at the article FYI and not you.
Sure it's bad cause nintendo have now a moneytary reason to block hole taht allow homebrew but at the same time it's would be nice to have an uncrypted sin & pinishement rom in english to play it on real hardware
The real question is where do they get the roms from? do they fetch binary images from archives, or just download them off romnation :icon_bigg
Archives for sure, it's not their first download service, they allready used their rom for satellaview, nintendo power service, famicom mini.... Also since some game are a little modified they also have their source in archive for sure.
No surprises there. Its only a matter of time before someone codes a Wii-compatible wrapper for roms to dump on an SD-card.
Nintendo has them archived. Screw that. I want the reverse done. I want to get n64 stuff running on an ique.
What about getting an SD adaptor and a Harddisk ? meaning the only SD about the "card" is that it can go into the Wii.
It seems from the begining they always were roms. Not much surprise there. Also explains how they are able to add new systems easily for emulation. But by having each rom come with an emulator, doesn't that take up more space? And if they contain an emu for each rom, how come nintendo couldn't emulate the controller pak for mario kart 64?
Yes but it's necessary because the emulators are only as accurate as they need to be to play that particular game correctly. In many cases the games themselves will even be altered from their original form whenever possible to lower emulation complexity. The benefit for 1 game-1 emulator is that it allows you to immediately ship a working game and not worry about breaking other games when adding compatibility.
I'm confused, did someone actually do something so VC games can be pirated? And if you want to emulate games on the Wii you can use actual homebrew emulators anyway.
News flash: Already massively pirated games can be laboriously extracted from the wii and played on a PC. Yawn. The type of people who can do this already have a full emulator set, the kind of people who would pay money for a VC game are too casual to do any of this or care. Non-event.
HDDs are possible on the wii. how? Well in the SDK the front port is marked as SDIO, not just simply SD. This means that with proper code all sorts of SDIO devices can be hooked up, including an SD emulator layer that would correspond to an HDD. The issue of course is the maximum capacity which floats from 4 to 8GB depending on application.
You could see this from space: it was obvious the Wii used roms, any other solution would be overly complex and unnecesary. Anyway, this could actually add to Wii's popularity, just like it did to GP32 (althought that last one wasnt popular at all until homebrew made some emus). I can see two outcomes to this: nintendo makes a new firmware with stronger security, or they lower the price in most VC games so most people will see hacking as a useless, time-consuming process. Word, some of them may mention it, but they'll give up on the idea the moment they see what they have to do/learn to do it. Then is useless: SD cards of that size are falling in price, and an HDD adaptor would hardly justify its price.
It isn't Nintendo who set the prices is it? I thought it was set by the company that owns the game license. Still, 800 yen for PC Engine CD Dracula X is a fantastic price considering the real disc will easily cost 10'000 yen up. Yakumo