You guys could be perfect uruguaians... People here still dream about that one time Uruguay won the world soccer cup in 1950.... Come on... There are some great new releases now and then. The problem is that many companies are focusing on the QUANTITY factor instead of the QUALITY. But still, there are some titles worth playing for I dare say almost every platform. It's not like in every generation awesome games rained down upon us... It's just that we were more naive in the past.
The motive for games has not changed: money. However, the target audience has. Games are mainstream now, whereas they were not before. Developers and publishers still try to sell a product that will reach the largest audience. Unfortunately, that audience is now a bunch of shit heads... most likely young, can't string a sentence together, and will not touch something that doesn't have tons of blood in it or "cool 3d graphics!". Games are not unique. Film and music afficianodos alike bitch about "current [insert media here]". It's the same song and dance. As much as we want to hate the developers, it really is the consumers' (as a whole) fault.
This alone will kill so many forms of entertainment and artistic expression that I fear for the future of mankind
And that we have selective memories. It's the same thing with old movies, people think everything that came out in the old black-and-white days was genius, when really we just burned the negatives of all the garbage movies back then. I blame Donatello.
But design philosophies behind games have definitely changed...these days it seems like every game is made so that anyone can complete it (just crouch behind that rock and your space marine will magically heal himself!). I can't really think of a "big name" game from this gen that really gave me a sense of accomplishment after completing it. Another problem related to this is that most games seem to have either a huge tutorial, or several levels/missions at the beginning that are practically a tutorial. I've been playing Red Dead Redemption recently, and it, like practically every Rockstar game is very slow to get to the good parts. This also increases the amount of time required to play games in the first place. Of course, many of these seem to be necessary to understand the incredibly complicated controls. Prototype (or judging by the demo, Project Silpheed) has gotta be the worst offender in this regard: every controller button, even the clickable analog sticks, is bound to some moves, and then there are the moves that need combinations of all these buttons... I blame Leonardo, after all, he was the leader ;-) (yeah, it's a joke, I know who Donatello is)
No shit! did you figure that by yourself? From POS E.T for the 2600 to the awful 50cent games, the problem has always been there einstein...
The amount of money that goes into a game, developers tend to take the safe 'go with that sells' route.
I wouldn't be too sure about that. An example: There have been certain iconic directors for each era and each country. I believe the most interesting period of filmmaking is to be found between 1945 and 1980. Before and after, mass entertainment was and is the main focus of many new productions. But inbetween, society evolved. Modern art, nouvelle vague, feminism, postwar ambiances, all that kind of stuff. The result were incredible interesting works in all fields of art. Something that can not be repeated with no true reason (like a world war, or a sexual revolution).
The way i see ps3 vs 360 is this. How many actual new people are buying a 360 vs people just buying another 360 or 2 because there last one broke. Id rather see the number of differnt people who own both systems vs the number of units that sell. In my opinion that would be a better estimation of what system is the over all better one.
Are you saying that we need to start world war III or start the THIRD GENDER revolution in order to get quality?
Probably. It seems to me that nowadays, more individuals are lacking a need to think about the world and what's on it at least A LITTLE. Maybe it's the engorgement of needs. Too much food, too much entertainment, too much communication - everywhere, everytime. It makes people stupid and ego-centric. But maybe that's just me, old-fashioned and narrow-minded at the age of 21. lol.
I could make a very very nasty ultra right-wing comment, but I will abstain. I believe we need the plague or something of the sort. Artforms could and should evolve, but they need clensing first. Since when is a blue square a form of art?
Unlike some, I have nobody holding my cock through my thought process. Okay, so who's going to rewind and undo this thread? If the problem was already there, anyone hating new games would hate the old ones as well as they'd be mass-produced cack for a general audience. Obviously the OP, myself, and ones that have a remote clue don't think so.
the 50 Cent games are not the worst games out there... they're playable and the latest one got "decent" reviews. :033:
I'd never say it is. But it's so exhausting to discuss what's "art" and what is not. To be honest, I'd rather avoid this subject to save us some valuable free time on that sunny sunday. Let's just go out and eat sandwiches on a freshly mown meadow :love2:
To me, the only real requirement of art is that it moves you in some way. Art can be something made to satisfy yourself alone. There really is no need for it to justify itself. The main problem, is that it becomes hard for some to stay true to thyself, when money becomes a factor. If one is creating it to please their own pocket book, they might as well hang it up. Even though I consider myself an artist, I find it to be very over glorified in certain aspects.