no news yet. Currently a really busy panda at work, and had no time this weekend. I ll likely check it this week. Then again, come on, someone beat me on it ;-) tubo
good news bad news. Good news: It works here. Its fast. It works fine with games like Ridge Racer etc. Bad news: its VERY complicated, at least if you are not pretty experienced with the inner workings of the pspdev / psplink tool chains. It barely works on Linux and will be even more complex to get working on Windows. I would be surprised if more than ~20 people in the world actually run this right now. Ok, i ll keep looking at simplifying this a bit, but i cannot commit insane hours to it. tubo
ok thanks! i hope windows people like me will manage to use it one day. I'll be a star if you manage to do that
don't get your hopes up in regards to Windows. I only really ever use Linux and I am not looking forward to making this work under Win32 (although its likely not THAT complicated, but labour intense in terms of compiler setup). I ll likely make a guide on how to get this running on Linux, but 90% of the steps should be identical under Windows. It will be a long list of steps, its not simple click n play at all. tubo PS: Mods, should we move this to the PS2 / PSP dev forum?
nice i just miss linux, but i'm sure people will love it! have you posted it on dcemo.co.uk? people would get crazy on this! by the way, are you the tubo behind Nginesnes (or how was it called i forgot) for the dreamcast? people with linux, try it and post your reactions!
For this I'm actually planning to install ubuntu, and search a desktop-recorder application. So that I can make direct-feed PSP movies. Thanks allot TUBO!
@Wombat Careful though, you will have a LOT of trouble if this is your first time running Linux (or working with Debian package management). The guide ignores many many things you need to have in place to succeed, suchas development tools (GCC) , various libraries and development headers etc. The guide is aimed at people that can figure out how to make things work - so if you are up to that challenge, by all means try. In addition, this should be all possible with Cygwin under Windows, don't discard that option if you are more comfortable there. tubo
Awesome, thanks! I will get my brother in law to look at it, he may be able to get it running under Windows, or at least write something for cygwin to make it easier for non-linux types to get working.
A cheap but somewhat less than elegant solution, the Blaze TV Adapter for PSP. Maybe they should call it the ScreenSucker 3000?
I have something like that made by Nyko. It does an obviously crap job, but hey I got it new on ebay for about $15.00 so it's good enough for me.
weeee this is sweet. Wipeout Pure rocks on it. just made a little demo video. Its now upping into Youtube. Will be off to bed, posting the link here tomorrow morning. tubo @Borman - likely a similar effort. The biggest thing is to actually get the toolchain and psplink to compile, with all the needed libs and USB host filesystem drivers. I might actually look into building a WIndows version if i get around to do it.
Gotcha, I didn't really look into how it was built, just asked the question as it came into my mind. It still is quite impressive though.
demo video http://www.youtube.com/watch?v=FX_tXhb7IBQ sorry for shakiness and some blur in segments. I was tired. tubo