I agree. Treasure's games age gracefully, but their Troublemakers game on the N64 wasn't so hot tbh. 16-bit titles like S3&K will always be classics even in the art department. Anyway I'm grateful they remade Nights on the PS2, since the Saturn original's wiggly 3D was irritating. The Saturn was a 2D powerhouse though; Radiant Silvergun despite its low resolution is one stellar shmup! But I consider 32-bit to be a wasted opportunity for 2D art since most platformers were of inferior quality to 16-bit ones (can you name a PS1/Sat platformer that bettered EWJ?) There's also a not-so-well-renowned fpp (first person platformer :110: ) by the title of Jumping Flash! that ought to be remade using current technology. I had plenty of fun playing it on ePSXe. Most of the N64 stuff I've tried without rose-tinted glasses, and I have to say they offer little to improve upon ugly 32-bit 3D visuals. However with that said, Conker's Bad Fur Day was the closest to Dreamcast-quality graphics you could get on the platform. My definition of a retro console is for it to be at least two generations old; the Dreamcast is considered 6th gen by many amirite?
Alchy, please elaborate. I m tempted to download it from PSN but I m cautious because I m so used to games like Mario 64.
I loved Jumping Flash when I first got it but I played it about 3 weeks ago and it was simply terrible. Nostalgia is all it has going for me!
Jumping flash was pretty good, that and wipeout beated tekken as a reason to buy the PSX back then IMO. The thing about games like S3&K and EWJ isnt that those cant be surpassed, just that nobody did it when 2Ds were still fresh. While today there no more of the anti-2D shit we had to hear from Sony's PR in the past, 2D-sprite games are hardly seen as AAA games, and not only on the eyes of the casual, but lots of hardcore gamers too.
I wouldn't be so harsh on JF since it was a very early PS1 game with a rather interesting gameplay mechanic at the time. It's no Mario64 but still.. I'm actually quite excited about Mirror's Edge. I think it's going to be linear but if it's exciting and long enough then fpp's are going to become popular (for the first time ever?)
The controls are ropey, the framerate isn't fantastic, and the perspective really doesn't really suit a platform game, leading to lots of frustrating moments. I can appreciate that launch (or near-launch) titles get cut some slack and also get the benefit of the most rosy nostalgia, but honestly I don't know why anyone would hold up Jumping Flash as something worth remembering. I kind of see it as failed experiment... after all, it's not like the first-person platform genre is thriving today. (see edit) That said, lots of people seem to love it, so YMMV. I'm pretty confident saying it won't be any kind of substitute for Mario64, though. EDIT: yeah, Mirror's Edge looks fantastic, really interesting game design. I'll be picking it up for sure. I'm not against the idea of first-person platforming - but it needs very solid execution and a lot of thought, and I never got the impression of either from Jumping Flash.
I first saw Jumping Flash and for some reason thought it was Jumping Jack Flash as a kid. Dunno why. I also get that and Pandamonium mixed up.
I am always wowed with vectorman in mega drive,3do version of starblade, under defeat dc, panzer dragon II and orta and ....so many more..:icon_bigg
Most early 32bit games sucked, I remember a guy saying Daytona on the Saturn looked like a Snes version... But the control was flawless, anyway More like "Courier Simulator" amirite? But seriously, all the people who bitched about SA2s gameplay (the whole "I keep falling off" shit) will be bitching even more with this game, since by looking at the trailer you can tell most of it will onvolve complex acrobatics and running-jumping combinations.
No matter what people say, i still love Ridge Racer (PS1). I also love Gran Turismo and Gran Turismo 2, but yes, they aged quite badly. Thank god graphics is not everything. The gameplay saves them.
I played Ridge Racer Type 4 tonight and it still looks great, has really nice lighting and it's pretty sharp.
Well if Mirror's Edge has less glitches than recent Sonic games then there's really little reason to complain. If physics are fairly accurate one has to blame himself for falling, not the game engine. Anyway I try to avoid 32-bit 3D games since they aged badly. Soon enough most PS2 and DC titles will look severely outdated.