I was rolling my eyes trough the posts and that idea came to my mind too, LOL. I'll put a sticker in the power and reset button for sure.
Great work KRIKzz Just have a few questions if you dont mind... - If I loaded a game that used FlashRAM what would happen? Would it just not save, or would it not load at all? - For updating the firmware would the standard Altera USB Blaster work, or do we need something different to update over the new active serial port? - Does the Everdrive 64 support both 6102/7101 and 6105/7105 CIC's, and if so do we need to jumper any points on the PCB to switch the boot emulator/menu?
second that last question. also will I only be able to play PAL roms on my PAL n64 if I use a 7xxx CIC? would I then have to chance the CIC to 6xxx to to use ED64 on an NSTC n64?
If you want to use the Everdrive 64 on a PAL N64 you have to use a PAL CIC (710X) and if you want to use it on an NTSC N64 you have to use a NTSC CIC (610X) There is currently no way to get around this requirement. At present your only options are: - Decide which region N64 you want the Everdrive 64 to work on and fit the corresponding CIC, it will then only work on that region N64 (Unless you desolder the CIC and swap it) - Install a DIP socket so you can swap CIC's, but the Everdrive 64 PCB wont fit in a standard game case if you do this, and constantly removing/installing CIC's is not a good idea. - Connect both regions CIC's with wires inside the casing with a switch to swap between them. (I doubt the last two options will be 'officially supported' methods) Alternatively you could install a CIC inside the N64 console with a switch to enable/disable this internal CIC so you could still play other games. Finally you can also perform the 'dual PIF mod' but I have read of mixed success/compatability with this method, and its kind of pointless in that you can only get a PIF chip from an N64 console, so to get both region PIF chips you have to buy an NTSC and PAL N64 console and 'combine' them. Using a 'flash' cart like the Everdrive 64 you can play NTSC N64 games on a PAL N64 console and visa-versa, but NTSC/PAL game compatibility completely depends on the individual game. Some games work fine with no problems, others have sound issues (popping/crackling) and some will display region error screens (Which can usually be patched out)
Thanks link83 - so what you're saying is region compatibility is going to be a problem? Isn't this cart going to be universal?
Yes i'm afraid some region issues are unavoidable at the moment :crying:Although please note that this is not the Everdrive 64's fault, any backup system for the N64 will have some region issues. The Mega Drive, Master System and Game Gear dont have region lockout chips so those Everdrive's dont have this issue. The SNES/SFC does have a region lockout chip, but thanks to a lot of decapping and reverse engineering:- http://hackmii.com/2010/01/the-weird-and-wonderful-cic/ A clever chap called ikari_01 developed a multi-region SNES CIC clone:- http://nesdev.parodius.com/bbs/viewtopic.php?p=58670&highlight=#58670 This is what the Super Everdrive uses and what allows it to play on any region SNES/SFC with no modding necessary. Not only that, but even if there was no SNES CIC clone it would still be possible to disable the lockout chip in the console (Just like the NES) although this would of course require modding the console, which not everyone can do. Unfortunately, there is currently no such CIC clone for the N64, and it is not possible to disable the consoles lockout chip because Nintendo combined it with a chip that handles all communication with the controllers and it has a special boot ROM OH: Having said all that, its worth noting that in the last few months funds have been raised through donations to decap some NTSC N64 CIC's, so if thats successful and more funds are raised in the future to decap some PAL N64 CIC's as well, then there is a possibility someone might develop a multi-region N64 CIC or PIF clone in the future...
I hope FlashRAM support does get added, definitely changes the idea that the cart will work with everything besides JFG and BT FlashRAM games per n64.icequake.net: Command & Conquer Jet Force Gemini Kiosk Jet Force Gemini Ken Griffey Jr's Slugfest Legend of Zelda: Majora's Mask, The Megaman 64 NBA Courtside 2 featuring Kobe Bryant Paper Mario Pokémon Puzzle League Pokémon Snap Pokémon Stadium Pokémon Stadium 2 Starcraft 64 Tigger's Honey Hunt WWF: No Mercy thats just from the US list, had trouble finding a still online jap / euro list
I just saw that list... Damn Legen of Zelda: Majoras Mask and Paper Mario... These games takes many hours to play without saving...
someone was saying in marshalls thread that Dezaemon 3D uses a special SRAM size that other games don't use, so guessing that doesnt work either
I know Igor was working hard on the FlashRAM portion, but according to him its not very easy to get working (thats not to say he won't be able to, I am sure he will). I think even FlashRAM was last thing marshal implemented on 64drive.
I just hope it gets done, I was of the impression the only lingering issues were JFG and BT, didn't know about flashram til Igor mentioned it the other day. Deal breaker if it never gets done / requires a newer cart revision
some flashram games works but not save, some other does not work at all. altera usb blaster can be used for firmware update, but not sure about parallel byte blaster currently cart bootloader works only with 6102/7101 chips pal games works on ntsc systems, ntsc games on pal systems, but pal games on ntsc system works in grayscale mode by some reasons, ntsc games on pal system works in color, also sometimes i can see slow down if system region not match to game region. so i can pass region security, but no one can pass particular incompatibility because game which designed for 50Hz can't works guaranted on 60hz system and visa-versa i think that some hacked roms could be used until flashram support not implemented. i heard that old backup units used hacked roms for redirect flashram saves to sram
do you think with current hardware on ED64 that flashram support will be addable via OS upgrade in future?
I just visit: http://n64.icequake.net/mirror/www.elitendo.com/n64/usa_boot_save_faq.html#b1 Does that mean that these CIC games NOT working??? CIC 6101: Star Fox 64 CIC 6103: 1080º Snowboarding Banjo Kazooie Diddy Kong Racing Excitebike 64 Kiosk Excitebike 64 Ken Griffey Jr's Slugfest Kirby 64: The Crystal Shards Kobe Bryant in NBA Courtside Major League Baseball featuring Ken Griffey Jr. Paper Mario Pokémon Snap Pokémon Stadium Pokémon Stadium 2 Super Smash Bros. CIC 6105: Banjo-Tooie Conker's Bad Fur Day Donkey Kong 64 Jet Force Gemini Kiosk Jet Force Gemini Legend of Zelda: Majora's Mask, The Legend of Zelda: Ocarina of Time, The Mickey's Speedway USA Perfect Dark CIC 6106: Cruis'n World F-Zero X Yoshi's Story + FlashRAM Roms mentioned above If this is right, I'm gonna cry....
NTSC is both US and JP systems. Jeppex, no. Those games work via a boot emulator. The only ones that won't work via boot emulator is Jet Force Gemini and Banjo Tooie. JFG has a crack available so it should work. Many of the FlashRAM saving games have existing cracked versions so don't think they are all off limits. http://n64.icequake.net/mirror/www.dextrose.com/files/n64/cracks/
Jeppex83 all games from your list will be works, except Banjo-Tooie Banjo-Tooie it is the only known game which not work on ed64 + some of games which used flashram