EverDrive 64

Discussion in 'Everdrive 64' started by KRIKzz, Apr 16, 2011.

  1. angelwolf71885

    angelwolf71885 Dauntless Member

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    LCD's made after 2007 are usually fully duel mode meaning supporting 50/60 fully
     
  2. veganx

    veganx Dauntless Member

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    I remember seeing some software to convert pal to ntsc and vice versa.
     
  3. Delirious17

    Delirious17 Rising Member

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    ... Anyone? :(
     
  4. Doug

    Doug Member

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    hey everyone i got my everdrive and made a nice casing for it with a label image i found here
    [​IMG]
    [​IMG]
    [​IMG]
    hope everyone likes it
     
  5. sayin999

    sayin999 Officer at Arms

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    Got mine yesterday and I love it. Only game that did not load was wave race rumble version but it might be because it's a bad dump (works in emu but might be dumped improperly). It was amazing seeing wonder project j in english running on 64. Btw I gutted one of my carts but was wondering if its okay not to have the metal shielding on the pcb board as I couldn't really cut it properly to fit the board properly.
     
  6. takeshi385

    takeshi385 Mojarra Frita Bandit

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    i just checked out the price for the everdrive 64 at stoneagegamer.com i found it to be heavily marked up as the board cost less than 100 bones, i have said it before but i wil say it again " to rich for my blood . on the bright side i just came back from florida , so many hot chicks and women were flirting with me ,on the downside my wife won't let me hear the end of it . destin florida was amazing i loved it , i also went to pc beach .

    p.s its great to be back in georgia

    also i saw a guy i shit you not coming back through alabama that looked exactly like alice the goon eyes nose face eveything.:lol::lol::lol::lol::lol:
     
    Last edited: Jul 17, 2011
  7. takeshi385

    takeshi385 Mojarra Frita Bandit

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    i am a bit of a craftsmen my self try metal cutting shear they always do the trick then take super fine sandpaper and sand the newly cut edges
     
    Last edited: Jul 16, 2011
  8. angelwolf71885

    angelwolf71885 Dauntless Member

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    the bord cost the same as the bare ever drive GG 99 bucks thats not really less then 100 bones thats right at 100 bones

    its only a 30 or so markup for cost of effort and 5 bucks for the ntsc region chip it uses ram rather then flash so if your expecting a 60 dollar everdrive64
    its best to keep dreaming
     
  9. takeshi385

    takeshi385 Mojarra Frita Bandit

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    i realize they cost a pretty penny i was just hoping it would be in the range on the super everdive i was actually expecting it to be 150$ deluxe edition .

    i wasn't expecting much.;-)
     
  10. KRIKzz

    KRIKzz Well Known Member

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    because those saves has swapped data inside
     
  11. StoneAgeGamer

    StoneAgeGamer Intrepid Member

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    Actually you were expecting me to sell a product for the same price as another even though the materials to make it cost almost $30 more.
     
  12. Delirious17

    Delirious17 Rising Member

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    I'm not sure what you mean by swapped data?? :confused:

    I just want an easy way to play Smash Brothers again with 100% complete :p (or Ocarina of Time 100% complete being another example)

    Please tell me there's a way I can get the games with .sra saves to be recognized...? :(
     
  13. MottZilla

    MottZilla Champion of the Forum

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    Do they need to be byte-swapped?
     
  14. KRIKzz

    KRIKzz Well Known Member

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    for example: if open zelda oot save by hex editor, then you should see "ZELDA" word in begin of file (offset 0x07), if you can see such word, then save file in not swoped format and you can use such file for everdrive, if not, then save file swoped and such file not supported. need to swop byte order by hex editor for such file
     
  15. NDS-Maister

    NDS-Maister Newly Registered

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    Wow, this is the label that I made.

    I love it. :love2::love2:
     
  16. Delirious17

    Delirious17 Rising Member

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    A
    N
    I'm sorry I have no idea what any of that is... Can you elaborate or give an example??
     
  17. Dandy_Sephy

    Dandy_Sephy Active Member

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    This isn't strictly true and varies depending on when the tv was made, the specific brand and model and also what connection you use. For example my Sony Trinitron 21" will only handle a NTSC signal properly if it's delivered in RGB Scart. It will only give a black and white signal on composite and RF (and sometimes no signal at all). I know you said "usually" but "often" may be a better word. The only way to know is to try it. Tv manufacturers didn't go into heavy detail about NTSC support, most of the time they didn't even mention it even when it was supported - oddly VCR's would explicitly say if they played NTSC tapes.

    LCD's support NTSC, but not necessarily very well. Mine judders with consoles like Snes, Saturn and PC Engine when they are running in NTSC for example.
     
    Last edited: Jul 17, 2011
  18. angelwolf71885

    angelwolf71885 Dauntless Member

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    one quick correction NTSC and PAL dosnt exist in RGB any screen that supports RGB will display any RGB signal you send to it as long as the sync/ground is proper there are a few different syncs for RGB sync component sync i belive is the most common
     
  19. derekb

    derekb Well Known Member

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    I'm in PCBeach right now actually
     
  20. Chilly Willy

    Chilly Willy Robust Member

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    The "standard" for save files from emulators come from the PC, which is little-endian. Because of that, SRAM and FRAM save are byte-swapped on a longword basis...

    0x12345678 is stored in the file as 0x78 0x56 0x34 0x12 instead of 0x12 0x34 0x56 0x78 as it really exists in the save memory. The NeoMyth 64 menu byte swaps the saves for sram and fram automatically on save/load for compatibility with emulator save files. I don't know if KRIKzz does that on the ED64, but if not, it's something that can be added in an update fairly easily. Programs like ucon64 can byte-swap files for you if needed.
     
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