Unless some is kind enough to provide me with the game then it is difficult. My Ps2 isn't chipped and I can't install the emulator because the stupid Microsoft C++ which is needed will not install meaning the PS2 emulator won't run. A real pain in the arse. To me Dash and normal Zero are the same game as far as the video is concerned. I'm not going in to deep play mechanics so it doesn't really matter. On the surface apart from the extra options they are the same game to most people unless they are hardcore players of the game. Still, I see your points and will take them in to consideration. I may do part two as it has a few Ports although to be honest the Arcade and Dreamcast are basically the same hardware. I know there's the Wii port but that's it isn't it? Actually, three versions are not enough.
Rather shocked you don't own a copy or Alpha Anthology (Zero Fighters Generation). Unfortunate really as it's perhaps the best fighting game compilation ever released. Near perfect arcade quality ports of the entire Alpha series and a ton of unlockable extras and content. But the reality is, they are not. A plethora of additional new EX characters added to roster, new attacks (close standing Roundhouse for Ken, Angry scar special for Sagat, Pounce punch special for Sakura, a Red Hadoken for Ryu etc.). New command for CC activiation, new requirements for AC's and the list goes on and on for Zero 2 Dash (aka Zero 2 Alpha, Alpha 2 Gold). Even if you feel that both games are identical on Saturn, fact of the matter is the same cannot be said for PS1 ports of both games. Alpha 2 Gold is an obvious noticeable improvement over the lackluster Alpha 2 port (a legitimate arcade intro and improved loadtimes!) So as a result PSX portion in this comparison video unfairly got the short end of the stick I appreciate gaming videos, articles and content that provide fact from false info that also lingers on the net. On the topic of HotD2. You are forgetting the OGXBOX port of HotD2 which is an unlockable extra in HotD3. It's a terrible port to be honest For what its worth I truly enjoy your videos including your recent HotD1 video. It was well done and quite informative. It's just this 100th video that really bummed me out.
Finally commenting the latest videos: - G-Loc - Totally agree with you. What a terrible follow up to After Burner II. I played it twice on the arcades, but only because it was on the R-360. It was more because of the experience not the gameplay itself. Quite sad to think most of those machines are probably gone now. Apart from the GameGear version, i never actually played the other home ports and there is not really a reason to. I do remember though that the Master System had one of the uninspired game covers ever. - House of the Dead - Really liked this on the arcades back in the day, kind of a shame Sega never released a collection with all of the games from the series. Not even to cash in on the whole motion controls craze? Also, never understood why they never tried to make a spin-off to compete with Resident Evil and Silent Hill. Anyway, the arcade version is the one to play, none of the ports holds up today. - Street Fighter Zero 2 - One of my favourites from the series, although i only own Zero 3. The Super Famicom is quite an achievement, same goes for the PS1. But yeah, Saturn was / is the king of 2d fighting games from the 32bit era.
Sega actually planned to release a House Of The Dead trilogy pack for the Wii, but had to settle for just the two most recent installments in the series because of the original being yet another Model 2 title they've long since "misplaced" the source code for - a fate that also affected Daytona USA, possibly Virtua Striker, Fighting Vipers and at least some of Virtua Fighter 2. (Does anyone know if Gunblade NY was another victim, or am I remembering that incorrectly? What I can be sure of is that AM2 enlisted the help of their old lead programmer to fill in some gaps when it came to getting VF2 up and running as part of the AGES 2500 budget campaign, and I'm fairly sure something needed doing to Sega Rally as well, for that matter.) On top of all this, it's devastating to read that Sega doesn't have the necessary assets for Panzer Dragoon Saga, either, and I doubt a full remake is on the cards any time soon... Anyway, unlike many of the other games I've just mentioned, where emulation or some conversion work was necessary in order to reissue these on more recent platforms, at the time of the Wii collection it seems as if Sega wasn't happy with the quality of how the arcade HOTD was being emulated, since it's one of the more visually impressive Model 2 showcases. They could have ported the PC version, but like so many other releases from that era, it was based on the Saturn conversion, only with the optional texture filtering added to give it an almost N64 type look in places. Considering that the developers of GoldenEye have previously said they started off working on something similar to Virtua Cop, it's quite ironic that Sega (who dominated the on-rails light gun shooting genre around this period) was then taking a leaf from Rare's book, even if this wasn't quite their intention! As for the lack of HOTD spin-off titles, there's always Zombie Revenge for the NAOMI, Dreamcast and very nearly PlayStation 2 as well. Just as they'd done with quite a few of Sega's first party arcade-to-Dreamcast games, Acclaim was due to publish a PS2 version of Zombie Revenge around the same time as Crazy Taxi, only this was cancelled despite being in a supposedly complete form, which is definitely a shame if that was indeed the case. I would have said that HOTD is more action-oriented than either Resident Evil or Silent Hill and therefore less appropriate for such a diversion in the franchise, only we then got The Typing Of The Dead and even The Pinball Of The Dead, not to mention Capcom has since taken its own series in a more all-out action direction, so it's hard to say why Sega didn't pursue this more obvious route.
Watched a few of these the other night, including Double Dragon 3. I've also never really understood why those games are as well known as they are, and in a positive light even. The only one I liked was Super Double Dragon, or Double Dragon IV. Streets of Rage will always be the better beat-em-up in my opinion.
Watched the last two videos, but forgot to post comments. Silkworm - First time seeing this game, pretty cool 2 player concept. Was surprised to know that it doesn't have an X68000 port. Double Dragon 3 - Why this piece of crap got so many ports?! The NES/Famicom is the only decent version, mostly because is totally different than the original!
Unfortunately i only discovered UN Squadron through emulation. Never saw that on arcades. Cisco Heat, on the other hand, was a common sight. Yes, i remember the impressive sprite scalling and chaos all over the place. The 90 degree turns were cool, but it was almost impossible to avoid crashing the car. Honestly, i never knew it had been ported to some computers. It's one of those games you thought a port would never do justice. And that's true. PS: While the video is a little over 13 minutes, on youtube it has over 35 minutes. Everything after is just a black screen. Youtube encoding glitch perharps?
Sorry, the black section is due to.an encoding error on my side. For some reason the video doubled in size after encoding. The encoding setting were the same as always so I'm not sure what happened with this video.