i wish sega would make a new console before all the youth of today forget what great console makers they really were!
Sony might have been pushing them to the edge of the cliff but it was Sega's mistakes that forced them to jump.
I had over 200 hours into Phantasy Star Universe and I've put about thirty or so into Phantasy Star Zero. Sonic Rivals on the PSP is the best 2.5D Sonic game that nobody has heard of. I've got Valkyria Chronicles 2 on order and the only reason I can't speak kindly about the first one is because I don't own a PS3 yet. And Sega can't take credit for developing them, but I played the hell out of Infinite Space and The Club. And in the same way there's a ton of positive buzz for Bayonetta. There's nothing wrong with Sega's current library that a good marketing team couldn't fix. Before anyone else mentions them, Alpha Protocol and The Conduit were the sort of statistical duds that happen to every developer or publisher.
On the subject of Sega being obliged to develop at least one Dreamcast launch title using the Windows CE operating system, that wasn't actually Sega Rally 2 but was Seventh Cross instead. The only reason SR2 for the Dreamcast ended up using WinCE is because the original conversion team had shown a 40% complete build in video form only just weeks before the console's Japanese launch, so drastic measures were needed in order to have this high profile title ready in time. Sega had no choice but to delay this key game by three months, and in that time plans for a simultaneous PC edition were cancelled while the original arcade team was given the task of porting this code and giving it a 128-bit makeover, complete with online play and graphics more comparable with the Model 3 Step 2 powered source material. While their efforts were far from arcade perfect, you only have to look up the early prototype to see things could have been far worse for Sega Rally 2... and based on the visual evidence out there Virtua Fighter 3tb improved massively during the last few weeks of its development, too! When the PC version of SR2 finally arrived, it benefitted from the programming experience of its Dreamcast counterpart and even looked superior as a result of the frame rate option that Sega included - few titles in the Sega PC range had this feature, if memory serves me correctly.
On VF3TB, they could have improved the game somehow. Namco always added content on Tekken ports. New modes, including beat'em up style. Also Tekken 5 had the first 3 arcade games avaiable through emulation on the disc. Don't ge me wrong, but Sega was always lazy when they ported their arcade to home consoles. My mistake on that, but Sega Super GT and Daytona USA 2 were mandatory ports. But not for Sega. And Gunblade and L.A. Machineguns ended up being ported for the Wii! Again, you can't blame people of waiting when the Saturn was a flop and the PS1 was a success. Gran Turismo on PS2, was supposed to be avaiable on 2000, but only appeared by mid 2001. Sega GT was avaiable in early 2000. Out Run 2 became a huge success on arcades and OutRun 2006 Coast to Coast was sold on Xbox, PS2, PSP and PC. After Burner sold very well on PSN / XBLA. Sega has tons of franchises but don't know how to use them like Nintendo does. If Alex Kidd is a lameass mascot in people's minds, what Sonic is today? A joke. Every new Sonic game is a new bad joke. Nintendo whores Mario like crazy, but it's always good games. I was talking about hype about graphics. Without much costs in R&D, Nintendo made and continues to make a huge profit on a less powerfull console, but managed to get tons of new users. The so-called casual gamers.
VF2 had plenty of extras when it was ported to the Saturn...but other than that, I guess so...usually they at least handled everything in-house, with only a few games, like MD Galaxy Force II and Saturn Sega Touring Cars handed over to a third party (and the conversions suffered as a result). Not really...especially Daytona USA 2 I remember being quite a flop compared to the original. And these days Sega will port anything if they can do it cheap enough. That's exactly why Sega put so much effort into the Dreamcast to make them forget about the Saturn's failure. And you can't really deny that hype wasn't a big factor in the PS2's sales, considering people were buying it in droves, even though they'd have nothing but The Bouncer to play for like a year, while the DC already had a library of games. I think the whole "retro" boom of the 2000s contributed to the success of the new OR and AB. Suddenly playing old/arcade-style games was cool, while back when the DC was released, nobody really cared about old games. Plus, XBLA/PSN allowed them to release Climax really cheap, something that wouldn't have happened in the DC era. Sonic is a joke now, but he sure as hell wasn't when the DC was released. Besides, even today he's at least a character that people recognize, something Alex Kidd isn't and even 10 years ago he definitely wasn't.
I wish people would stop with that crap. Lik-Sang is the reason Lik-Sang closed up. No other import shop during that time period went under. And even long before that Lik-Sang has been in deep legal **** with all 3 major companies over piracy devices. :banghead: http://www.out-law.com/page-3659
I suspected exactly the same thing as well, but for once the link provided doesn't seem like the work of notorious misinformation expert, Zack Morris...
sega killed it's customer's faith with gamegear, saturn, 32x.... Anyone burned by them would be REALLY wary to buy a console from them after so many flops... Customers like to buy the winning machine, or one that at least have support long enough like the psx...
Guys, the saturn was NOT a flop. It sold a few million consoles. In japan it was out selling the playstayion at one point in it's life. A system with over 1000 titles isn't a flop. If if is then what are the Jag, 3DO and so on? Basically the Saturn wasn't as popular as the PlayStation but a lot more popular than the N64 yet you never hear people say that was a flop. Yakumo @Karsten, I'm not having a go at you by the way :nod:
~10 Million according to Wikipedia. N64 sold 33 million. Massive difference. They were flops, obviously. Would anyone seriously argue otherwise? For what it's worth I wouldn't call the Saturn a "flop" either, but honestly mate, the Sega fanboy act wears a bit thin after a while. At least stick in line with the facts.
That's the main issue with the Saturn. In the US it totally dissolved. It's really a shame too cause they just totally flopped. Where as if you look at the Saturn library and all the great Japanese-only releases it's just a damn shame that Sega of America didn't get its shit together. Maybe Saturn wouldn't have been #1, but with good management it could have atleast been a good product with decent sales and perhaps even profitable too. You don't have to be #1 to be a success.
I really believe that if Sega had played its cards right the Saturn could have easily taken the N64 in North America. SOA just did such a piss poor job of handling it right from the start. To this day I still can't understand what the reasoning was behind some of their choices.
Sony pretty much stepped in when Sega began to kill themselves, so they came in just at the perfect time to claim such a feat.
I know that. It was very clear when i said that the Saturn was a flop in US. In Japan, of course was very different scenario. Same with the Dreamcast. In Japan and Europe, it had more success than in US.
Dreamcast was more sucessful in US, not JP and EU. Anyway, Sony is always talking bullshit, full of arrogancy. I'm happy they're getting slapped in the face in this generation.