EverDrive 64 v2

Discussion in 'Everdrive 64' started by KRIKzz, Nov 22, 2011.

  1. poppihour

    poppihour Newly Registered

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    can you guys share your background wallpapers :dance:
     
  2. 12ianma

    12ianma Active Member

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    I can not get mine to load correctly. And I have tried to find more backgrounds as I suspect Microsoft paint doesn't save them correctly
     
  3. StoneAgeGamer

    StoneAgeGamer Intrepid Member

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    Its not a typical format that most graphics programs support. If you PM image I can convert to correct format for you.
     
  4. indask8

    indask8 Rapidly Rising Member

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    After some struggle, I've been able to convert my picture with gimp, It need to be a RVB picture, or else when you save the advanced options are grayed out.

    so make the picture an RVB one (use mspaint to save as 24bit bmp), then with gimp convert it to 640x480, then when you save as .bmp, click the "+" to expand advanced options and choose 16bit X1 R5 G5 B5.

    Worked on my ED64 immediately.
     
  5. takeshi385

    takeshi385 Mojarra Frita Bandit

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    Are you gonna to add 512mb emulation to the everdrive 64. I realize that it might not be possible to emulate .
     
  6. KRIKzz

    KRIKzz Well Known Member

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    what you mean?
     
  7. takeshi385

    takeshi385 Mojarra Frita Bandit

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    I mean a software emulation built in to the firmware so I could play legend of zelda debug version.
     
    Last edited: Jan 3, 2012
  8. KRIKzz

    KRIKzz Well Known Member

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    ED64 can play 512mbit games from the born. resident evil or conkers bad fur day, for example
     
  9. gray.fullbusterzzz

    gray.fullbusterzzz Rising Member

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    KRIKzz I'm sorry if this makes me come off as rude and demanding, but I have a feature request for the ED64.

    I think it would be a good idea to have an save backup feature in the OS. It would work something like this.

    You press the A button when a rom is selected in the menu. A submenu comes up and gives you four options

    1. Load ROM
    2. Backup the save to (rom name).bak
    3. Restore save from (rom name).bak
    4. Go back.

    Just incase some random glitch comes and screws up the save or the power goes out while writing the save file I think it might be an idea to put in a feature like this. Having more than one save backup per game would be nice too. Of course its really up to you and if you think my idea sucks you don't have to implement it :)
     
  10. KRIKzz

    KRIKzz Well Known Member

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    cart does not have any nonvolatile memory except SD card, so valid save data available only while gameplay or after reset. and what will happen when you press Backup the save in some random moment ? you just will rewrite save file by some random data which is in ram memory right now. cart's OS backup save data from ram to sd after reset automatically, and load back to ram when game loaded, so there is no any sence in such feature
     
    Last edited: Jan 8, 2012
  11. gray.fullbusterzzz

    gray.fullbusterzzz Rising Member

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    To be honest I asked for the feature when I thought my Mario Party save had randomly been deleted. After I checked a few things I noticed I was wrong. I wanted this feature for some peace of mind more than anything else. My apologies for being selfish.

    While we're on the topic of saving may I ask do you plan on allowing more than one save per game in the future and is it possible in an update to write the save file to an SD card without pressing the reset button?
     
    Last edited: Jan 9, 2012
  12. KRIKzz

    KRIKzz Well Known Member

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    technically not hard to make any number of saves per game, but need to put extra menus to interface to control them. interface where a lot of various submenu and buttons, it is a what i really dislike, so i don't have the plan to implement such feature.
    saves without reset is possible, but need to make complicated fpga tricks. may be will be implemented someday
     
  13. fasman

    fasman Enthusiastic Member

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    Krikzz, I take my hat off for you, just went to the post office today, and was surprised to find my Everdrrive 64 (from Retrogate) had already arrived, I will be honest in saying I wasnt expecting it for at least another 2 weeks, but it arrived today in record time :)

    2 Weeks is very quick, its quicker than USPS or Royal mail, by far, not to mention I ordered it over December,the most busy time of the year :)

    PS Its working great, expect lots of youtube vids from me :)

    Edit: I love the Mission impossible card too lol :p
     
    Last edited: Jan 9, 2012
  14. KRIKzz

    KRIKzz Well Known Member

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    you are lucky man :) post works pretty bad in holidays period, i still wait a lot of packages which is almost one month in the way
     
  15. stunt789

    stunt789 Newly Registered

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    how do you get the everdrive 64 to save ive tried everything, my files go like this
    ED64- ed64 roms
    N64- rom folder
    i dont know how to adjust the settings to save as everytime i shut the system down it erases all data.
     
  16. KRIKzz

    KRIKzz Well Known Member

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    i not understand what you mean. you mean ingame saves?
     
  17. C-Kronos

    C-Kronos Intrepid Member

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    I'm pretty sure you have to reset to save, shutting it off doesn't allow it to dump the save to the SD card, it just wipes the memory used to temporarily hold the save, since the memory is volatile.
     
  18. stunt789

    stunt789 Newly Registered

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    thanks c-kones i guess i cant shut it off permenantly anymore, no its not ingame saves just regular save files you create and save in like super mario 64 or just regular character unlock saves such as super smash bros. so far it hasnt saved anything which sucks cuz i unlocked captain falcon and a few others on my everdrive 64.
     
  19. stunt789

    stunt789 Newly Registered

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    resetting it instead of shutting it off saves properly, thanks man!
     
  20. Srimok

    Srimok Member

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    I got my Everdrive 64 a few days ago and could not get it to work. I would get constant Int errors (Int 55, Int 69, Int 100) I tried googling and couldn't find any results. I tried reading the forums and couldn't find anything. So I signed up here and just as I was about to post I thought I wonder if it would help if I disconnected my 64DD. Now it works flawlessly lol. I'm sure this problem doesn't come up to often because I'm sure not too many people own this hunk of crap.

    What an awesome device the Everdrive 64 is. It's interface is so simple and everything runs and boots so quickly. Thanks for all your effort in designing this awesome device Krikzz.

    If I could make one very very tiny suggestion. Is there any chance of getting analog support on the rom selection menu or I guess the whole interface in general. I know it sounds incredibly lazy but having to switch my grip on the controller every time I boot a new game is a little bit of a pain.
     
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