Strange, when I tried it before (off a floppy) it failed. Then when I tried patching it with a SlowROM fix, it got alittle further than right about a second into play it crashed. I'll have to try again but send it over the parallel port. Maybe my disk was bad... By the way, NTSC or PAL system? Which are you using? I've got a NTSC system and the game is PAL, though ZSNES didn't seem to have problems when I forced NTSC but you never know.
i guess they watermarked the *.smc only. the Eprom dumps should be original i guess. the two eprom files need to be joined with a hex editor and renamed to smc.
No, it appears both the .smc file and the EPROM dumps are the same. When joining the two dumps, the checksum is exactly the same as that of the .smc file. The last byte of the file by any chance, at the end of the "FF" padding?
Hmm, guess some of the EPROM dumps are not watermarked then, although my EPROM dump is. Not that it matters, of course.
No I'm pretty sure all them (including mine) were watermarked by setting the last byte to a unique number to match your name on a list. No offense to whomever came up with it, but this was rather obvious to me and I found it immediately after hearing they had been marked. The correct rom CRC32 should be: EE7F0F80 The rom name should probably be Nightmare Busters (Beta).smc or Nightmare Busters (E) [!].smc. Since the game is apparently complete and just unreleased I named mine Nightmare Busters (E) [!].smc as it seems appropriate. IDC, I assume DRX meant he compared the ROM he was sent with one someone else was sent, not his SMC versus his EPROM dump. Anyway, perhaps someone would want to put up a copy of the clean and properly named ROM for those who don't have a hex editor handy? I would do so but I don't have file space. And then there is the issue of are we free to share the ROM with our friends now? Also one last thing, should the internal rom checksum be set to the correct value before public distribution? I think it would be useful and wouldn't hurt anything. In that case the correct ROM CRC32 value will change. ---------------------- Update: I set the checksum in my ROM and the CRC32 is: 5327C524. The internal ROM checksum is: AEF5, the inverse is 510A. For those seeking a clean ROM with the Checksum set and properly named you can download one copy from my webspace here: http://ninjagaiden4.thegaminguniverse.com/Nightmare Busters (E) [!].zip Do NOT share this link with anyone. If someone can mirror this for everyone that would be great. I believe the ROM is all clean and shiney now. About the game itself, I finally got it to load on my Copier, turns out the Disk I was using was bad or something. It loaded fine over the Parallel port. The game is awesome and I'm enjoying it very much. The difficulty I don't think so far is bad at all. Definitely a nice game. =)
If you've used a tool to calculate the checksum rather then take it from the real rom, then it's not considered "clean" as the real rom could have had a bad checksum.
Release from the eprom rom dump ! ! !. Not that I was involved with the payment, but I am tired of this . Anyway here is a megaupload mirror of the socalled "clean" rom. http://www.megaupload.com/?d=Q7T0RA2Y
I used UCon64 to calculate the checksum which was not set in the original dump. If you wish you can set the Checksum and Inverse to Zeroes as the original dump didn't have it set. The reason I set the checksum to the proper value after removing the watermark was because the checksum not being set leaves the integrity of the ROM in question. While you may have the view that it should be zeroed since when dumped that is what it is, I think that since most people don't care about that detail, it would be better to set the checksum, so if someone hacks or gets a bad file somehow it is known to be bad. That's what the checksum is for anyway. Thanks for the mirror Wolverine.
I contributed money to share this with people, and I would like to do so. Can someone please explain what the hold-up is, or verify that this ROM is the real deal and clean enough to share without worry of duplicate files showing up in GoodSNES?
It is the real deal. Wolverine's link is the original ROM, with no watermark, and the checksum set. As I stated before, the original dump didn't have the checksum set, which can cause confusion. That's why it was properly set to what the non-watermarked ROM's checksum would be. That ROM is the one to share with friends. CRC32: 5327C524 Suggested file name: Nightmare Busters (E) [!].smc
So this so called "real deal" is an edit of the original rom with a checksum fix applied? Also, I'm pretty sure tags like (Prototype), (Beta), (Alpha), (or whatever) is used in entries like this in the GoodSnes.
By "real deal" I mean that, officially, this is the public ROM that is going to be released? I want very much to avoid having two nearly-identical ROMs in GoodSNES.
Yes, the EPROM(s) that were in the prototype are identical to what that file is other than the checksum bytes (which are 4 bytes, checksum and inverse checksum, basic snes cart info). The name of the ROM could be whatever. Honestly the worst thing that could happen is we end up with two roms, which one being given the [a1] tag. And anyone could compare the roms and see what the reason is and it would be obvious. The reason I didn't name it (Alpha) (Beta) (Prototype) is because there is no reason to assume it is one. The game seems complete. It was unreleased. But there is no evidence that it is a beta. Prototype sure. But I didn't see a single SNES rom with (Prototype) tags. Only Beta, Alpha, CES-Prelease, or just Pre-Release etc. Again, this ROM is fine. Absolutely nothing is wrong with it. Name it as you please.
My buddy brought this to my attension... http://www.gamespot.com/mobile/acti...m_act=convert&om_clk=gsimage&tag=images;img;1 Turns out Nightmare Busters was released on a mobile phone. Back in 2004.. Very interesting don't you think?