1. go to an Xbox or Playstation news site/YT channel (also valid are series that are not on Nintendo platforms) 2. begin mindlessly praising Nintendo and belittling other systems 3. get enough anti Nintendo statements to last you a lifetime 4. get over this non issue
Just my $0.02 but too many new hardware in too short a time that didn't get full use at all. Sega released 32x to try and stay ahead of competitors, then not long later Saturn was released. Saturn didn't support existing 32x games, 32x didn't play Saturn games, and 32x was eventually discontinued, leaving many early adopters with expensive hardware that didn't have many good games at all. Yes some were good but I could count with just one hand a must-have 32x games. Saturn were also rushed by Sega to try and stay ahead of PSOne/PSX. Sega added a bunch of extra parts to make it more powerful than Playstation but those parts didn't work together really well and it was a pain in the ass to program to fully use it. A lot of games were often done on Playstation first then ported to Saturn with minimal change to graphics so many Saturn games ended up looking for most part the same quality as Playstation. On top of it, many weird parts couldn't be combined and reduced to make cheaper console so Saturn remained horribly expensive to the end while Playstation ended up under $50 new without being a major money loser. Dreamcast was done right and was better than the last few consoles but they didn't stay on the market long either before Sega quit and stuck with making games. So too many short lived and expensive consoles. I have them all, granted 32x and Saturn were end of life clearance for like $30 each new but I still got many good games to play with. I got DC like 6 months after the release and had many games that were fun to play. PS another Sega gaffe: when they designed Dreamcast with anti-copy systemmlike Saturn and Playstation to prevent illegal burned CD, the system only checked if the GD-ROM was genuine or not. They forgot to make DC check non-audio CD/CD-R so it was the easiest system to play ripped and burned games. The only challenge was ripping non-standard GD-ROM and making it fit under 700MB for CD-R.
You have to consider a few factors: Sega as we knew it has been dead for a while, what we have today is the result of a series of M&As than came after a company-wide implosion that saw most of its best talent moving away. The new company holds the rights to old Sega's IP and little else, so they don't care about being THE games company anymore but about being another playa in the publisher business, which is less risky and far more profitable. The last console Sega made was released nearly 16 years ago in 1998, which in tech time is a billion years. To give you an idea google barely even existed when the DC launched, and look what it is today. Because of this you can't blame fans for moving on, you can only replay a game so many times until its boring as shit to even pronounce its name. While nintendo is IMHO a shadow of its former self it still exists as the same company and still makes consoles and first-party AAA games, so hardcore fans have a reason to stick around with them, even if the wiiU blows chunks. And yes the quality of games has been subpar and never going over the "just OK" barrier. Sonic games get a lot of flack but then you have to consider how awesome the original series was and how average (at best) the current games are. TL;DR: the first 5 Sonic games were AAA internally developed flagship titles, current ones are outsourced to no-name studios like dimps and big red button. Personally I think Sega would be better remembered if for once it had gone in favor of its users' wishes and kept the DC in the market even if that meant the end of the company. The cancellation of the DC in early 2001 came as yet another shit move not unlike the cancellation of the Genesis, 32X and other platforms in 1996 to support the Saturn which was also a very underwhelming console. For many fans like me it was the nail in the coffin, Sega's final "fuck you" to everyone who bought into the illusion that this time it was for real.
Fan boy or not, this is quoted for truth. There's nobody who isn't a troll that could disagree with the above quote.
I don't hate Sega at all. However, I am disappointed in them. The last 10 years or so has just been one big disappointment. The games they could of created etc and yet they have only made poor sonic games etc. I wish someone with brains would sort them out.
@ Yakumo. yeah! heaven forbid anybody disagree, troll or not. .... sega is the kind of guy to show up at parties, go on about good time, look at telephone screen for duration, and fuck off shortly after. nintendo push the cutey-kiddie casual gamer agenda, do some good stuff, but trawling the shovelwares to find em. (verbal parody of two images i saw on b3ta) ... sega = serious, but don't gaff about the majority. nintendo = faddy and appeals to the most common lowest denominator, until trends en-masse change. they kept up well, sad they continue to give a giant finger to the hardcore gamer. could change, they have the assets to take a dive...or two, til real estate looks sketchy and need to recover from potential financial losses... ... not really an issue, a post above stated! :smile-new: [edit] typo.
Same here, but i feel sorry for them. My gaming memories from Sega are amazing on both home and arcades. They now are mostly a publisher that end up releasing shit like Aliens Colonial Marines (yes, they have their share of guilty in that as well). When they left the home console market i thought they would become a real third party software company, porting succesful arcades and franchises to other consoles and PC. But they never managed to do that decently. They just ported or licensed some Dreamcast games, not adding a single extra feature. It took them ages to port DaytonaUSA/Sega Racing Classic to PSN / XboxLive, and still totally forgot the PC market.
Yeah, the modern sega i can for once agree on about how they refuse to bring out their Japan Only remake of Phansty Star Generations & their port of Nights into dreams for the Playstation 2 & many of their Sega Ages arcade 3D remakes on that same console! Another mistake they would gone on doing is not localising Yakusa 1 & 2 HD on the Wii U and PlayStation 3 for those who missed out.
Sega did port quite a few of the 3D Ages games to the Sega Classics Collection, but not all of them. Those games are not very faithful anyways. I was hoping that the 360 Golden Axe was a faithful remake of the first but it ended up sucking. Speaking of Golden Axe I also never fully understood why Sega thought it was an ok idea to port Golden Axe the Duel instead of Golden Axe 2 Revenge of Death Adder (a much superior game that Sega has long forgot about). There are quite a few games I thought that Sega would release on the saturn that they never did: Golden Axe 2, Alien 3 the gun, Jurassic Park Arcade, and Flesh Feast. I also dreamed of an updated Chakan but never got that one either. Sega has definitely become a shell of its former self but I still respect it for its history. It may have lost most of its good staff from all of the infighting/mistakes but there's always hope itll restructure itself into a capable developer someday again.
Hard for me to hate what i grew up with, Sega always seemed to be more popular than nintendo over here anyways (UK/EU) They do need a good kicking though, mostly their US department (gimme mah yakuza 5 damnit)
one other thing i like to ask is, What's so special about the Super Nintendo that makes everyone go "goo gaa" all over?! Is it because of THE "Rpgs" really? There's far better rpgs i've found more interesting on the MS-DOS than i ever seen on the SNES & (sadly) the Super Famicom in my honest opinion! At least the Mega Drive/ Genesis has the better action/adventure games that i find more thilling and i'd clearly remembered alot of people liking them more or had a ton of nostalgia over it but yet on the internet it's a completely different story, and nowadays everyone says Super Nintendo was the King at EVERY Genre in existence! I swear they're lying
Yeah, some people forget that the SNES had maybe a handful of good SHMUPS, and the Genesis had a boatload. I think it's mainly because NES fanboys will defend a Nintendo product pretty much do the death (unless it's the Wii) (or the Virtual Boy, except that one guy).
^^ BINGO! lets not forget the games that was relzed on both platforms (snes and megadrive) the snes versions just chewed em up. earthworm jim being one example. sad the cool shmups only saw megadrive, but snes had it's killer exclusives, cybernator and super aleste. there's more but i can't be arsed, i'm high and thinking kills the buzz. thunderforce 2-4 on the megadrive was wicked. ... i grew up around ALL the TM.s of the day, sadly, this thread is so off the mark on what a REAL machine is, and sega/nintendo had nothing to do with it's creation. (and you can't get cubase for ANY of sega/nintendo consoles, but you can for one console not related to subject ) ... exclusive were all over the show, both consoles were needed to get full scope. for specifics or better versions, the 'other' was required, the snes gave me the experience nearest to my dearest, and i don't care what anybody says, the megadrive has one of the WORST sound cards (for digitizing) to date, snes destroys it, and *** kills em both in one do! snes versions of MD games please. both consoles for exclusives, thanks! :smile-new: [edit] pos keyboards, hitting nine keys at once...
@amiga1200 Fanboy! lolz but lemme know when you can get The Secret of Monkey Island 1 & 2, Robocop 3 (PC/Amiga version), a better version of Hard Drivin (without that cluttered small tv screen box crap!) or one of those airplane dogfight games All on your precious SNES (WITHOUT the Super FX "enhancement" chip if that's possible) ;-)
^^ yep, so true, can't deny it :wink-new: as for the question, way out of my league, but i know this for sure: 1: permission from devs. 2, original source codes before the game was complied to whatever platform (text.c) and the expanded/CLEAN assets. (the assets are usually universal, like images and sound..usually unless custom fileformat/encrypted) 3, SEVERE experience in coding, bordering on the outright psychopathic, mad skills and patience knowing what you're looking at. I DON'T! my brains caved when i used c++ and asm a while ago, the results were far from satisfactory and counter-productive. some can, some can't. (ME, don't have issue, HW operations is more my bag) create a subject on it, you may get help? all the best. :witless: [edit] get it right. snes is a pile of shite compared to CBM. (that's my alignment, not those two)