anyone who says Wii is probably a casual gamer who can't appreciate quality games and brushed it off cuz it's 'soooooo kiddy' and 'sux cuz not hd!' and ya, 360 hardware failure rates were pretty pathetic, but the overall library is pretty top notch, plus in most instances where a game launches on both systems, the 360 version is generally superior to the ps3 version Chilly Willy are you sure thats accurate? I know that it was originally stated that games needed to be recompiled, but considering you can use the hacked JTAG compatibility partition files to run any xbox 1 executable you want I assume it actually turned out to be tailored emulation
Yeah, I was like 13 or 14 when it came out, and I read about it in magazines and whatnot. It really looked like something very advanced - but it's all broken promises. It was pretty much too expensive and had too few good games - and while it does have the best port of Super Street Fighter of its time and perhaps some examples of interesting software , the general library of it is quite... well, horrible. Also, if you're an RPG person, the 3DO is a painful system. And really, the huge price was also a system killer. That being said, it's probably a very interesting machine to own today. But back in the day, it was highway robbery. It's not CDi or Pippin bad, I tell you that. But yeah, the name is thrown around quite often when discussing "worst systems ever".
I haven't seen anything to say different... but if the hacked XBox can run any game, that would certainly say otherwise. I'll have to check into that as I hadn't seen that aspect of hacked systems.
Chilly, the Xbox 360 BC is an emulator A very basic emulator though. The limit on it is basically games with issues/known exploits will not load, because they arent on the whitelist in the emulator. The hacked compatibility files just removes the whitelist and says load any .xbe thrown at you regardless of output
veering off topic, but the hacked compatibility files supposedly include various emulator xex's that provide different overall results with some games, as the nfo of the original release mentioned using a loader app to choose which emulation to use. Unfortunately the mentioned loader was never leaked/released.
... When I think about it, the worst console in my opinion, would probably be so bad, that I'd love it purely for that fact. Kind of a Plan 9 from Outer Space type deal.
Lies and slander! Clearly the CD-I was a piece of garbage all around. Putting aside the games 100%, what sort of engineer actually listened to the marketing department when told that every input device should be usable in game? As a result you fix the lowest common denominator down to "garbage". And to anyone bitching about the "emulator" on the 360 for XBox games: Sony removed backwards compatibility as a whole on the PS3. Enjoy!
I couldn't find anything definitive on it (even the guy from MS who wrote it doesn't say anything specific about it), but the info that's available and the hack implies it is indeed an emulation. To get any kind of speed, it would have to only be emulating the CPU and doing everything else native. Probably recompiles the x86 code into PPC code which is stored on the harddrive. Graphic issues are probably the difference between nvidia's DirectX support (XBox) and ATI's (360). I imagine games with speed issues have to do with games making heavy use of MMX/SSE (which are probably slow to emulate) as well as how efficient the code is in general (does a game wait properly or waste time). The profiles probably have to do with identifying places games do things like busy-loop so the emulator can short circuit the code in those areas for better speed. That's how I'd handle it, at least.