Did you notice how the music is not in sync in particularly in the intro and launch sequences? This is because the game is rendering a certain amount of frames and that is it. Overclocking just means you'll see the same frames but in less time. It isn't actually any smoother. It's just progressing faster (giving you less time to react for example) and gives the illusion of smoother animation. You can say the frame rate is faster as far as time goes. But actually the same frames are rendered without the overclock too. You should also note that "Drakon" and his overclock comparison says that Star Fox on the left is stock and running at 21mhz. This is false. Star Fox does not run the SFX at 21mhz, it runs at 10.5mhz. His overclock to "27mhz" probably means his replaced the crystal on a GSU-1 board. So it should instead say on the right Star Fox is running at 13.5mhz, half of the crystal rating. Anyway, all the information is there. Ignore it if you want. It's not an actual frame rate increase. If it was, that would be awesome.
It seems like you are right. However, it would also seem to me like running this particular game that much faster does not render it unplayable. (haha) Okay, well, I guess that is subjective and it is not be what the developer intended... But if the user is given the "throttle" or adjustment of how fast the game should run... then surely it would be all good, right? You could run it at the correct speed or too fast with the illusion of higher frame rate. At least it would be interesting to play around with it imo
If you're talking about SD2SNES, sure. But usually we are talking about modifying real cartridges by changing the oscillator. For SD2SNES, setting the clock speed if available is free, no cost or impact of effort at all. When SD2SNES supports Super FX and if it supports running it at effectively higher speeds perhaps someone will be interested in adjusting Star Fox to run at a higher frame rate.
Yes, I am indeed hoping for user configurable speed of superfx "emulation" with SD2SNES if and when sd2snes can run those games.
Has anyone tried playing SimCity? Booting the game garbles the title screen. It's fine after that (and the title screen works after a normal reset) but the initial boot seems to always screw up.
I am getting fed up of all the incorrect nonsense Drakon is managing to spread around about the superfx.
I have ordeared a sd2snes from a uk seller and he as offerd a refund if I dont want to wait so I dont think I have been ripped off but I do what the card so will wait. I have looked on other sites and they say out stock. so should I just wait or get refund I do want the card and can afourd to wait. is there a shortage?
i would keep an eye on retrogate.com. but they rarely get in stock and they are sold out pretty quick.
Will the SD2SNES play a game that normal hardware cannot? I have been playing a SMW hack called Mario & Luigi: Starlight Island Adventure so far it seems to play fine, I mentioned this on another forum and was told it does not work using a hacked donor cart. I tried putting it to the test by running it on the BSNES accuracy emulator unfortunately my computer lacks the balls for such an emulator so I cannot say it works even though it played slowly. The argument was that SD2SNES can play games hardware cannot, because its and emulator (it's not I know), I know this is true for something like MSU1 but is it for other hacks as well?
It does emulate, if you want to call it that, the various special chips and other features. But the SNES CPU, GPU, Sound chip are still doing the work they always have.
It saves you buying dozens of hack carts. It´s wonderful for playing english translation hacks of sfc games.
As far as I know SMW doesn't have any special chips, so nothing to emulate, right? I was trying to prove a point without having to hack up a cart. I really have no interest in making it a real cart I have an SD2SNES for playing hacks. My question is, if the game plays fine on the SD2SNES does this mean it plays fine on a real cart?
some hacks don't work on real hardware. i tried a few super mario world graphical hacks and they didn't work on SD2SNES. if a hack can't be duplicated on a donor cart, unfortunately it most possibly won't work on sd2snes. that excludes MSU1 games. Edit:i misread your question. yup, every game that boots on sd2snes will work on donor carts except MSU1 games. but of course you have to use the right donor cart with the right enhancement chip.
Question: Is anybody helping ikari with the SD2SNES? I ask because I wish to help but unfortunately don't have any programming knowledge.