Sega should have never developed the 32X in the first place. One of their biggest problems back then was that the left hand (SOA) and right hand (SOJ) were never on the same page. I think that partly stems from Sega's unique founding as a Japanese company founded by Americans. It allowed SOA to have too much decision making power which I doubt would have happened to a strictly Japanese company and one of its subsidiaries.The fact that the Genesis/Megadrive did better in the US than Japan also added fuel to the fire.
Ok I'm not talking about an ideal situation in which we can re-think the Genesis from scratch, just pinpointing a moment in history that went really wrong because SEGA said "fuck it we're doing the Saturn". Indeed only the most impressive titles like StarFox, Doom, Vortex, Yoshi's island, etc...
I think that's the first time I've ever seen someone count Doom or Vortex as the SNES' most impressive titles. Most of the SuperFX chip games were pretty dull gaming experiences, thanks to the poor framerate. I think the more impressive games are the ones that don't use any other hardware - Donkey Kong Country, Earthworm Jim, Macross Scrambled Valkyrie, Rockman & Forte, a lot of the Nintendo first-party games, etc.
SNES was always overwhelmingly superior to the Genesis. The difference is in the audio. I'm not saying the Genesis sucked or anything, and it (counting the Sega CD) had some gems - but in overall, Snes looked, sounded and played better.
Why do I picture the SEGA executives going batshit insane and tearing their offices? Peeing in plants and crashing through buildings in expensive sports cars. Also Genesis does what Nintendon't!
A bit defensive, did you read anyone else's post on here except mine? :shrug::banghead: Is it a crime to use a funny catchphrase? No...
I have to disagree. The FM synthesis on board the Genesis/MD was very impressive and still enjoyable to listen to now days. And genesis games played hardly any different than SNES games. They were games, and they were all mostly well optimized for their respective platforms. my 2cents
I'd disagree with "always superior". Later SNES games make a mockery of the Megadrive in many respects (and the difference isn't just in the audio), but earlier on it was pretty close, mainly due to the slow SNES CPU. I can't think of too many SNES games that move as confidently and quickly as the Sonic games, or the Treasure games. The Yamaha FM synth was pretty obviously inferior to the SPC700, anyway. Certainly FM synthesis is much more challenging to master. I heard that some games used the SPC as a co-processor for non-audio work (Donkey Kong Country?), I'd love to know more if that's true.
I own Mickey Mania and Street Fighter 2 for the Genesis/Super Nintendo and I can outright say. Genesis versions are superior in performance and graphics, music may be a bit worse for wear.
Then you have problem with your eyes. The only plus that Genesis version has is the control. As long as you have the 6-button joypad, of course, instead of the standar 3-button joypad. Is it a crime to make fun of a famous, stupit catphrase? No, so stop whinning like a little kid.
Guys, take it from someone who is old enough to have been a teenager when the Mega Drive and SFC street fighter games where first released. I had bolth consoles and will always fall on the SFC side. The Mega Drive had a more arcade look it and it did have better sound effects and music that was closer to the arcade due to bolth being FM based audio but the speech was bloodly awful. Overall though the SFC version was better as long as you had a good pad and not the standard SFC pad.
I owned a megadrive in the early 90's but I still remember the excitement I felt when my mum would tell me I was staying at my sisters house for the night because she had a snes with streetfighter 2!!!! Needless to say I got two paper rounds and bought one myself eventually :lol: snes wins all the way!
I agree. SF2 on the SNES sounds like shit IMO. All of the music is out of tune a few cents*Tuning is in Cents when it's minute look it up* (Seriously a lot of SNES games did this for some damn reason) And it sounds muddy and has no energy. The Genesis/Mega Drive sounds more in line with the arcade original. Especially the championship edition http://www.youtube.com/watch?v=pso4GpKG7cA and I also Owned both a SFC/SNES and a Gene/MD when SF2 came out. I always hated just about everything about the SNES version. I could've cared less about the voice samples (As yakumo also stated are superior on the SFC/SNES) Of course it's always going to differ person to person, most likely dependent upon which they grew up playing unless they played both like some of us.
i guess it's subjective. SF2 was better on genesys, SF2Turbo and SSF2 were waaaaaaayyyyyyy better on snes. At least form myself.