Ura-Zelda N64 DD

Discussion in '0th Bit' started by willcrook, Oct 8, 2008.

  1. nesworld

    nesworld Gutsy Member

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    Oops I must've missed that part
     
  2. XxHennersXx

    XxHennersXx I post here on the toilet sometimes.

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    there's also a way to activate a Forest Medallion pedestal
     
  3. Ed the Nerd

    Ed the Nerd <B>Site Supporter 2014</B>

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    Cool, what are the gs codes?
     
  4. JamesMichael

    JamesMichael Light Hearted Drunk

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    If I remember rightly as well theres two more costumes for Link in gold and sliver which were apparently meant to be in Ura Zelda. They can be accessed via GS as well
     
  5. XxHennersXx

    XxHennersXx I post here on the toilet sometimes.

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    Well there are GS codes for black, white, and yellow tunics. They don't mean anything really, Link's tunic doesn't have a texture. it just is a flat color on the model. The code just changes the colors value, similar to the GS code to turn Mario into "Luigi" in Mario 64.
     
  6. Sojiroh

    Sojiroh Dauntless Member

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    Maybe, but iirc there were some reports of people getting gold and silver color tunics doing the crooked cartridge trick.
     
  7. RaZiel

    RaZiel Enthusiastic Member

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    Man this game is mythical. It would be nice to see though.
     
  8. Nintendomad

    Nintendomad <h3><I><B>REST IN PEACE<BR>IN MEMORY OF<BR>A TRUE<

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    Yes, the game is mythical, and yes, we have seen a portion of the game on gamecube, but that is all it was a portion, in fact I still think it was only the rearrange dungeon part of the disk. The 64DD Ura Zelda would have been on a 64MB disk, with at least 32MB of that gamespace, and you people believe it needed multiple disk's to complete the whyole project considering the engine and game data was on the cartridge???????????

    I'm not even going to debate it anymore, majora's mask, was not Ura Zelda, it was made by a different team, and nothing to do with the Ura zelda team's work. The 64DD game would have added new dungeon's, weapon's gamelelemnt's and use of the 64dd's feature's, only possible with the DD and cart together with the huge writable space, and not possible to reproduce on a gamecube disk and memory card.
     
  9. kammedo

    kammedo and the lost N64 Hardware Docs

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    Well then its time to start looking for it.
     
  10. sayin999

    sayin999 Officer at Arms

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    Now that I think about it, did anyone look through the rom to see if there were any leftover 64dd strings?
     
  11. kammedo

    kammedo and the lost N64 Hardware Docs

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    You can actually enable 64dd menu entries with Gameshark codes.
     
  12. sayin999

    sayin999 Officer at Arms

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    Well I mean master quest rom specifically.
     
  13. Taucias

    Taucias Site Supporter 2014,2015

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    These are the main points that most people are ignoring, I think. Well said.
     
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  14. skavenger216

    skavenger216 Familiar Face

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    Indeed. I really doubt we will ever see a playable copy of URA Zelda, For that matter, no one can say for sure how much of it they had completed. For all we know the 64DD tags in the game code could be all that exist of what ura zelda was going to be.
     
  15. Nintendomad

    Nintendomad <h3><I><B>REST IN PEACE<BR>IN MEMORY OF<BR>A TRUE<

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    Just a quick post, and please don't take this as gospel yet, in any way, but it does eem as though a former Randnet employee has a version of the submitted 64dd version in his collection, i know one former Randnet employee, that I talk to not quite as much as i used to be often enough, and he told me yesterday that one of his former colleagues in in possesion of the only disk outside NCL, and Intelligent System's, and that the game was complete for 64dd and not master quest, It had a genmerated master quest on it, but it was changed each time you played it, or according to things left on the storage, this is excting news, as his friend has recently thought of selling it after losing his business due to the economy, one can only guess though that this will be an hugely expensive yahoo auction, or remain in the circle of japanese proto collectors.
    He has not played it, but seen it in action, and it reatins alot of majora features,m including many textures used in majora no kamen, and a mask trading game. It definetly has two extra dungeons from what he has een, that use the clock feature of the 64dd, and also has Mario artist compatibility. He also said he was seeing his friend soon, and going to try and get more information. The disk would require a full 64dd dev setup to work, as well as Development mario artist disks for that feature to work, and when it was in the randnet offfice, it was used on an earlier development kit, ie not the final one, as apparently it needs the kind of setup kammedo has to run, though it may run on the later development kit that hasn't surfaced on the collector scene in the west.

    I've said more than I should, but I am really excited about this, finally we may see this saga come to an end. Also there is apparently a forum like this for Japanese prototype collector's, perhapsd Yakumo, or assembler may know of it, but you have to gain permision before you can even enter the forum. This forum is the gateway to many private proto auctions, and may help some of you in japan, get some of the sega stuff too, all evry clandestine.
     
  16. Nitrosoxide

    Nitrosoxide Resolute Member

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    Well I hope you can do all you can to ask your friend to let the communities have the first shot at this.

    or give someone like Assembler a person he can try to negotiate with.

    This deserves to be in the community.
     
  17. kammedo

    kammedo and the lost N64 Hardware Docs

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    Awesome.
    If there is anything I can do for helping, I am available.
     
    Last edited: Jan 12, 2009
  18. Mr Saturn

    Mr Saturn Newly Registered

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    Great news!, I cant wait to see it in action!
     
  19. Tenchi

    Tenchi Spirited Member

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    year that is really awesome :) can't wait to see some pictures ^^
     
  20. ASSEMbler

    ASSEMbler Administrator Staff Member

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    Not to rain on your parade, but we barely raised $1200 for sonic xtreme.
    If this needs the kinds of money I think it does, I don't see how it's possible
    as people expect things for free these days.

    $3000 with $5 donation = 600 people
    $3000 with $10 donation = 300 people

    The kind of attention you'd need to get to raise that money
    (slashdot, kotaku etc) would bring the mighty hand of nintendo's
    legal department down on you in seconds.
     
sonicdude10
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