RETRO CORE (Information)

Discussion in 'Off Topic Discussion' started by Yakumo, Nov 5, 2004.

  1. WolverineDK

    WolverineDK music lover

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    I must agree, the east vs west, and the multiplatform thing were some great features :)

    So perhaps , I can live with the video game commercials :)

    But please don´t put any real commercials in, like Kinder Milche Schnitte or worse <img>
     
  2. Yakumo

    Yakumo Pillar of the Community *****

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    don't worry, no real adds will be in there. Only game adds. By the way, East 2 West or Same game on two systems will make a return in Volume 17 which is now under production. Which one I haven't decided yet but one of them will.

    Yakumo
     
  3. WolverineDK

    WolverineDK music lover

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    Yakumo, just a little tidbit :) Quake on Saturn was based on the build engine (the duke3d and Powerslave/Exumed and a hell of other games ) . If I recall correct :)
     
  4. Actually, Quake on Saturn was just based on as good of a port of the original Quake engine as could be done on the Saturn; while a far cry from the PC original, the Saturn port of the game is VERY impressive on a technical level.

    The Saturn hardware was unable to handle the (arguably bloated) Build engine, and even the Duke Nukem 3D port to the Saturn was built over another preexisting engine instead of a Build port.

    Looking at screenshots or playing Saturn Quake is enough to dispel any Build myths. The Quake engine is capable of many things the Build engine (essentially a glorified Doom clone) was not - true areas over other areas such as bridges, fully polygonal items & enemies, and dynamic lighting.
     
  5. Yakumo

    Yakumo Pillar of the Community *****

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    I remember reading that Duke 3D and Quake on the Saturn were both made using advanced versions of the Exhumed/.Power Slave engine. Or at least that's what the British Sega Saturn magazine wrote.

    Yakumo
     
  6. WolverineDK

    WolverineDK music lover

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    Well, I read in Gamesmaster the thing with Quake, and there they said it was the build engine. But if you want proof of it. I don´t think I can´t find it in the next few months.
     
  7. Yakumo: You're correct about the Duke3D and Quake ports using the Exhumed/Powerslave engine- I was thinking of the Quake 2 ports for some reason.

    However, despite all of these games (excepting Quake, of course) running on the Build engine in their PC incarnations, there was no Build port to the Saturn: Powerslave's engine was coded entirely for the Saturn, and Duke3D/Quake were both as you said - advanced versions of that.

    Here's a pair of interviews, one with the lead programmer from Lobotomy: http://curmudgeongamer.com/article.php?story=20021008212903265&mode=print
    and an old UK Sega Saturn Magazine interview (is this what you were talking about, Yakumo?)
    http://www.ukresistance.co.uk/saturn/satduke.htm
     
  8. WolverineDK

    WolverineDK music lover

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    GSL: I surrender, I didn´t know that it was really a suped up version of a special Exumed/Powerslave engine on the saturn, I always thought when I read it, it was the build engine.

    But what happened to PSX quake 1 ???
     
  9. It's a pretty confusing story, to be sure, as Powerslave and Exhumed DID run on the Build engine on the PC.

    As for Quake, I guess it was never released - maybe another title to add to the ever-growing list of unreleased games to hunt for?
     
  10. Yakumo

    Yakumo Pillar of the Community *****

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    Yeah, that's the interview I read GSL. I also think Quake was shown on the PSX but it turned out to be utter shite so it was dropped.

    Yakumo
     
  11. SilverBolt

    SilverBolt Insert relevant title here

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    Great show like always, nice lineup although the image quality was a bit low for some reason on my TFT screen if i watched it full screen.
     
  12. WolverineDK

    WolverineDK music lover

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    Hmmm, well the resolution is a bit low. But well, that could be a little better with that :) (I am not talking about DVD resolution).

    And Yakumo, I think I will maybe watch the show again :) and make a new review, if I change my mind. And the review will still be honest :)
     
    Last edited: Jul 17, 2006
  13. Yakumo

    Yakumo Pillar of the Community *****

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    Well, I could easily make the resolution higher but that means a bigger file size. At the moment a file under 300 meg for over 1 hour of video with stereo sound isn't too bad. Would you like higher compression quality or larger resolution with same compression?

    I did vol:16 and 15 and maybe 14 as well in Xvid default quality settings but what I think made the picture quality worse in vol:16 was that the original files where encoded in to Xvid highest quality then down in to default. The DVD looks a bit worse when the screen goes black. Needless to say I'm now doing 17 with everything in RGB. Here's how Retro Core is produced.

    Original video captured at 10mbps MPEG2
    Video is edited on Virtual Dub Mod (Very good software) and saved uncompressed RGB video
    Edited RGB video is placed in to Video Toolbox2 along with the voice over wav file (me talking. The video game audio and my voice over are recorded separately) and mixed together and encoded back in to MPEG2 at 8mbps for the DVD version of Retro Core. Those MPEG2 files are then all placed on the DVD using Nero Vision Express (latest one).
    The download version is produced by placing all the MPEG 2 clips with my voiceover in to Virtual Dub Mod again and converted to Xvid default quality. Then once all the sections are converted (each game is a separate file) they are all compiled in to order using normal Virtual Dub and compressed in to one file (No video compression is used so no quality is lost). Next the full show has to go through Virtual Dub again to compress the audio to 56kbps (it's still at 192kbps at this time because Virtual Dub Mod has no audio compression plus if you compress the audio while attaching many files together you end up with out of sync audio).

    It all sounds quite complicated but isn't really to be honest. I've used many different methods in the past and this way beats them all. Adobe Premier is no were near as fellable as Virtual Dub and that's FREE!!!

    Yakumo
     
    Last edited: Jan 12, 2006
  14. WolverineDK

    WolverineDK music lover

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    rereview :) (no worries, smile :) )

    Well Yakumo, I have seen it again.

    I think now, it is a good show, your English has improved .. sorry if you feel it is an insult, but I hope you understand it isn´t that :)

    Maybe I just felt it was a kind of rushjob, or perhaps I just had a sad / bad review day back then.

    But your small little comments still makes me laugh :)

    Just a little suggestion, I think I better liked , when you spoke, while you were playing the games .

    But it was a good show, but anyway, if you ever feel some of my comments of some of your shows, needs some more showings then please show them to others on other boards .

    So the show isn´t a mediocre show anymore , but it isn´t the best either , but it is a good show :)

    And that thing about back issue DVD´s were about those you had made into DVD, and not the old master lost digital tapes.
     
    Last edited: Jan 12, 2006
  15. Yakumo

    Yakumo Pillar of the Community *****

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    Yeah, I know what you mean. Considering the most English I speak on an average week day is actually to you guys on the board it doesn't surprised me that my English is getting worse.

    Well, you're actually right there. RC16 only took 1.5 weeks to put together rather than 3. With Christmas and all that coming up I didn't really have the time.

    I do too but the problem there was that it was awkward sometimes to play and speak at the same time plus the recording set up was a pain in the backside to be honest.

    Will do or better still send everyone here :thumbsup:

    I can't quite remember this question now but anything from Volume 11 is available on DVD including the Dreamcast shooting special and the Tokyo Game Show Special. The Akihabara Special isn't though because I couldn't be bothered to be honest. I'll be redoing the Saturn Shooting Special sometime in the future with even more shooters on it !! This time it will be a direct recording with stereo audio, not a camera effort like the original one I made.

    Yakumo
     
  16. the_steadster

    the_steadster Site Soldier

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    A better quality would be decent. Now a lot of downloads can be done on archive.org, I don't think a larger size would be a problem. Or perhaps to save your disk space keep all on archive.org, and just keep the latest version on your FTP, with backups on a DVD
     
  17. RyanGamerGoneGrazy

    RyanGamerGoneGrazy Clubbies Are Minis Too!

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    personally i enjoy the 200 to 300 meg downloads, instead of the old 500 meg early episodes, keep yp the great work!
     
  18. Yakumo

    Yakumo Pillar of the Community *****

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    yeah, just thought why would people buy the DVD if they can download a higher resolution version :p

    Yakumo
     
  19. WolverineDK

    WolverineDK music lover

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    Because of the bonus features on the DVD ?
     
  20. Yakumo

    Yakumo Pillar of the Community *****

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    most people buy the DVD for the nice image and sound quality over the download version. What I'll do is increase the screen size but I'm going to keep the encoding at default Xvid level.

    yakumo
     
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