Does Coleco even have rights to any worthwhile original titles? If so, they could pull an Atari and try to re-release classics in bundles as well as updated versions on the same cart. It would be a long shot but it could help their initial sales and gain some recognition. Not tryin to be too optimistic with their rebranding endeavor or anything as I would prefer to throw my money away on something more realistic like RPG development for the Neo Geo or reproduction Sega CD/Saturn long jewel cases.
Games aren't a consideration for the Retro VGS guys, not that anybody wants to make games for it anyway. The whole thing is a cash grab, basically instead of actually designing something worthwhile and getting developers on board they're just plugging away at with the Jag shell and now have another failed console to vaguely associate it with. Their strategy is still the same as the Indiegogo campaign - shiny renders, psuedo-nostalgic retro branding and no actual console. Their prototype is still probably that same generic dev board. They're jokers who think they're the saviours of retro gaming, that their way is the correct way and everyone else is wrong despite the mountains of contradicting evidence. Their solution to all the concerns with the original campaign was to ignore everything and do a licensing deal with a company that bought the rights to the name of a long dead console, you literally can't make this shit up. They must have a really low opinion of their market if they think people will actually but this crap.
I couldn't believe how laughable it originally was and couldn't think if it could get any worse. It has.
But they have the powerhouse Coleco brand behind them! Except not the one that actually made the Colecovision, the one that made a Three Little Pigs storybook for iOS.
I mean, I guess they do, since the Colecovision Flashback had games on it. I have no idea if it was the best games for it (I'm not big on either the Coleco or Intellivision, before my time), but they did put stuff on them. But let's be honest, as lemmywinks said, they just decided that the reason their indiegogo failed wasn't because people had legitimate concerns about their console, it was because it didn't have a name on it, and Atari was too expensive. And Mattel was still a company. Sidenote, I'd totally buy new Sega CD/Saturn cases. Someone honestly needs to get on that.
They do exist! Sorry, couldn't resist... Does it "count" if it's a reproduction? I've recently come to think acquiring an original, genuine case is part of the fun.
Oh, I know. I was friends with a Jaguar/Lynx fanatic growing up. Made things interesting as my Saturn fanaticism seemed mainstream compared to this guy.
Dunno what you folks are talking about. I already have one reserved for pre-order Instant VGA Gold certification Signed with Yu Suzuki's signature by a guy who saw Shigeru Miyamoto once #04/15 L.E. never been so lucky
The shell is there simply as a necessity to keep costs down. You are making mountains out of moles and so are a lot of other people. People see a small bit of details that they don't like and start going nuts and spreading misinformation and acting like they know what's going on. I do think their approach should've been different though. What they wanted to do with it was clear enough. Making a system focused on delivering solid finished games day 1 that aren't released broken, where a game could be made to any kind of specifications based on any given older system or designs of their own thanks to the reconfigurability of the system. With output from 240p RGB to HDMI high resolution. And probably even emulation if they allowed it. Which would've been better than clone systems or utter shit like Retro Game Freak or the Retron 5 which openly steal software on generic android chips. And probably would allow accurate 15khz output for those. It sure sounds a hell of a lot better than that crap Ouya that people flocked to make happen.
There were many huge issues with the system. The rapidly changing specs would be fine, if it weren't also the time they were asking for crowdfunding. That's why they didn't use Kickstarter, because Kickstarter requires that you have a prototype of some sort, and all they had was renders and Jaguar shells. Fine, games today are often released half-done to meet a deadline set by people who have never programmed a game in their life, I'll agree with that, but touting that your games can't get patches is ridiculous. As we said earlier in the thread, no game is 100% bug free. Even the games we remember the best have some bugs and glitches, because QA cannot possibly test for every single situation. That also ignores things that some indie games have been doing with updated content. Adding new levels because your game did really well? You'll have to put out a new cart for that instead of a free 50MB download patch on Steam. Also, why would someone make a Retro VGS game to, say, SNES specs, when they could just make an SNES game and sell it to the much larger group of people who have an SNES? If they could use the FGPA to mimic all the systems and have cart ports on them, it'd be great. I'd probably use it when I travel (instead of just bringing my laptop and Dreamcast and get by with those). And you say that it was clear enough, yet the Retro VGS people took down and changed so many things about the system it's hard to keep track. It went from $199 to $299 for EARLY BIRD pricing at the Indiegogo campaign. Then there's the obvious problem with the "new" Coleco thing. The Indiegogo failed, miserably. And given that the Retro VGS was covered by most every outlet, it wasn't even because of a lack of exposure. If anything so many people talking about it probably hurt it because the flaws were spotted. So instead of either A) dropping it because they realized the market wasn't going to give them about $2 million (double the Ouya) or B) going back to the drawing board to make the console more appealing to the people who could be interested (or even making a prototype so we could see what we were putting our money into), they went with the option of latching onto what was likely the cheapest retro console maker. There were probably 5 options for retro companies to license. Nintendo would laugh them out of Japan, Sega and Atari would be too expensive, Mattel is still making toys and probably valued the Intellivision brand too much, so they settled with Coleco, which is basically a holding company for all those sweet sweet brands. Unless it is revealed to be changed with a working unit at the New York Toy Fair or wherever they really announce it, my wallet will be far far away.
The cost of the shell (Jag or otherwise) is the least of their problems, besides they still need to get it retooled as it's missing the back. The simple fact that they have the shell and haven't got a clue what to do with it is an ongoing joke with these guys on pretty much every forum, slapping a meaningless brand name on there to tempt supposed retro nerds into handing over cash changes nothing. In fact it amplifies the joke even more, like I said you can't make this shit up. This is a daft idea dreamt up by some overly nostalgic guys who have a very strange idea about where gaming should be. Retro gaming is incredibly well catered for these days and you don't need carts or lots of money to do it. The idea that we should go back to "the good old days" is absurd. Let's see a prototype and some amazing games running on it. Weird how neither of these things have been announced.........
Even if they wanted to do a "Good old days" sort of thing, they are totally screwing it up. They just have no clue how to design hardware properly and think that nostalgia will carry them to success. I'd totally jump on board if there was actually a decent plan in place. It'd be a niche thing for sure but having a truly new cart based 16 or 32 bit system that's is designed for kick ass 2d gaming could be cool if done right but sadly this is far from that.