Im about to receive the sd2snes early next week. So... I want to make it run some of the anime videos I´ve seen demoed (in youtube) with sd2snes. What do I need to run that? And the "snes cd" video car driving game, is that available for download somewhere?
I personally don't have a problem, I love this cart, but it is double the cost of the Super ED or Super PP, and currently doesn't do *that* much more than those do. I am 100% supportive or Ikari, and any future project the SD2SNES can get running. But I wouldn't advise the more frooggle to jump and get it right now until Super FX is working. http://www.dforce3000.de/?uid=43 That is the RoadBlaster link.
Well this kind of thing happens with almost anything. Want to absolute best video card? Its gonna cost you probably double that of one that is just slightly less powerful. Although I do agree with some people the SA-1 is actually probably more desirable if you look at the games list the SuperFX is more widely known and I assume easier to implement for Ikari_01. I haven't bothered sending many SD2SNES out for review because I am waiting for SuperFX support. I believe when people hear it has SuperFX support many will truly understand it is a step up above all other SNES flash carts. We know it is, but others who are not part of the scene may not see the difference yet.
SD2SNES (Deluxe Edition) back order registration is now up on the web site: http://stoneagegamer.com/sd2snes_register.aspx We have 35 Deluxe Editions available. Once registration ends we will draw 35 random people and send them e-mails explaining how to pay their deposit. Remember this is a registration for a chance to back order. Since its a random drawing registering 1st or last does not make a difference. Last note: Our host has been doing some server upgrades tonight so site may go down or be down. If it is it should be back up in a few hours so please try again later.
Wow, there´s been a status update on http://sd2snes.de/blog/ for 3 days now and I didn´t even notice. Looking good for 2013 and superfx. Also: I received my sd2snes yesterday and ordered a shell for it. Ran a few games with it and so far for every cart that I own (except of course starfoxes) they seem to run just about 100% same on sd2snes as they do with my real carts. Too bad I can´t transfer my lap records from my f-zero cart to sd2snes
"Just about?" You can if you get a Retrode or even a SuperUFO and copy the saves (after converting the save file in the case of the SuperUFO, but that can be done simply by simply loading it in ZSNES, then exiting ZSNES).
Well I just beat my record of Mute City by 40 seconds. I´m pretty sure it´s just the difference between euro cart and ntsc rom though My record for a race used to be 2:42 ... now I get 2:03. Now that I think about it, it is kind of faster too... probably by the difference of 50Hz vs 60Hz! But when I force it to 50Hz (by igr mod), I still get faster lap times than I used to!? Weird. I´ve never really played any ntsc games before. edit: the clock actually runs slower when I force it to 50Hz! I have to get euro rom and re-test edit2:Euro rom plays exactly perfect. When I force euro rom to 60 Hz, it feels faster but clock also goes faster
I suppose to be absolutely certain the games are running exactly the same someone would have to rig up an SNES running an authentic cart vs. one running an SD2SNES and compare the two on the same TV.
Well, but as long you're playing games without special chips, there's no reason they wouldn't - it's original code running on original hardware. SRAM might not work perfectly yet for absolutely everything, but aside from that, things should be the same. Even with special chips, it's really damned good.
No, you don't. Cartridges are very simple when they do not contain any coprocessor or other function chip. They only contain ROM and SRAM. They have a circuit and a few ICs to determine memory mapping but usually this is not hard to figure out. Copiers and FlashCarts running the same software as the original cartridge will run 100% identical to the original cartridge. We know this because the SNES just reads and writes data to the attached memory to the cartridge port. It doesn't know or care if this memory is the original cartridge or DRAM, SRAM, FlashROM, etc. Now it is a different matter when coprocessors are involved. Games may not run completely identically if the simulation or the original chip isn't exact but the software may be forgiving enough that it doesn't matter. You'd be more worried about Super FX and SA-1 than you would DSP or others.
I suspect - based admittedly on limited knowledge though - that S-DD1 has got to be the easiest one of all to deal with, aside from the built-in CIC.
I have a new bug that seems to only happen when the mode 7 chip is being used in FFVI (FF3 USA) While either riding a chocobo or flying the airship, your coordinates get set to 0,0 on the world map. Happens rather frequently and is kind of game breaking. http://i.imgur.com/sfcGs.jpg
That's odd. I haven't played ff6 a whole lot, but this has never happened to me... How often does it happen to you, and what ROM specifically are you using?
Well that's pretty impressive since there is no "mode 7 chip". Final Fantasy 6 does not use any special hardware. Yes mode 7 is used on the world map screen. But that isn't the issue you are having. Which exact version are you playing? Did you apply any cheats or patches? Did you use a hacked save game? Give as much information as possible, particularly when does this occur? Can you figure out any conditions that cause it to occur. Also mention if you are using the NTSC or PAL ROM, and if your system is PAL or NTSC.