Anything N64 and PS1 dev kits related Tonic Trouble 64DD Prototype (does it actually exist ?) Anything related to Rayman 1 and 2 (others are crap) Any video game's source code (Stupid Invaders, Street Wars, Ignition, Rayman 1, ...)
Hmmm... is difficult have to choose... I suppose Shenmue and Virtua Fighter 3 for Sega Saturn. And some another stuff like Jet Set Radio 2 or Gunvalkyrie for Dreamcast comes to my mind. And another prototypes from N64, for example. Conker's Quest or Dinosaur Planet would be great! I could think in a lot more
I musst split this in hardware/software Emulator SE + H1500 / FF7 Alpha N64 + Biohazard 1.5 PS + Zero N64
Its not the original source code but someone has made a clone of the game called OpenRA: http://openra.res0l.net/
ALL my complete pre-alpha /prototypes of call of duty mw1 aswell as ALL my AVPIII prototypes would be my "Holy Grails"
Super Metroid - A build of the game every week into development.:lol: GTA III - Anything early. Half-life Super Mario World - Anything Super Mario RPG Zelda: ALTOP ray:...*insert other famous SNES titles here" You get the idea.:mario:
was it a beat em up like the original? Ok, call me a noob, but what's the difference? I thought these were originally code names for Halo 3 (kinda like how they called it ForeRunner at first...) Also, my top 3 1. Biohazard 1.5 (of course) 2. Megaman Mania/Anniversary Collection GBA (they say it was playable, but Capcom hated it) 3. Clayfighter X-Treme Psone (they say its out there somewhere)
Halo 3 Epsilon is simply a later build than Pimps at Sea. I am pretty sure Epsilon has been on the net? Pimps at Sea, never leaked and probably never will. Also, interesting, never heard of your #2 and #3. Was the Megaman anniversary collection simply a bundle of Megaman games? It didn't have all of the NES versions did it?
Pimps at Sea version was actually a lot different from the Epsilon beta. PAS was alpha and had some differences in level design and a lot of place-holders. Also quite a lot of the weapons were held differently and did different damage. The matchmaking menus were pretty basic. It was all about testing the online code really. The Epsilon beta was more or less to give people a taste of the story co op.
Actually I think hackers found a way to get the epsilon and Halo 3 BETA (crackdown and code version) working again on modded 360s.
My holy grail: Verilog code for the N64's RCP that they used for prototyping, though it's been rumored to exist, I doubt I'll find it any time soon.