Honestly this might go down in history as the best selling flash cart ever. I guess I'll jump on it when the 2nd run comes even if I have to get the version with the usb port.
for emulation could be used regular neon emulator, emulator should be placed in ED64 folder and named as emu.nes also i have bit modified neon for skip loading screen
KRIKzz probably shouldn't risk getting busted by customs just to ship a couple boards into strict countries
its not to get by strict countrys its to avoid duty import taxes + VAT + sales tax + locial sales tax 99 usd item that would be rather pricey a 5 usd item that would be rather trivial
http://assemblergames.com/forums/showpost.php?p=495037&postcount=195 PM'd you a link. See link for contents.
@angelwolf71885 it has nothing to do with sales taxes Oo https://ap.nintendo.com/_pdf/news/812691462.pdf If you write gamecopier or flashcart on the parcel or if anything hints that way it will get seized and destroyed at the boarder.
somebody needs to make a list of which games require hacks to work on ED64 with current fw/os and links to appropriate patches
Games that use flashram: Feel free to continue this list Patches: http://n64.icequake.net/mirror/www.dextrose.com/files/n64/cracks/
I didn't see this answered in the thread (if it was, I apologize) ... Why does the ED64 need to support the different save types? Don't the games save their data to the memory packs? Since the games don't save to the cart, why is this an issue?