SNES CD Goodies

Discussion in 'Rare and Obscure Gaming' started by Purge, Oct 28, 2004.

  1. Purge

    Purge Guest

  2. Taemos

    Taemos Officer at Arms

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    O_O

    I thought there was only one of these still in existence? Great find (if it's legitamate).
     
  3. Funkstar De Luxe

    Funkstar De Luxe Fiery Member

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  4. LeGIt

    LeGIt I'm a cunt or so I'm told :P

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  5. einbebop44

    einbebop44 Guest

    Does indeed look suspicious, but if it's legit, that'd be kinda cool. Ugly piece of kit though. :smt045
     
  6. Blur2040

    Blur2040 Game Genie

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    Interesting, but I thought the whole thing was supposed to hook into that expansion port on the bottom as well. The controller seems interesting though...I too have suspicions though...
     
  7. retro

    retro Resigned from mod duty 15 March 2018

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    What's the point of the connector on the bottom?
     
  8. Purge

    Purge Guest

    looks like it plugs into the cart slot.... but who knows... it IS a prototype(at least it claims to be so maybe they hadn't gotten it to hook into the expansion) and I'm not one to disprove(wouldn't know where to begin) it, I know squat :/
     
  9. Nintendomad

    Nintendomad <h3><I><B>REST IN PEACE<BR>IN MEMORY OF<BR>A TRUE<

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    I have had word from several of my dev sources that this is indeed the real mccoy, an early unit similar to the final design.The final jap sony design was to be square in shape but without the extra cart connector, this was probably to test if it would work in tandem with a snes.There were several kits handed out and Virgin had a couple of them to produce the snes cd version of the seventh guest.Sony had literally hundreds of these units so why there is so much suspicion is beyond me, we all knew that one day someone would show them.EGM saw the nintendo version behind closed doors and even showed you a pic of the ram add on for the system which went into the cart slot like the fc one.

    We have to remeber that this like any other project would surface one day, the cd slot even looks perfect the caddy dosk system was being used, kinda like umd.
     
  10. FH

    FH Member

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    Apologies for throwing in my skepicism! :smt083 But here's a few reasons...

    1. The famicom slot appears to be the wrong way around.
    First, look at the bottom pic, you'll see the bottom part has this dimension looks like this:
    ------------
    | [] |
    | [] |
    | [] |
    ------------

    That's the same footprint and dimensions have that backup units and NES players have (note, I'm *not* saying it is one of those!!!). It allows the rightmost side of the snes to rest on the back of the snes. You'll also see, looking at the top picture it has the curvy side of the part of the cartridge going *into the centre* of the box. Now, it gives the impression that it plus into the top of the snes in the same way as a country adaptor/copier; but on a SFC, the cart goes in with the curve facing *forward*!! so, picture this..... (sorry for the bad ascii art - hard to get the formatting to accept!)




    -------------------
    | CD Unit |
    | ------------------
    ---------------------------------------
    ..............................||
    .........................../---------------\
    ...........................\ --------------/ Super Famicom

    Note that the Eject Cart would be pressed down at the front., and you'd have no access to the power or reset switches. Plus, all the weight would put pressure on the cart slot! Even prototypes wouldn't be designed to stress the h/ware.


    2. Cart slot doesn't appear to have the expanded pins .
    Bottom picture: if you look at the pcb connector to the snes, I make out it's a 46pin connector (visually compare it to any SFC/PAL 62pin cart you have). The missing expanded pins allow external l/r audio (such as Direct CD audio to be played, it allows a IRQ line from the device and also a 21MHz clock signal from the snes. If that's missing, then - in my opinion - no syncing and no direct CD/chip audio from the unit..


    3. The fact that it's in the ROM slot!
    There's several reasons this should be running on the expand slot, one being expanded device! :p Sounds obvious, but linking via the Expanded port has Direct Audio L/R, Data/Address Bus, and audio Clock and it's mapped directly into snes hardware. ($5000-$7fff). I see it through the ROM slot as creating too much signal noise. Also, I believe that you can expand either the amount of VRAM to the snes or overlay screen info thru the expand port.


    Anyways, I'm not saying it is false (I know the unit bares a striking resemblence to the Commodore65 Prototype post elsewhere on this board!). But from what I know of the SNES, I'd like to see more of the insides and any ports before saying 'yes' as to its authenticiy. :)

    -- FH
     
  11. Nintendomad

    Nintendomad <h3><I><B>REST IN PEACE<BR>IN MEMORY OF<BR>A TRUE<

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    Why would this be running from the expansion slot when it is the sony version which is a super famicom and super cd built into one ala wondermega, i think the extra bit is to check for compatability with the older sfc and unit combined, a sort of debug kit.
     
  12. Alien Workshop

    Alien Workshop Site Soldier

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    The link is dead for me. Could someone please post pics?
     
  13. FH

    FH Member

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    Again, this is me just venting my skepticism, so hope you don't mind! ^^

    The official drafts of the Snes-CD had specs and how it would interact with a Super Famicom via the expansion port. Now it depends where you're taking this from in its development.
    For the wondermega, I'd assume that the internal hardware still has the CD mapped to the external addresses (as the mega CD is to keep compatibility), but it's just all internal now.
    If you're saying this is the SFC and S-CD are combined within this box, then I feel the cart connector is redundant . There is no need to debug on a real snes if the unit is self-contained! And it's impractal; again, for some of the reasons I listed previously (Even the snes psyq devkit uses the IRQ on the expand cart). Plus, a devkit for general use; with one end lying on its cart slot and the other on one corner? 0_o?!
    But, hey!! They're just my two-pennies worth :) Each to their own opinion - I'm *not* saying yours is wrong! All I'm saying is I'd like to see more of the internals to pass judgement.

    -- FH
     
  14. Divine Evolution

    Divine Evolution Peppy Member

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    Controllers

    I want to see the connector end of that controller and where it plugs in (if it's not a standard SFC/SNES terminated end).
    Something does feel not right about it but who am I to judge?
    Probably has to do with it being feed based rather than flip-top or tray style...
    ~Krelian
     
  15. Divine Evolution

    Divine Evolution Peppy Member

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    For the Little Shop-O-Alien

    For Alien Workshop:
    [​IMG]

    [​IMG]

    [​IMG]

    ~Krelian
     
  16. FH

    FH Member

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    tnx for the pics (I was working off the poor quality jpegs!)
    My bad, it does have the 62 pin connector. I'd still want to see the innards of it!! I have a bad time seeing that hanging off the end of a snes!!

    -- FH
     
  17. Yakumo

    Yakumo Pillar of the Community *****

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    This looks very interesting indeed but have you noticed one major fall in these pictures? There is no shots of the power / av / pad inputs. This leads to being a bit skeptical. Also if it is an all in one unit then surely it would display some sort of message when booting it up or even try a SFC cart in it to see if it will boot up.

    Like FH, I'm not saying it's fake just yet but I would like to see the connections for the pad which are all hidden in the screen shots and what's inside the machine.

    Yakumo
     
  18. A. Snow

    A. Snow Old School Member

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    If it's the real deal then it must be a early proto or debug unit. It looks nothing like the final version that someone posted a pic of on the old board way back. It does have the same black bar at the top thougn. Perhaps a memory card slot?

    [​IMG]
     
  19. sayin999

    sayin999 Officer at Arms

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    Ah i remember seing that pic in a magazine, still i wouldnt blame people for being skeptical, then again if its not the snes cd addon, then what the hell is it and what is it really used for?
     
  20. Purge

    Purge Guest

    Its a brick in a box... and haven't you seen father ted? Its stylish to leave bricks in random places throughout the floor. It livens up the place :p
     
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