Sonic X-treme - Point of View - Info + help required

Discussion in 'Rare and Obscure Gaming' started by jollyroger, Oct 20, 2014.

  1. Cr4z3d

    Cr4z3d Active Member

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    So, Andrew, you had mentioned before that it just might be possible to code an engine from scratch that can run the later, more famous/sought after levels: just how much do you think that IS in the realm of possibility? Could a recreated engine that reads those def files even be done in something like GM: Studio? Though probably very unlikely on the latter, unless you say otherwise.
     
  2. andrew75

    andrew75 Spirited Member

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    Sure, but it takes 3 things, the skills to write code, the willingness to dive in and have a look at the .def files to understand them, and lastly a lot of time.
     
  3. Cr4z3d

    Cr4z3d Active Member

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    Idk, WOULD Gamemaker studio even be of any use as a means of putting something like that together? Or is it just not equipped for basically recreating an entire engine you'd say? I also had this crazy idea: what about contacting Xeniczone about it? I know that's a LOOONG stretch though, as he's basically disappeared off the face of the earth, no contact with him for a very long time.
     
  4. darkspire17

    darkspire17 None

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    id like to see a working "new" engien with full sprite rotation and a fisheye (and levels ofcorse with fuctioning enemeys and rings) that would be cool
     
  5. Borman

    Borman Digital Games Curator

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    The DEF files have been available for a while now, no? If someone wanted to step up, it has been there. That isn't what this thread is about though.
     
  6. DOOMGuy

    DOOMGuy Active Member

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    Any chance to get the Level Editor soon ? eventhough it may not work with the Current version ...
     
  7. andrew75

    andrew75 Spirited Member

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    Level editor works with this last released 037 version of the engine, but it really needs a lot of work, I don't think it will be ready any time soon.
    Especially since I believe JR is going to be hitting 040 next.
    Also as a side note you would still have to hack the newer .def files to get them to be compatible with the older engine and Level editor.
    P.S. From experience in working with both the .def files and level editor to build levels, I find that the .def files kind of more enjoyable. but yeah that's just me.
     
    Last edited: Mar 1, 2015
  8. DOOMGuy

    DOOMGuy Active Member

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    Working with .def files is just annoying and time wasting ..
     
  9. darkspire17

    darkspire17 None

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  10. Cr4z3d

    Cr4z3d Active Member

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    Just to let you know, DL link is dead again. Says you might've moved it.
     
  11. Moisx

    Moisx Member

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    Andrew, i have a little question, does version 40r have full jumping animations for Sonic? And its possible to add a ring system?
    EDIT:40 MB Downloading instantly with my really slow internet? WHAT THE HECK IS GOING ON?!?!
     
    Last edited: Mar 2, 2015
  12. andrew75

    andrew75 Spirited Member

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    I think 040 has even less animations than 037 in its current state, As of now I cant even move Sonic around in the build Jolly sent over for testing and researching the 040 levels.
    As for the ring collecting , if there is code for it I'm sure that Jolly will restore it. And if its not supported, he may add ring collection, but it would be far off in the future when he gets all the builds to a stable state that is comfortable .
    Here is 040 running on Saturn. Notice that Sonic only has 2 frames of animation for each animation. ( im not sure on Joly's plans for 040 regarding Sonic's sprites,)
    https://www.youtube.com/watch?v=PXa-kztPu3c
     
    Last edited: Mar 2, 2015
  13. Leowits

    Leowits Newly Registered

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    I don't recall if it was said or not, but is the source code going to be made available at any point, I would love to study it. Sorry for any inconvienience.
     
  14. Cr4z3d

    Cr4z3d Active Member

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    Unfortunately no according to Jolly himself, though I kind of do want to study it myself now too, to help perhaps learning how it was originally coded if I indeed decide to attempt re-coding the engine the PackageX levels originally used, though I'd probably still need assistance with that tbh.

    A question I have for you speaking of which Jolly regarding the source code itself; what language is it programmed in?
     
    Last edited: Mar 5, 2015
  15. darkspire17

    darkspire17 None

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    hey andrew and jolly, do youguys mind if i upload footage of the build and the levels with sound effects (dubed over) to my channel?
     
  16. andrew75

    andrew75 Spirited Member

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    Dude its public domain now , go for it !
     
  17. jollyroger

    jollyroger Gutsy Member

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    The engine code is entirely written in C. The editor uses the engine code, plus a separate set of C++ files for the MFC-based user interface.
     
  18. Cr4z3d

    Cr4z3d Active Member

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    OK cool, thanks for that info. How difficult in general then would you say it would actually be to pull off what I want to do? Problem is though that I have to fully learn how to program in the first place, though I hear straight C is fairly easy to learn. My guess was actually that the engine would be C++, though it seems I wasn't too far off. Somewhat off topic, how flexible would you say straight C is as an overall coding language?
     
    Last edited: Mar 6, 2015
  19. rtw

    rtw Site Supporter 2012,2015

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    very very flexible, the main problem people face is interfacing to the various "engines" and SDKs out there in order to do graphics./sound/animation.

    If you want ot learn about game programming in C, you should take a look here: https://handmadehero.org/

    For 15 USD you get access to all the source code from each day, of course the videos are free to watch on YT.
     
  20. Cr4z3d

    Cr4z3d Active Member

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    Hmm, aight thanks, might take a look at that later. If you're saying you know how to code in C though, I could definitely use your help if I actually somehow manage to make this idea a thing.
     
    Last edited: Mar 6, 2015
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