Sonic X-treme - Point of View - Info + help required

Discussion in 'Rare and Obscure Gaming' started by jollyroger, Oct 20, 2014.

  1. rtw

    rtw Site Supporter 2012,2015

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    Yes I know how to code in C, but due to real-life commitments I do not have any free time to help with your project.
     
  2. darkspire17

    darkspire17 None

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    im not a coder (prety obvious now) how long would it take to code a simple fisheye, beczause if i can find out how, i may give it a try
     
  3. Cr4z3d

    Cr4z3d Active Member

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    OK, thanks anyway.
     
  4. jollyroger

    jollyroger Gutsy Member

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    Just to be clear once again, I will NOT release the engine source code.

    Adding a fisheye camera effect takes from 10 minutes to a couple of hours depending on which rendering engine one is adding it to.

    The fewer features the graphics hardware supports (e.g. no zbuffer), the longer it takes.
     
  5. darkspire17

    darkspire17 None

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    ok, thanks for the info jolly
     
  6. darkspire17

    darkspire17 None

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  7. Cr4z3d

    Cr4z3d Active Member

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    Actually that's not too bad imo, gj. You did a pretty good job of making it resemble the original trailer, haha.
     
  8. jollyroger

    jollyroger Gutsy Member

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    Very nice, well done! :)

    The reflex lens is coming, I promise :)
     
    Last edited: Mar 7, 2015
  9. Moisx

    Moisx Member

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    Wait, Sonic had 2 frames for all the animations? i thought that it was because these 20 Frames per second... However, those animations are coded to repeat? the rest are in the files? And, its only for Saturn or its working on PC? (Sorry for my bad english, im spanish)
     
  10. jollyroger

    jollyroger Gutsy Member

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    To answer all the questions:
    1) In the v40 engine the way we found it, all actors have very few animation frames. The reason is the engine loads one every N frames in each animation, to use as little memory as possible, and to load faster. All the textures for the levels are also loaded at half their original resolution, once again to conserve memory. This is clearly an early attempt at porting the code to Saturn, and the realization that the Saturn has considerably less memory than a contemporary PCs. The engine can easily load all the animations regularly, and using textures at the original resolution, but for testing it was much easier this way.

    2) The files contain all animation frames, just as in v37, the engine just doesn't load all of them, to use less memory.

    3) I have v40 running on Windows 8.1, just like v37. The main difference with v37 is that v40 also has code to make it run on Saturn as well. The main issue is that there is a lot of code that doesn't work, and the one that does work has tons of bugs...

    Jolly
     
    Last edited: Mar 7, 2015
  11. darkspire17

    darkspire17 None

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    thnx moisx for the comment on my vid :p
     
  12. DOOMGuy

    DOOMGuy Active Member

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    Jolly, Saturn version still runs at low FPS ?
     
  13. Borman

    Borman Digital Games Curator

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    As far as I know, the Saturn version hasn't really been touched. One step at a time is being taken in getting things running. Version 37 is looking pretty good on the PC so far.
     
  14. jollyroger

    jollyroger Gutsy Member

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    What runs on the Saturn (very little and very badly), runs at a reasonable frame rate. The reason is likely that there is very little actually going on...

    I am fixing the major issues on PC first, then moving everything back to the Saturn and fixing the additional Saturn-specific issues.

    Jolly
     
  15. darkspire17

    darkspire17 None

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    could someone make a tutorial on how to add the packageX levels to this build, like what how to get them running properly (and yes im aware that most of them aer incompatible and are from a later build)
     
  16. darkspire17

    darkspire17 None

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    oooh :D 50 posts 4 me
     
  17. Energy

    Energy Spirited Member

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    It's not super simple, you have to rework the files *a lot*. Andrew75 gave some details about the def file format here http://forums.sonicretro.org/index.php?showtopic=34041 and if you read about it enough you could give it ago yourself. It's really great to see the engine running but in its current state there is little reason to put the full effort into porting all the packageX levels. JR is working hard on the later build and it has even been hinted that they might take things a step further to make it more playable.

    So far the work has been about preserving rather than jumping into it and trying to get it to do everything to the extreme (pun intended). I'd rather see the packageX levels working in at least a semi-playable form.
     
  18. darkspire17

    darkspire17 None

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    so, anything new?
     
  19. Energy

    Energy Spirited Member

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    Andrew75 has been away/busy, and said that today would be the first chance to catch up. So just need to be patient :)
     
  20. darkspire17

    darkspire17 None

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