I don't quite get why a "proof of existence" is suddenly such a huge part of this topic. The opening post is a perfectly good/valid post, at least in my opinion. All it does is ask 2 simple questions. 1: What would people pay IF it showed up. 2: Would NoA/NoJ get moody over it popping up? You don't see people in the price check topic demand pictures before they give someone an estimated value if someone asks there what the price of something "might" be.
Yeah, but after all the NES zelda 3 crap that's happened in the past couple years, people get moody about a zelda they've never heard of before getting brought up in shady ways...
Don't we already have this game in some form on the Gamecube OoT promo disc? Why is five thousand dollars undervalued? Five thousand dollars is a shitload of money. I can see it being that much if two serious collectors got in a bid war, but 5k straight out the gate? Thats obscene.
as this game more or less already got released, though a little altered on another medium, i cant see it hit 5k either, 1-2k at the VERY max.
Actually he sold it to me for one hundred and twenty-five dollars in cash - the man drives a hard bargain. Fortune favours the bold!
Ah but I beg to differ. I have found an old gamepro where it is expressly stated by Shigeru that (while developing Zelda Gaiden) Ura Zelda will feature re-arranged dungeons and some events etc. Additionally, in an interview regarding the bonus disk he again expressly said that "the Ura Zelda team had finished the game and they were disapointed that the game didn't get a release but now [then] they and the fans will happy that it saw the light of day" - or something to that avail. You must realise that the "different" Ura Zelda is not a single disk. There were multiple disks planned each with a different emphasis (namely one with more exploration and one with re-arranged dungeons stated expressly in the first issue of the Greek official nintendo magazine, Nintendo Power). The first one, per Miyamoto, apparently matured into a different game altogether, namely Majora's Mask whereas Ura Zelda as we know it is probably close to what the DD release would have been if actually released. Considering the ill fate of the DD -and that nintendo knew about it a year and a half ahead at least- it is no surprise that they didn't bother to alter much besides the dungeons. I hope this clarifies some of the myth surrounding the title =)
Wasn't Ura Zelda sort of released as a bonus disc with a Wind Waker limited edition... the N64 rom was even extracted from the GC disc as far as I remember.
A DD version would presumably still have the attachment code in it that hooks into OoT, for one. That is huge. Additionally it would be the only of its kind on the 64DD. It would unlikely be a 1-to-1 copy of what was on the GC promo.
I'd definitely buy it with the community for at least $100. If I had the money for just the game, no DD, upwards of $2000. I don't think it would be close to 1:1 because I think someone else said that back behind the windmill (where the couple is dancing in the future) past the fence Miyamoto wanted a bunch of stuff going on. I can't remember what exactly... maybe a festival? Things like that weren't in the cube version.
alot of possibilities were discussed, as it happens with each game during development, and especially since nintendo and co wanted to promote the idea of the DD to the public in such a manner as to generate hype - I don't think that everything mentioned by Miyamoto was worked into the development builds of the game, he was just projecting some ideas mostly. For example, one of the things he said and impressed me back in the day, was that anything you drop or change in the environment, it will stay that way, saved to the DD's "massive" space (which is virtually true but practically impossible to store every single change when objects get too many). There were certainly a lot of limitations in realising all of the mentioned paradigms. Nevertheless, people fail to see how Majora's mask is a somewhat repackaged Ocarina of Time, and specifically how it shares common elements with what one of the Ura Zelda games was to be. Majora's Mask (the Mask of Mujula) was by admission started as an expansion disk. The idea of a "clock" , ever so present in DD-original games such as animal crossing (Dobotsu no mori, finally released in gamepak+RTC), it evidenced in the game's core mechanics. The obligatory use of the expansion pak evidences that the engine was built to take advantage of it fully at a very basic level. You see, the expansion pak was not planned to be released seperately from the DD. It was mainly Iguana and later Factor 5 that pushed Nintendo to do so. Had they not, we would have never gotten any version of Majora's Mask considering its design choices, which cannot function without the expansion pak's extra memory. Furthermore, Majora's assets mostly derive from Ocarina of Time - a strong sign that it started its life as an expansion pak, considering that DD combo games were supposed to use assets from their gamepak counterpad. We gamers are romantic beasts when it comes to unreleased titles, but the reality is that Ura Zelda died when Majora's Mask was developed for the gamepak format - the existence of Master Quest was more of a nod to old-school, die-hard Zelda fans very much akin to the way the dungeons changed their layout when you entered ZELDA as your name in the very first Zelda game on the NES (Shigeru has even admitted to this). Just like Mario 64-2/128, the ideas of the DD expansion disks found a home in future Zelda games, mainly Majora's Mask but I highly doubt that somewhere hidden in a vault lies a blue DD disk containing an amazingly new and different Zelda from what we ve seen so far.
Barc0de another interesting thing to point out - is that in OoT with a gameshark you can view a box that does not get used in the game. However- it is the item chest used in Majoras Mask. also, you can find an ocarina pedistle, and several other things cut from the game. REALLY interesting stuff.