pointless what is the point of having a hd copy what dose it really mean the mega cd copy is shite. i hate remake's and releases at least they are not making an actual release and ripping people off but its just a money grabbing technique over and over . a virtual release is OK i guess but i hate it when i see old games being remade or re released on new systems .its nice that people still want to play these old games though. ico/sotc/ps3 why oh why..... you know you can get these games for free nothing says how good a ps3 is by re releasing old ps2 games on it.people say things to me like don't play ps2 cos its old and shit boooo play ps3 instead get with the times..........fuck me happy bithday for the other week btw sonik
SF2HD does look like shit. The polished HD sprites look just doesn't work for games, but at least they didn't make it crappy 3D like Turtles in Time. Like I've said before, nobody complains when old movies get released on new formats, so why complain when the same happens to old games? It just means more people get to play old classics, especially games like this or Guardian Heroes that were released on not-so-popular systems.
What is so shity about Street Fighter HD remix? Its crisp and clear. If you dont like HD 2D graphics - just play your old systems. Like I do. I dont like HD in 2d world too ( Ieven dont like the simpsons anymore because of it). But I just dont see any reason to re release this games without redrawing them in HD. Most of contemporary kids dont feel the same way about oldschool graphics as we do. And about street fighter and ither old school games - I play them on good 100HZ CRT TV - it's the best way to experience them.
The engine of the game is pretty good and it's a shame it's not been used for something a lot better than a dull rerelease. You have probably not played them, but earlier versions of the engine were used for the fangames Retro Sonic (2007) and Sonic Nexus (2008), which are long dead. You can probably still find them here. The physics will be the same, as long as it is in parts which did not require bugfixes. That said despite it is a dull rerelease it is an example to us freelance developers who want to make a living out of their work. Probably that''s why, knowing Sega, Whitehead pitched a rerelease to them. Things could have been better but it's how the world spins. If you are interested about modifying the game, drop me a PM, I will be glad to help you with what I know.
I'm sorry but you are wrong. There are remakes and remakes.If you don't like them that's fine, but you can't say they are shit when that's not the true. ICO & SOTC for example are good examples. ICO ran on low resolution on the PS2 (512x224), believe it or not. The game in HD is a pure joy! It's almost a picture restorarion work. Same is valid for SOTC. Go read a little bit: http://www.eurogamer.net/articles/digitalfoundry-ico-shadow-of-the-colossus-hd-collection http://www.eurogamer.net/articles/digitalfoundry-ico-shadow-of-the-colossus-hd-collection?page=2 http://www.eurogamer.net/articles/digitalfoundry-ico-shadow-of-the-colossus-ps2-ps3-comparison Also GoW Collection II, porting 2 PSP games (480x272) to PS3. http://www.eurogamer.net/articles/digitalfoundry-god-of-war-collection-volume-ii-tech-analysis Other good example? Sly Cooper Collection. http://www.eurogamer.net/articles/2010-11-26-the-sly-trilogy-review Ridiculous, cash in examples? Splinter Cell Collection http://www.eurogamer.net/articles/digitalfoundry-vs-hd-remasters Other terrible examples: Prince of Persia Collection, Resident Evil 4 HD, Resident Evil Code Veronica HD Nice comment on HD Remakes: "I think HD 'remasters' need to be looked at like classic albums being remastered. You do have to do some extra work on it, it's not just putting it on a new media and sticking it out the door. For example, Rush's Moving Pictures album was remixed into 5.1 for its 30th anniversary re-release. If fans just wanted to play the original games they could get a copy and run it on their old hardware." Plus good HD remakes retail for cheap prices, and allow people to play great games again. When done right, it makes perfect sense.
I'm down to 24 minutes 34 seconds :thumbsup: And that is with taking 6:24 on Metallic Madness. One stage in that zone takes me over 3 minutes. If I can get that down I think I can reach a time of under 22 minutes with a bit more work on other stages. I've still only got the Visual and DA garden open though No idea how to unlock the sound test and level select. The level select is cool since you can play the whole game in any time zone, Past, Present, future (good or bad). Yakumo
I've got everything unlocked now. Time attack is 25'38"26 - best I could do on iOS. Special stage time attack is 003'52"48 I think once D.A Garden and Visual mode are unlocked it comes down to getting a really low special stage time (I think under 4/5 minutes) and completing the game with all of the time stones (there's a trick to this. When you're in a special stage, if the time is about to run out, quit the game, when you resume your save you will begin again in the special stage with another chance. Do this as many times as needed and you can get them all fairly quickly).
They're a hell of a lot easier in the remake than they are in the original. Especially the PAL version with all of that lovely 50hz slow down OH:
Handy tip on the special stage but is there any specific way to capture those UFOs? They just rush off whenever you get near them. My Special Stage time attack is at 9 minutes or so because it takes me so long to capture the UFOs. Yakumo
You just slowly learn the timing of when to jump at them. As my favourite Sonic game I've just had plenty practice I guess. Also in time attack running on water doesn't affect your time at all. You can go anywhere, makes no difference. Lastly, the fans and springs on the ground are usually placed in a way that using them will land you on a UFO but it all depends on which way around the circuit you've gone. Sadly the bad stage design doesn't really give you any clues.
It's too bad 99% of these "Remasters" are piles of shit which don't do anything but run the games in a higher resolution. The only good thing about most of em is the new audio options. Few of these Remasters have been true re-masters. The only one that has been a ground up re-master is Halo with them graciously giving you the options to play it exactly how it was before but up-rezed like everyone else does these days. Soon if the rumors are true, FFX will join Halo. I lol'd hard at devs saying they are re-doing the textures and adding polygons. http://img41.imageshack.us/img41/854/comparison4.png http://img718.imageshack.us/img718/1866/comparison3.png http://img806.imageshack.us/img806/4789/comparison2.png http://img84.imageshack.us/img84/3097/comparison1.png They said similar shit about the MGS:HDC and it looks EXACTLY the same as it does emulated rendering at a higher resolution.(Also apparently, lipsyncing is off more than it was originally running at 30FPS by making it run at 60FPS, They could've used that 30FPS of overhead to increase visual fidelity and keep the original cinematic feeling of the game rather than try to pull a John Carmack and getting inconsistent frame rates around 40-60.) I'll be surprised if they are actually re-doing textures because they look exactly the same and if they are, they are just resizing them without actually adding any detail. God of War PSP on PS3 character models look like they have the exact same effect as emulating a game rendering at a higher internal resolution. Don't get me wrong I generally LOVE remakes. But these "remasters" make me ashamed to be a fan of remakes. Sure they make them look smoother, and it's accessible to the average person who is automatically going to think it looks 1000x better. And that's why they are successful. They don't have to put real effort into re-creating assets with more detail. And taking advantage of the hardware rather than just getting the game to run @ 1080p with acceptable detail comparable to the original game. Lock the game @30 FPS and use that overhead.