I guess a console has to at least be off production to be considered retro. BTW, I want to add that SA doesnt looks so good, mostly due to polycount and framerate issues, but SA2 looks great, specially in motion:nod:
I was playing Sonic Adventure 2 beta the other day and yes, it still looks nice in places. Just a shame that crappy soundtrack spoils it :crying: Yakumo
SA2 is the perfect acrobatics game for me. The scoring system is still unbeaten by any other modern sonic games unfortunately and the engine is more solid than Heroes and other Sonic games thereafter. Too bad for the stupid knuckles/rouge and eggman/tails missions. I just want to be able to zoom through levels in 3D with knuckles, sonic and tails just like the old days.
I was so pissed after playing the demo that came with PSO. The soundtrack in the demo was awesome, it was just the city street song without vocals...then I buy it and it had those dumbass lyrics. But yeah, SA2 still looks great, the Gamecube one looks great with 480p component as well, it has a little better framerate and color but I don't like the controller for it as much. I know!
Despite being a hardcore classic Sonic fan, I do love sonic adventure 2. The ranking system was superb and receiving an A for certain levels felt like an actual achievement, something which didn't translate so well to the gamecube where the controller removed some of the fluidity. I remember a few days after I bought it (a day before the international release might I add) I plugged it into my dads 50" plasma TV, white jungle looked and sounded awesome....happy days.
Conker's Bad Fur Day. I'm playing through it again right now. It makes just about every other N64 platformer look like crap. (Aside from Mario 64, which is great for its cartoonish simplicity). Looks better than anything else on the system. Huge Draw distances, some pretty good textures. Nice, detailed, unblocky characters... A graphic marvel.
The PS2 has at least a year or two life in it yet, I for one am looking forward to the Sega Ages Fantasy Zone collection. :love: The Dreamcast was only deemed Retro when the games stopped, so that was last year then... I always thought the N64 outputted a horrible picture even via RGB and most games just looked horrid and blurry. Mario 64 does look dated now, where as I think Tomb Raider still looks fantastic.
You and me both then mate. There are only a had full of N64 games that look crisp to me. The rest really do look blurred. I can't think of any N64 game that still looks great. F-Zero came to mind but if I'm honest it's pretty plain looking these days. Still a great game mind you. For 16Bit stuff I'd say that Mega Drive's Magical Hat still looks fantastic as does Quack Shot. Yakumo
I actually sat down and got all the emblems one summer after I got...memory card got erased but man, that was satisfying.
that's rubbish. No tomb raider game (on the PrayStation) can compare to Mario 64, be it graphics fluidity, be it controls or be it actual amounts of fun and sales! I admit that it is a true pain to play any old sub-VGA 3D game nowadays, especially on your average kitchen CRT via Composite - something that really stops me from enjoying el mariokarto 64 on the actual system - so I got it for the VC and play it on EDTV mode - sorry for the rant following but the fact that the VC can't properly handle widescreen (to place bars ie) pisses the crap out of me! The double resolution is very appreciated however as well as other details, but it's fucked up how all/most emulators can't handle multi at normal speed in DK's level in Mariokart 64 - the damn thing drives like f-zero X.
Jet Set Radio looks fucking amazing today. It hasn't aged at all. Obviously, if you play it in a 42" plasma using RF it won't look nice anyway.
Tomb Raider was still pretty awesome when it came out. Ouch! But yeah, I agree. That's why I don't even mess with VC, convenient as it is. The whole Wii mess of only doing 480p is pretty dumb too.
They don't occur on Gamecube at least. But still, they are arcade perfectly emulated from the Naomi-version of the game. Without them, lots of situations become too hard and almost undoable (like the last form of the stg5 boss on hard).
Most games on N64 makes my eyes ache. Hexen for example. After 2 minutes, i couldn't continue playing it.
It is really, but must be because: a) PS3 is not being bought, so people are still stocking PS2s b) PS2 is still having loads of shit, and I mean SHIT, made for it still
Not because the PS2 is cheap, has the largest software library of any machine bar none and is still being developed on Fixed.