The #CUPodcast is amazing! I really enjoy watching it. It is inspiring me to start my own podcast. I haven't done that yet though because I want better equipment than internal 720p Laptop webcams or 480p Xbox LIVE Chat Camera for cameras and internal Laptop mics or Kinect 1.0 via USB for mics before staring a podcast. While it would be mostly gaming, I would talk about random non-gaming things too.
Ya know, I can see the resemblance. IDK, maybe homelessness is a touchy subject for him. Youtube keeps suggesting his videos and I've just never really liked the way he does them. I've been watching (hearing?) a lot more of the CUPodcast lately, and they do seem pretty cool and knowledgeable, even though I'm really not a big NES fan.
Even non wrestling fans enjoy listen to Pat and Ian talk Rasslin, it makes it a great all encompassing podcast
Bump, because this thing is becoming an ever bigger clusterfuck. http://atariage.com/forums/topic/23...een-posted-yet-retro-vgs/page-74#entry3326949
I can't wrap my head around this. I can't think of a single reason why anyone would want to buy this thing, other than to get a replacement case for their Jaguar. What a load of stupid junk.
I submitted a bunch of console start up sounds for them I made a few months ago, allegedly they were going to use one of mine. That is the only reason I am disappointed this whole thing becoming a train wreck. On the other hand, hey free entertainment! Can't wait 'til they respond to that message!
Ye. Dude is a straight up genius. I remember back in like 02 - 03 reading about the chroma decoder he build to make a portable NES using a Nomad LCD and being amazed.
I love how his website is still all old school looking.. I just got done going through it.. Guy is one of my idols for sure
It was that project and Tighe's NESp that got me started looking into electronics. Their projects made electronic circuits no longer seem like voodoo to my high school self. I owe those guys.
The people behind this console are Dicks. I take great joy knowing it's a huge flop that nobody wants to fund.
Yeah, didn't they basically tell Kevtris to F*** off? If they were gonna have any chance of success they would've needed him on board.
and it's canceled http://www.retrocollect.com/News/re...it-fails-to-prove-its-worth-on-indiegogo.html
Ok, epic ranttastic rant coming in hot. Blatant d-baggery about stealing other people's work aside (or whatever, I didn't care enough to read far into it, plus the guy got way over my head technical), I'm not sure these guys quite realized that, you know, newer systems actually do have advantages over old ones. Yes, half finished games (or in the case of "THPS"5, not finished games) are a royal pain in the ass and something the industry needs to take seriously sooner rather than later. Always online DRM is there (mainly) to make sure you don't use a pirated version. Don't like it? Don't buy the game. Or get the cracked pirate version, which will probably show up in a few hours after launch (pirates vs ninjas is silly, pirates ARE ninjas). Cartridges have massive limitations, in size and cost (and for an indie backed system, cost is an enormous roadblock). Optical media presents fairly large storage (700mb for a CD, 4.7GB for a DVD, like 25GB for a Blu-Ray (I think)) for a fraction of the cost. Digital passes the cost of transport to the consumer (at the same price, which pisses me off (for big budget games that are like 40GB downloads, I should clarify)). Internet connectivity allows game breaking bugs that may have passed through QA testing to be fixed. I mean, compare this thing to one of my favorite systems, the Dreamcast. Sure, the DC got games from big names in the industry 15 years ago, but it's still getting homebrew releases (the Iso Zone has over 500 homebrew games listed, yes most of them are ports from another system, but still). Recent well known indie game Volgarr the Viking got an authorized unofficial (?) release on the Dreamcast. Yes that site looks super fake, but it was ported by members of the team but released as is because they decided not to press it. At this point, if you want to release a game independently, doing it on the PC is far far easier, because there's nowhere near the cost (and a larger audience helps). If you want to port it to a console, well Sega won't sue you for putting it on the 200MHz zombie console they used to make.