Wii VC games are just roms.... I knew it!!!

Discussion in 'General Gaming' started by Sojiroh, Apr 18, 2008.

  1. d4s

    d4s Robust Member

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    Already got something to show, Barc0de? ;)
     
  2. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    nothing that someone hasn't done better!
     
  3. handofg0d

    handofg0d Peppy Member

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    Ok so I went out into the wild internets to research if what I said before was possible (Injecting any rom into a VC file to make it playable on Wii) and it is.

    Someone's already made an app to do it automagically for you, supporting NES, N64, SNES, and more - more details here:

    http://gbatemp.net/index.php?showtopic=85521
     
  4. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    goldeneye?!
     
  5. lherre

    lherre Enthusiastic Member

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    Lol :katamari:
     
  6. handofg0d

    handofg0d Peppy Member

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  7. handofg0d

    handofg0d Peppy Member

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  8. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    can this whole WAD thing thru the TP hack be patched by Nintendo in a future firmware upgrade? I want a technical answer, not guessumptions if possible =)
     
  9. handofg0d

    handofg0d Peppy Member

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    I do not have a technical answer for you but...

    The TP hack works by forcing a stack buffer overflow (the save file has renamed Epona to a ridiculously long name, so when you speak to the man, he tries to that name and viola - stack smash) From a technical standpoint, this can't be avoided. The forced stack overfow overwrites the return address, in this case, forcing it to point to your SD slot, specifically the boot.elf file you have in the root directory there. So it forces the Wii to run this code. They won't be disabling the SD slot, and so this cannot be avoided.

    I'm not sure if they can create a block against the specific code the ELF runs or what have you, but if they did I'm sure they'd find a way around it in no time. The boot.elf in question then copies the wad files you have in your directory to your Wii, allowing you to play them. Can nintendo block these specific WADs? Probably, but it wouldn't be long before others were released, then it's a matter of cat and mouse.

    So, in my non-technical opinion, probably not anytime soon.
     
  10. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    good enough for me mate;)

    I m really looking forward to playing some Goldeneye, seeing that it won't come to VC anyway. Other than that, I d be willing to inject Earthbound Zero into a WAD - unless they decide to release it promptly.
     
  11. PhreQuencYViii

    PhreQuencYViii Champion of the Forum

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    Could you get banned from the WFC service for that stuff though? The terms look like they hint towards tampering equals a ban.
     
  12. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    banning your console's serial number from their amazing online service?oh no! the humanity!
     
  13. handofg0d

    handofg0d Peppy Member

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    Well considering nothing from the installation or playing of the games requires you to be online, if you were nervous about the whole ordeal you can just disable the network before and after playing, or if you're hyper-paranoid, you can disable the network, install, play, uninstall, then re-enable your network. But something in me strongly doubts they will ping your machine to see if your WAD file on your drive matches the WAD file that *should* be there.
     
  14. PhreQuencYViii

    PhreQuencYViii Champion of the Forum

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    Lol...Hey, Mario Kart is fun. Still...

    I'll have to mess with this later.
     
  15. MottZilla

    MottZilla Champion of the Forum

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    Wouldn't it be easier to just install the new Homebrew channel, and use SNES9X and FCEU and such to emulate these games on much better freeware emulators that have been ported to Wii? People seem to assume that because Nintendo made the system they can emulate it perfectly or something. That's not the case at all. People like the author of Nintendulator knows more about the NES hardware than Nintendo does! Seriously while Nintendo may possess some great information on their old hardware, people in the emulation scene do a much better job.
     
  16. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    I wish the same was true for N64 emulation on the Wii. Its just better by nintendo o_O
     
  17. MottZilla

    MottZilla Champion of the Forum

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    If someone ported 1964, Project64, or one of the other N64 emulators you could easily make something better than what Nintendo hacked together.
     
  18. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    Nintendo fighting back through the Nintendo Channel for Wii?

    http://wii.ign.com/articles/872/872177p1.html

     
    Last edited: May 8, 2008
  19. IIMarckus

    IIMarckus Member

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    If it's optional then I imagine the data sharing wouldn't be very effective at catching people at it.
     
  20. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    There's legal reasons for not poking into your console without consent. Keep that in mind.
     
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