Yeah, good point. Well, even without the benefits of being hacked (emulators, homebrew, loading *everything* from the hard drive (and putting in a much larger HD for storage), being able to play any region DVDs, etc), the original XBox was still a fantastic machine. I do agree about the PSP though (don't know about the Wii), as when I bought a PSP I didn't like any games I tried (the controls are no good for 3D games, I think), but I soft-modded mine, and it made a great e-book reader and portable emulation system (I mainly used it for ZX Spectrum emulation, which didn't exactly overtax the hardware!). Yep. It's typical of Microsoft's lack of concern for users of their older products. For those of us who love and still use the original XBox (the "XBox 1" as it used to be called by us) it makes it more difficult to google for related information and web pages. Same here. I don't understand either brand loyalty, or boycotting a good product just because the company who makes it might have a lousy (though well deserved) reputation. I buy something I want if it (in my opinion) is a good product, regardless of who might make it.
I'm gone for ONE DAY and there's a massive thread... How much did Sony "support" Linux on the PS3? Besides allowing it and not arresting people for installing it, for a while, then they decided to. Yeah, that would be cool, wouldn't it? Microsoft did pay for Capcom to develop the game, it wouldn't have been made otherwise. Also I did really like the Duke, and it's my preferred controller, even though my system came with the S. Sega of America was even worse. SoJ made all these great 2D games, because the Saturn was a 2D powerhouse, and they refused to move them over to the US, and surprisingly the Saturn died a slow painful death in the States. Hell the last Genesis game came out only a few months before the last US Saturn game. Bernie Stolar thought (admittedly, rightly) that the populace of the mid to late 90s only wanted 3D games (which were so ugly) that he killed all games from Japan that were 2D, including excellent Capcom fighting ports that far outshone the PS1 ports. And don't forget they offered 10 grand to someone who named their baby Turok, and offered to pay speeding tickets for anyone speeding to buy Burnout. But they did get all that sweet sweet press, so it's all good? That's what I've been saying, digital games have far far less overhead (manufacturing costs, shipping, the seller's cut, etc) that there's no reason they should be the same price, and physical games won't go away until either companies just stop selling them or they make digital better than the physical release. Yeah, who wants to play Super Smash Bros or Mario Kart online? I wouldn't think it except for the fact that Capcom is well known for rereleasing Street Fighter games over and over and over. My guess is Microsoft pays for Super SFV to be exclusive to the Xbox One, and the two might get in a bidding war over the rest. Remember Nintendo assured us that the classic controller would ONLY be used for Virtual Console games and the Gamecube controllers could only be for Gamecube games (and maybe VC ones too). Until Brawl came out Nintendo stubbornly demanded that all physical Wii games only use the remote with or without the nunchuck. It's hard to pin down one dick move, but I think for the past generation or so Nintendo has taken the crown of doucheness. Forced motion controls, a stupidly cut down redo of a console (the Wii Mini couldn't use the component cables at all, nor could you connect it to the internet), a 180 on region locking (the 3DS is the first Nintendo handheld to be region locked), forcing consumers to use the controllers they don't really want to use to boot up (the remote and Gamepad (while I don't mind the Gamepad because I can play on the toilet, it's ergonomically atrocious)), their treatment of third party companies, and the Creator Program/DMCA policies (which of course totally negate the free publicity that game companies get from YouTube videos, and the Wii U needs publicity more than anyone else), and ignoring what their customers want (to the point of joking about fans wanting Mother 3 in the West at the beginning of their E3 video). Nintendo is only surviving because of the quality of their games and the reputation that their franchises hold.
Not in the gaming media there wasn't. But there was a whole heckuva lotta crying about Bayonetta 2 and Tomb Raider. And the comments about the next version is just people applying basic logic to Capcom's modus operandi. That said, I doubt many Xbox fans care whether or not SFV hits the One since they have KI anyways (and SF hasn't been particularly good since Third Strike to begin with). \(-_-)/
Well that's because Nintendo has continually shit the bed with online anyway. I can't get Smash 4 to work online on either my 3DS or Wii U.
I seem to recall somebody from microsoft more or less saying they don't care about Street Fighter because they have KI.
Well from the looks of it it isn't MS themselves saying that. Apparently Sony's deal with Capcom is the reason the game's getting made *at all*, as Capcom's slowly going on its way out over a lot of very poor business decisions.
Linux people broke hypervisor several times. I'm sure first hack (trueblue) was done with Linux. So I think allowing Linux on PS3 was a mistake from the beginning.
Last year someone at Capcom was whining that they don't have money to make SFV, then suddenly it gets announced as a PS4 and PC exclusive, so you don't have to be Sherlock to figure out what happened there. It's pretty damn hilarious how badly Japanese companies have shit the bed in recent years. Japanese developers at Konami, Capcom, Sega etc. don't really even make games anymore, their franchises just get farmed to hack Western developers, resulting in desperate lame-ass attempts to appeal to Western markets like DmC and Castlevania: Lords of Shadow.
I don't think Lords of Shadow was that bad though. DMC MAYBE I guess the Game crash came 30 years too late for Japan.
What!? You mean to say that selling content that was locked on the disc at the time of release didn't give Capcom bagoodles of money?! Lies and deceit! (And considering how popular the 3DS is now, how stupid were Capcom for canceling MML3?)
BandaiNamco; region-locking Culdcept Saga (USA), but not bothering to release it in Europe after all. Thanks for nothing, guys.
The ESA is pulling a pretty massive dick move. https://www.eff.org/deeplinks/2015/...ing-abandoned-games-even-museums-and-archives Assholes.
Lords of Shadow wasn't Castlevania, it was a mediocre God of War clone dressed up like Castlevania. DmC just made me cringe too much when shitty metal started playing during combat, so it was impossible for me to continue playing. The game seemed to be aimed solely at 12-year-olds (even more so than the original DmC games, that is).
I wasn't big on what I played of DmC either. But the Classic real Devil May Cry I love. I stand by my stance that Lords of Shadow was decent.
This just screams "we want you buying the latest versions or re-releases of our games", not any means of actually protecting intellectual property. They're not fooling anyone.
Sega. Looking one day at the sales figures for Sonic Generations and thinking "wow that did pretty well, now how about we forget all about the reasons why and try something totally different again?".