http://www.itproportal.com/portal/news/article/2010/9/10/sony-celebrates-playstations-15th-birthday/ I was always of the belief that it was SEGA that killed SEGA.
Sega had the GameGear.... that thing was kinda unbeatable.... but then they went down the Commodore road with bad management and close to none advertisements. So, yeah, in the end.... Sega killed Sega.... IMO
An odd thing to boast about, but it is partially true. In the end Sega made a lot of terrible business decisions, but it was because of Sony that Sega left the hardware business.
I knew so many guys who dismissed the Dreamcast because they were waiting for the oh-so-superior PS2 - to then have mostly worse looking games for a year or two afterwards.
...what? And yeah, it was true that Sega made a ton of bad business decisions, but some of them, like the Saturn's surprise US launch, were due to pressure from Sony. The Dreamcast died because of Sony's hype too, since people were willing to wait like a year to play awesome games like Fantavision and The Bouncer instead of Shenmue and Soul Calibur.
Can you believe that they are still talking about that. Someone should have said "how about your world domination with PS3, where's that? And what is that joke you call PSP Go?" that would have shut them up. Honestly, Sony had the money to bribe, buy names, and advertise. Add the fact that Sega made some stupid decisions and some divisions (Sega Europe) that just wasted advertisement budgets, it's not surprising. Yakumo
I remember reading about the Playstation 2 in a game magazine before it's release, after seeing the claims sony made about it i was like "damn i just spent all this money on my dreamcast and ps2 can play dvd's!" For me sony was the reason my dreamcast started "Thinking... about suicide "
Remember the days when it was all about Sega and Nintendo, with either being able to make a few mistakes (VirtualBoy/MegaCD/32X) then carry on relatively unscathed? Sony aggressively bought its way in and contributed to the weaker opponent being squeezed out, but it's the company's typical arrogance that it should take credit for a rival's downfall when there were clearly internal factors at work also. Years later, it's now Sony in the struggling third position to Nintendo and new contender Microsoft... it needs to accept that all the technological "innovations" such as high definition, Blu-Ray and now 3D it's attempting to shovel down consumers' throats are gimmicks few can afford in the present international financial climate, unlike the PS2 that only sold in millions at first because many saw it as a cheap DVD player - they certainly had to wait for the better games to come along. Irony? Sony doesn't understand the word!
I wouldn't say Sony are struggling, but it does show how dynamic the games industry is. No one can claim to be on top for long and amazing changes can occur each generation.
A lot of Sega's issues were certainly self-inflicted. My problem with Sony's statement is that they assume it's acceptable to act anti-competitively, rather than competitively. Ideally, competing products are judged on merit alone. Is it fair or admirable to badmouth your business rival, or to block them from selling something with marketplace agreements that have nothing to do with quality or availability? What does that say about Sony's confidence in their own products, if they feel the need to use those tactics? Sega screwed up a lot, but they always did so in the service of their customers. They gave us funky niche titles that didn't sell well, new technology before it was ready, and piles and piles of third-party licenses for both software and hardware. Sony may be the more successful business, but I've never had the sense that they want to serve gamers in any way. That they're being publicly arrogant doesn't surprise me in the least.
At least Sony didn't claim it sent Sega a gift in the form of Bernie Stolar to destroy the company from within...
I knew this way too often. I'm sure the ease of playing burned games on a stock Dreamcast didn't help matters either. Yes, Sega had made some pretty poor business decisions leading up to the Dreamcast, but in my opinion they were really doing everything right with that console. Even though it was only really around for a couple of years we had an amazing catalog come out for it. Mine is proudly hooked up alongside my 360/PS3/Wii. Oh, and R.I.P. Lik-Sang.
To this day, I do not buy Sony products unless they're imports from outside of my region, just because of that Lik-Sang thing. I haven't bought an american PS2 game since Dragon Quest VIII and Ace Combat 5. Sure, my money alone doesn't make a difference, but at least I feel a little bit vindicated. The only thing I'm missing out on is Valkyria Chronicles and MGS4 anyway.
I'm pretty sure Sega can take sole credit for their exit from the hardware business. If they hadn't made the mistakes they did I really don't think Sony could have gotten on top like they did. It's not really that the PS1 or PS2 were superior products. It was definitely about the serious of blunders by Sega. The copy protection issue with DreamCast was surely one of them to mention. But then you also have the 32X, to a lesser extent the Mega CD, the Saturn's management and design as well I think.
I heard rumors that Sony was telling stores they wouldn't receive their shipments of PS2s unless they took their Dreamcasts off the shelves...
All that because the PS1 was a success with tons of classic and brand new franchises, while the Saturn (at least in USA and Europe) was a huge flop. You can't blame people waiting for the PS2. While the Dreamcast was a fantastic console, Sega again made terrible decisions. Sega Rally 2 being programmed for the Windows CE instead of being ported correctly. VF3TB rushed and inferior port, made by Genki! Sega GT was a poor competitor to Gran Turismo. Flag 2 Flag was just plain bad,... Also, Sega bothered to port lame arcades like 18 Wheele and King of Route 66, but didn't thought that people would like / prefer games like Scud Race (Sega Super GT), Daytona USA 2, Dirt Devils, Emergency Call Ambulance, L.A. Machineguns, Planet Harriers, and so on. This is the kind of comments i don't get. People were hyped for Sony, or lacked confidence on the new Sega product? Even if there was hype, people were expecting to play sequels to succesful games like Final Fantasy, Gran Turismo, Ridge Racer, Tekken, Silent Hill, just to name some. What games people were expecting on the Dreamcast? Daytona USA? Only 2 years after launch! Why Sega didn't used their famous franchises to win back their fans? I'm talking about Alex Kidd, Out Run, After Burner, Space Harriers, Phantasy Star (a full game, and not just an online),... But no. In the end, they killed Alex Kidd, Out Run only appeared on the chihiro board and was ported to anything but a Sega Product, same thing happened with After Burner. Anyway, Microsoft joined the gaming business and Sony better get their sh*t together, since the PSPGo was a huge flop (everybody knew that before launch), the PSP wasn't the success they planed and the PS3 still haven't got anywhere near the Xbox360. Also, Nintendo without too much hype or anything, continues to make millions with the Wii and the DS.
Yeah, but AFAIK they were under contract with the Windows CE thing. They could've chosen another game to give the CE treatment to, though...VF3TB could've been a better port done by another team, although its Model 3 origins were always gonna be a problem. King of Route 66 was never on DC, but I have to agree with 18 Wheeler. The rest of those games were probably never ported because they weren't too successful, to be honest. Exactly, expecting to play those games, but the DC already had Crazy Taxi, Shenmue, Sonic Adventure, Soul Calibur...sounds better to me if you actually get to play some great games instead of just waiting around for Sony to finally release something better than Fantavision. I doubt a new After Burner, Space Harrier or Out Run would've made much of a difference in 1999: those franchises had been practically dead for years. And at that point, if anyone remembered Alex Kidd at all, it was as "that lameass mascot Sega had before Sonic". Without much hype? Remember all the hoopla about motion controls and so on?