Yeah, it did. VII was a convoluted mess, no doubt, but at least it was a fun mess (for the most part). I wasn't trying to imply that VIII was the first to have that "what the fuck just happened" issue, just that it's the one that suffers from it the most. Or would that be FFX? Whatever, either way, the story in VIII is WAY worse than the one in VII. At least VII by itself is somewhat coherent.
as much as Ilove the game I agree FF7 was a mess with a lot of items that had no real use it just seemed unfinished (1/35 soldiers) and all the rumours you could play as sephrioth. Apparantly I read somewhere that all the disks contained the data and the only diference was the fmv's that were stored on it. And it had an awesome debug room if you used a cheat device. FF8 was good as well I liked the way the monsters leveled up as you did and you had the ability to lower or higher the level of said monsters to suit your preference. And the draw system although a tad annoying was cool when you could figure out ways to use them repeatedly. I think one aspect of 8 that let it down was the seed tests as that based how much gil you got you could take tests and do lots of adventuring to higher the level but when all test where completed and the level dropped you were kinda screwed it was a silly system lol. EDIT - It's gil not gold lol
I completely agree, but unfortunately a lot of people believe in filling in the plot holes in movies and video games with their own speculative crap, as well as thinking that because something is incoherent and nonsensical, it must be because it's so deep and symbolic.
i just want to point out that the FFVIII version we had in italy had been re-translated from japanese and had some differences from the US version that made you think of something on the line of that webpage. so i wouldn't brush it off like a fanfiction or such.
Unfortunately a lot of people think that because something has inconsistencies or is poorly written means that it can't be deep of meaningful.
Usually that is the case. Some inconsistencies don't hurt, but when the writing is on FFVIII's level... BTW, what exactly is the meaning of FFVIII? It's basically just a cliched adventure story with no real deeper meaning.
I can't really go into great detail because it's a long time since I've played the game, but in a nut shell it's a love story between two people, it's about ones desires to live forever and the realisations that all things must come to an end. I know it doesn't sound very deep and meaningful, but it's not your typical "bad guy tries to take over the world, hero saves the day and gets the girl" cliche. There is a lot more to the story that tackles human desires, ones purpose and the realities of life that nobody lives forever. In the game you never learn the true motives of the antagonist, you just get suggestive clues as to the reasons behind what she's doing. I like to believe its a story of a sorceress who compresses time and space so she can live forever and never have to lose her true love. Is that the true meaning behind it? Who knows? Probably not. But from what we learn in the game it certainly suggests it and shows that there is far more to the antagonist than meets the eye. The tale is supposed to be romantic and I think the fact that you have to search your self for these kinds of answers makes it so. If you call that reading too deep into a poorly written story then so be it, but at least I can enjoy and appreciate it.
Duuuuuude, you're trippin' me out maaaaaaan. But seriously, I don't understand the desire for a plot to be "just a dream before death". OK, so absolutely nothing was accomplished for the rest of the game, great. And when someone DID make a game about someone's experiences right before death (Eternal Sonata), it was f'ing terrible. It's amazing to me that Sakaguchi did such a terrible job of relaying this notion of wanting to live forever in FFVIII, but did such a fantastic job of relaying why living forever would suck horribly in Lost Odyssey.
But that's exactly what it is. Square didn't hint towards it at all (both in and outside of the game), even in Japanese as far as I know. And even if it was more convincing in the Japanese/Italian/etc script than the English one, why did the the people who came up with the theory do so based on the English version? I was just messing around when I brought up the Celes or Terra are Dead ideas, but I could legitimately come up with convincing "_____ is Dead" theories for literally each FF game. Anybody could do it; that doesn't mean any of it is true. That's another issue with the whole theory as well. So Squall dies and then... what? Were Scooby and the gang able to take out the sorceress? Did she take over the world and rule with an iron fist? What happened? Nothing, the end. The theory is very interesting, sure, but if it were true it would make the plot even worse since nothing happens after that scene. It all just ends abruptly with no closure of any sort.
Vyse actually died during the whale attack at the beginning of Skies of Arcadia. Damn, I think you could do this for every JRPG.
Gordon Freeman died in the resonance cascade accident. How else do you explain the weird aliens, the alternate dimension and the G-Man's supernatural powers? The reason everyone can understand Gordon despite the fact that he doesn't speak is that the events of the Half-Life games take place inside Gordon's head. In his mind he becomes a major, almost legendary inspirational figure for the human resistance against the Combine, while in reality he is dying. Remember the end of Half-Life 1? The choice given to Gordon by the G-Man is much like the choice in Total Recall: either accept and become a mythical resistance hero in the dying dream, or decline and simply die.
Just to point out, I'm not trying to defend the Squall is Dead theory here or anything, I'm just defending the story it's self. It's not the best example of literary writing by any means, but it's deffinately thought provoking and meaningful for those who draw an attachment to it. I certainly prefer the story to that of FFVII, I never took anything meaningful away from that game, all I got is that it's about some clone who was implaneted with false memories and has to stop his sibling clone from destroying the planet with a meteor and becoming a god. It's a nice story and is well written but it doesn't really mean anything to me, it doesn't leave me with an attachment to the characters or a sense that something greater was going on. It can be as well written as possibly can be but if it doesn't move me then it's just as meaningless as something which was poorly written. I guess at the end of the day we all value different things in a story, some of us are more forgiving, some of us are less forgiving, some of us are just pure haters. But each to our own, that's all that really matters.
Oh shit, I think you've just made a great game even better! No kidding. Hell, why limit it to JRPGs? Commander Shepard died in the intro to ME2. Permanently. Think about it, there is no way to survive what he endured. Even if he did land on some planet, he would have burned up into ashes in reentry, so revival would have been impossible. The entire plot to ME2 and ME3 is actually Shepard hallucinating because of the lack of oxygen his brain is getting, and is a scenario playing out in his mind as he spends his last few seconds alive. Why weren't there any Drell in ME1? That's because it's a fictional race created in Shepard's mind (he likes lizards). Why does Tali suddenly develop a crush on him in ME2 even though she showed zero interest in him in ME1? That's because Shepard subconsciously had a crush on Tali; her being awkward around him in ME2 was actually how he felt whenever he was near her in ME1. What about that shit ending? It wasn't Shepard fighting his indoctrination (Shepard is still floating in space, after all), it was simply because he was seconds away from dying completely. His brain is losing more and more oxygen, which is why nothing makes any goddamn sense. A Prothean squad mate? Recruiting an exiled Reaper to fight for you? It doesn't make sense, which is why it makes perfect sense. Why did the writing shift from being excellent and plausible Sci-fi in ME1, to being a ridiculous poorly written Hollywood movie in ME2 and 3? It's not because of bad writing. No, it's the exact opposite. It's all in Shepard's mind. He's imagining what could have happened if he survived by enacting a "what if" scenario modeled after a Hollywood movie. Brilliant! It all makes sense now. Ha ha, this is fun.
That would definitely explain the trippy Mushroom Kingdom. Perhaps he ate mushrooms before the death by brick.
To be perfectly clear, I'm not making fun of the Squall is Dead theory. As I've said before, I think it's an interesting way to try and make sense of the story in FFVIII. I'm just making fun of the fact that the ideas and reasoning behind the theory can be applied to literally anything and still be convincing.