EverDrive 64

Discussion in 'Everdrive 64' started by KRIKzz, Apr 16, 2011.

  1. StoneAgeGamer

    StoneAgeGamer Intrepid Member

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    Thats why I said after he's done all the carts he can/wants to.
     
  2. Nodoyuna

    Nodoyuna Active Member

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    If the plan is to upgrade current carts with faster loading times and more options (a.k.a. "deluxe carts"), I'd definetely would want them ;)
     
  3. takeshi385

    takeshi385 Mojarra Frita Bandit

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    the reason stone age gamer puts a ton of logos"depending on what you call alot" on his stuff is because other sites could use his labels, second were are all trying to make a living wage , if someone else is using his labels then he isn't making as much money .

    derekb try to look at it through stone age gamer's eyes.

    were all trying to make money.
     
  4. spoonman

    spoonman Rising Member

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    Obviously I don't agree with that.

    I've been sharing stuff for over 20 years including many hundreds of SNES and Genesis rom dumps that are being used today.

    People who steal stuff and call it their own creation are losers imo.

    Anyway, it's OT..
     
  5. StoneAgeGamer

    StoneAgeGamer Intrepid Member

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    The only plan Igor has said is that he intends to add SDHC support into the OS of EverDrives previous to the ED64. Whether Igor plans on redoing anything else is just speculation and might be years out.
     
  6. spoonman

    spoonman Rising Member

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    This N64 cart should be a big seller. I'd love to see a Neo-Geo AES cart, but I think that's pretty doubtful.
     
  7. Nodoyuna

    Nodoyuna Active Member

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    And that's great... I asked before about it and he said it was going to be an OS update. What I wanted to say is that, even if I buy the previous Everdrives, i'll buy them again if they're expanded with more features.

    Of course, when it's done, as you say, that can be, maybe, some years from now
     
  8. StoneAgeGamer

    StoneAgeGamer Intrepid Member

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    AES cart would be sweet, but I heard its difficult (almost impossible?) to do and my guess would be quite pricey (like all Neo-Geo stuff is).
     
  9. Alchy

    Alchy Illustrious Member

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    Given that there are AES multicarts widely available with a hundred or so games at pretty cheap prices my guess is it's not impossible, and probably not all that hard either to someone with the right skills.

    (Note: this is not a request. I understand and respect that KRIKzz is sick and tired of people telling him what he should do with his time and energy.)
     
  10. spoonman

    spoonman Rising Member

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    I don't see why not. The carts were pricey mainly because of the amount of on-board memory at the time, but even today the largest Neo-Geo ROM board wouldn't be that all that much.

    There are quite a few Chinese bootleg Neo-Geo MVS multi-carts that are being sold for under $100 that contain upwards of 100 games on a single board.

    There was actually a Neo-Geo AES copier add-on available in the early 90's for use with the Bung Multi Game Doctor 2 copier. I believe it could be used with games up to 128Mbits (16MB) so it was pretty limited, but hey, it worked!

    Someone send him a Neo-Geo and maybe he'll have more interest in making a cart for it. :p
     
    Last edited: May 1, 2011
  11. KRIKzz

    KRIKzz Well Known Member

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    PLEASE STOP TALKING ABOUT NEOGEO AND OTHER NON N64 STUFF IN THIS THREAD
     
    Last edited: May 1, 2011
  12. goombakid

    goombakid Spirited Member

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    These Everdrive threads usually drift off into other Everdrives that should be made next, followed by reasons on why it could/couldn't be done.

    BOT; Everything is looking great! As it's still in Alpha, I'm sure the menu will come to resemble the familiar simple menu that we've all grown accustomed to on all Everdrives. I honestly don't think you need any more for a menu.

    I'm excited to see the final product, especially the NES emulation on this Everdrive! Keep up the great work, KRIKzz!:thumbsup:
     
  13. Chilly Willy

    Chilly Willy Robust Member

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    The "soft" reset is the NMI line on the opposite side of the edge as the cold reset line. A "true" reset is generated by power on; the reset switch just triggers an NMI.
     
  14. KRIKzz

    KRIKzz Well Known Member

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    some days ago i check nmi line by oscilloscope, but not detect any reaction if i push reset, probably i should check beter. :) thanks again
     
  15. Chilly Willy

    Chilly Willy Robust Member

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    Hmm - odd. The docs say

    I had assumed the NMI generated would show on the NMI line, but maybe that is an input to allow carts to generate an NMI. That doesn't make much sense, though.

    The osResetType is 0xA000030C, and the game's NMI buffer (which should be clear for a hard reset and not cleared for a soft reset) is 0xA000031C (and 64 bytes long). My menu clears these before starting the rom.
     
    Last edited: May 2, 2011
  16. haynor666

    haynor666 Spirited Member

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    What? You mean you can run NES games just like on Super 8?
    I always like NES but lack of RGB is painfull. Some time ago I've modified french model and playing NES games makes sense on N64.

    Is this hardware or software emulation?
     
  17. KRIKzz

    KRIKzz Well Known Member

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    nmi wire works fine! i am happy :)
    haynor software emulation
     
    Last edited: May 3, 2011
  18. haynor666

    haynor666 Spirited Member

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    Any place where I can read about this method?
     
  19. sanni

    sanni Intrepid Member

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    Last edited: May 3, 2011
  20. aleomark

    aleomark Spirited Member

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    I guess it is
     
    Last edited: May 3, 2011
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