EverDrive 64

Discussion in 'Everdrive 64' started by KRIKzz, Apr 16, 2011.

  1. ladoma

    ladoma Guest

    My Everdrive64 arrived today. Thank you KRIKzz!
    I noticed that the "dot-files" are not hidden.
    For the Macuser, like me, it would be nice to hide them.
    But it is not so important. I am super happy without improvement, too! :nod:

    [​IMG]

    [​IMG]

    Maybe there is someone who need a Mario64 Cart:gravedigging:(without shell and without CIC 7101) ;-)
     
  2. genetik

    genetik Rising Member

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    Also a Mac user and the solution I found was to use BlueHarvest for Mac. Lets you clean drives of extra hidden mac files. I've been using it for my Everdrive/Powerpak flash cart.

    http://www.zeroonetwenty.com/blueharvest4/
     
  3. derekb

    derekb Well Known Member

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    I could be vastly mistaken, but I seem to recall there being a setting you could put in OSX to disable Finder from generating those . files from when I used to have a macbook
     
  4. Doug

    Doug Member

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    Could i flash the firmware chip with my willem programmer. I have no problem desoldering and resoldering the chip if needed other than that tracking says my ed-64 is near =] thanks a bunch krikzz
     
  5. goldenegg

    goldenegg Active Member

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    Just use dot_clean from a terminal on MacOS whenever to copy files to external storage. It will remove those files of you.
     
  6. derekb

    derekb Well Known Member

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    off topic but why does osx still make all those files anyway, is it supposed to be some kind of file list redundancy?
     
  7. BM-Viper

    BM-Viper <B>Site Supporter 2013</B><BR><B>Site Supporter 20

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    They're to store finder view settings. And the ._filename ones are to store resource fork data... some tools still use resource forks for icons and such.
     
  8. goldenegg

    goldenegg Active Member

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    Be careful with Blue Harvest! You can end up corrupting files that require those hidden files. Using 'dot_clean', which comes with OS X, will simply merge the hidden data with the original file, keeping it intact (as long as you don't need to use it on an old version of MacOS).
     
  9. derekb

    derekb Well Known Member

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    sounds kinda doofy
     
  10. Delirious17

    Delirious17 Rising Member

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    Where's the link to the file again that lists the type of saves per N64 game?
     
  11. derekb

    derekb Well Known Member

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  12. Delirious17

    Delirious17 Rising Member

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    Thank you you've been a major help :)

    One more... I can't seem to get downloaded .sra files for games like Ocarina of Time and Smash Brothers to work :( (e.g. I want 100% complete in Smash Brothers) but the game just doesn't recognize the save. Also tried .ram saves from icequake to no avail...

    Am I doing something wrong here? I got it to recognize the .eep saves though :)

    Also what's an easy way to download saves to my controller memory card from the net, transfer pack? DexDrive looked like it once worked...but Windows 7 and no Serial port (not arse'd enough to get a USB-to-serial adapter and virtual machine so not that worth the effort :p)
     
    Last edited: Jul 15, 2011
  13. BM-Viper

    BM-Viper <B>Site Supporter 2013</B><BR><B>Site Supporter 20

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    It's part of the MacOS legacy *shrug* and actually on pre-osx versions of MacOS enabled a lot of really impressive features and such. Resource forks and such are also a feature of NTFS as well though I don't know of anything that uses the ADS feature on NTFS.
     
  14. fartbutt

    fartbutt Member

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    Hi, I got my everdrive 64 yesterday, but haven't gotten a chance to try it out yet (i will later tonight when I go to a friends house). I had a question or two though.

    1) does the everdrive64 support zipped files?
    2) I read it support PAL games on NTSC consoles - will it play in PAL resolution / framerate, or will it run according to the region of n64 in use?
     
  15. KRIKzz

    KRIKzz Well Known Member

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    1) not supported
    2) probably framrate is 50hz if pal game on ntsc system. main problem for ntsc system it is a grayscale picture in pal games
     
  16. derekb

    derekb Well Known Member

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    yeah PAL games will switch to a PAL output, you might be ok playing on an hdtv as some will take the PAL signal properly and just adjust accordingly, but on my SD tv I just get a scrolling picture.

    I've only tested 40 Winks tho. (is there a patch that makes it put out NTSC video?)
     
  17. angelwolf71885

    angelwolf71885 Dauntless Member

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    or if its a CRT a rolling B/W picture
     
  18. KRIKzz

    KRIKzz Well Known Member

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    by the way, PAL systems plays ntsc games in color
     
  19. angelwolf71885

    angelwolf71885 Dauntless Member

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    you know whats funny for BOTH pal and ntsc tvs with poor 50/60 support
    is if you have the 50/60 switch a PAL when switch to 60 will display a B/W pictures and ntsc will display 50 in B/W


    its always drive me nuts that PAL tvs usually supported NTSC with no issues
    why couldn't TV company's just sell PAL tvs world wide -.-'
     
  20. fartbutt

    fartbutt Member

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    my sharp lcd support 50hz mode on the composite/svideo input (at least when I made the 50/60 switch on my ntsc snes,) with color. Hopefully it will be the same with a real pal game.
     
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