just one, it doubles up as a half-decent upgraded a1200 with the right part (SX-32) the amiga cd32. :smile-new: ... other machines are good, just NONE made the impression on me as a cd32 did. :witless:
Wut It is to this day a fantastic game specially now that the non-Mario 3D platformer is dead (although recently had a little life pumped into it by A Hat in Time). Do you have an issue with the controls? The N64 controller is pathetic amongst controllers available today and brings down some games with it.
Oh yeah, also the analog stick on the N64 controller kinda sucks. The Hori Minipad 64 solves that problem nicely.
I need that Hori Mini pad. Retro Bit's N64 controllers are nice too but I've had issues with them that they're trying to help me iron out.
Wasn't it relatively successful in Europe? I know it couldn't be sold in the US, because Commodore didn't have enough money to pay off some patent lawsuit (so they couldn't sell something, that would make them money...)
Only things to worry about the Hori Mini Pad are 1) the prices they fetch nowadays (duh) 2) the analog stick is a bit oversensitive, sorta like those "HORI-STYLE REPLACEMENT STICKS L@@K!!!!" you see on eBay and shit (But at least the real Hori sticks don't "skip" steps unlike most of those replacement sticks if I remember correctly) 3) if you play any games that make heavy use of the D-pad, then the Mini Pad is OUT. No Mischief Makers or Dr. Mario 64 for you! Also, about the N64 collectathons: SM64 is far less of one than Banjo Kazooie (and even less so than Banjo Tooie), 'cuz really all you gotta worry about in SM64 are Stars and Coins; it makes for a game that's aged fairly well (beyond the camera), if for nothing else than the fact that it's all straightforward, but perhaps a bit too much so after a while. With the Banjo games, however, you've got to juggle Notes, Jinjos, Jiggies, Mumbo Tokens/Glowbos, Eggs, 2 different types of feathers, new skills, level-specific transformations, and more often than not level-specific trinkets (e.g. the gold in Treasure Trove Cove, the foodstuffs and tickets of Gruntyland, etc), resulting in a set of games that have far bigger "checklists" but also offer more playtime and more engaging levels.
1) That's a legitimate concern. 2) I haven't noticed that. It feels fine in pretty much any game I've tried. 3) That's true, but how many games are there that require you to use the D-pad? 2 or 3? I think the vast majority of N64 games didn't use the D-pad at all, and in a few games it was optional. Mischief Makers is the only exception I know of - I haven't played Dr. Mario 64, so I'll take your word on that. If I want to play Mischief Makers - which, despite owning it, I don't like it very much - I can break out one of my official N64 controllers. The Hori Minipad 64 is good for the vast majority of games that were released on the N64. Also, it is technically possible to use the D-pad on the Hori controller; it's just very awkward.
I need a good N64 pad as I hate the stock one and the tenancy the stick has of wearing out. Back to the Amiga CD32. NTSC Models do exist but they are pricey. I used to want one until Yakumo's Battle of the Ports showed a seemingly endless sea of shitty Amiga ports.
2) I'll grant that the sensitivity isn't even massively terrible (again, the Hori stick trumps the faux-Hori sticks in this regard), but I at least remember it being noticeable. To see if you agree with me, You should pop in a Zelda title and try aiming with the Bow/Hookshot/Slingshot/etc on a good stock N64 stick, and then again with the Mini Pad. The difference isn't brutal, but at least when I did it was at least noticeable. 3) Fair enough; the N64 wasdominantly 3D-based, so mandatory D-pad centric games are few and far between (in Dr.M64, the control stick isn't even an option). I also forgot to bring up that the D-pad is fairlyinaccurate due to being small (that fucking Clefairy minigame in Pokemon Stadium, ugh), but again that's not a widespread issue. I do know it's possible to use the D-Pad; I was just playing semantics. Overall, please don't think I'm trying to dissuade use of the Hori Mini Pad; I was merely trying to be unbiased in my appraisal of what is a fairly hefty investment for a single controller for people like GodofHardcore who are considering one. Shit, I love my l'il clear red Mini Pad to pieces.
Yeah without a good controller My N64 is a dust magnet. It's in a corner of my entertainment center that gathers alot of dust. Under my PS2 and next to my 2 Dreamcasts (Launch unit for CDs and Sega sports unit for GD-Roms)
All the Battle of the Ports Amiga games I've seen have been of the computers, and most of the home computer ports of the era were terrrrrrrrrrrrrrrrrrrrrrrrible. I'M LOOKING AT YOU ZX SPECTRUM (even though I kinda want one, if only because it can fit in a big pocket)
^^ fair point. but the question was 'Favorite video game console' not 'which obscure and rare console is fave'... :witless: so to that end, the question is adequately answered. :smile-new: ... oh, i was one of the 'twelve' some time ago... [edit] @ DSwizzy145. yes it does, but you need an external floppy drive, and the right software (hdd helps lots, and an AT-ps/2 keyboard) then it's history. :smile-new:
Did I miss it or has no one mentioned F-Zero X as one of N64's top games? My favourite would be the SNES with Chrono Trigger as its top game. Or Super Metroid. Let's call it a tie After that probably Dreamcast and Virtual On: OT then Megadrive and Shining Force 2.
Ah okay, I was double checking if it were true cuz i'd seen this Youtube video of the guy having a Amiga CD32 with external floopy drive and wondered if it was backwards compatible. Thanks! Now I know to get one so I can play those russian (or was it german) violent beat 'em ups! And also to play those action stealth games, and those crazy looking 3D ones, etc.. P.S or you think getting a FM Towns Marty will be a better choice?