Seems Im not the only lawyer here ;-) But I didnt want to derail this thread. Lets just scrap the offensive "copier" and call it "Everdrive Flashcart" to make everyone happy.
It's not that the save files aren't correct, it's that the emulator only saves as much of the save memory as was changed. It's a stupid form of compression. If you prefill the save memory and then load whatever is in the file, it should work... barring the byte-swap issue of course.
will there be an snes emulator in the future? is it even possible? actually I need only super mario (snes). I think my son will love it, because of the similarity to the Nintendo ds version. By the way - he will get the N64 on his Birthday in august. I can not wait ;-)
No. There will be no SNES emulator. KRIKzz doesn't make the emulators himself. These are emulators that have existed for many years.
Hmm, I still cant see how it would make sense to do that The biggest N64 save file type is only 128KB, so even if you had a save file for every N64 game ever made you would only save a few hundred kilobytes (or perhaps a megabyte) of disk space through this 'compression'? Surely that saving is not worth losing compatability with original hardware for? Also I have found thats not the only way Project 64 creates 'incorrect' save files, so I actually decided to make a thread about it at the Project 64 forums the other days:- http://forum.pj64-emu.com/showthread.php?t=2667 The default Jabo plugin creates 128KB or 256KB MPK files, even though the original Nintendo Controller Pak is only 32KB - It just doesn't seem to make any sense! I would be happy to get an explanation though. ...and sorry for the taking this thread off topic.
Just got the opportunity to fire up my ED64 today. It's pretty slick, but I have been running into problems. The N64 randomly reboots while I am using it. Sometimes I can play for more than an hour before it happens, sometimes only a few seconds. After it happens the first time, it will just keep continually rebooting until I power off the N64 and power it back on. At first I thought it may have been something wrong with my rom image, but then it rebooted while I was looking at the OS file list - i.e. without even having a rom loaded. I'm using OS 1.02. I tried re-seating the cart slot, but that doesn't seem to make a difference. Is this a known issue - where the ED64 randomly reboots the N64 even when no game is loaded? I'm hoping this is just a firmware patch sort of thing. Kirkzz - Please let me know if any more information would be helpful in identifying the problem. I'd be happy to run a debug rom or something and send you the output. On a completely unrelated note, I would like to make a feature request/suggestion - it would be great to be able to set an auto-boot game that just loads automatically when you power the system on. I noticed that you can do this by replacing the OS rom with a game rom, but it would be much nicer if this was something built in, so I didn't need to take the SD card out in order to switch auto-boot games. You could just have the OS watch for a certain button combination to determine whether to boot to the OS menu or straight into a particular game.
may be problem in cart but if system was rebut in the moment when os was loaded, then probably something wron with your system because after loadin OS work from n64 ram and not from cart memory, also n64 slot have no any wires which could activate reset, so car't can't reset system even if i want to do that. C-UP button load last selected game by the way
Because it is random, I don't think it's a programming error - if so I would expect the same thing to trigger it each time. Even if the cart slot doesn't support a reset function, if there was a voltage problem it could cause the system to reset, couldn't it? I noticed that when the system first resets by itself, it keeps resetting over and over, and each time the interval is shorter. So by the end it is just blinking on and off rapidly. I tried differrent settings, and when I used "forced SRAM" I was able to play for over 2 hours with no reboots. Might just be coincidence, I don't know. But when I was finished playing, I held the reset button in before powering off, and my memory card was erased Before I tried that setting the saves on the memory card were working fine. What exactly do the "Forced SRAM" and other options do? Is it possible that changing those settings caused my memory card to be blanked?
i think that voltage problem may reset the system OS have save type detection, "force" save mean that user want to select save type manually. i not think that save type could to change something. by the way, after glitch reset system back to menu or just restart the game?
Could this be something to do with the CIC? Its purposefully designed to reset the system over and over (Hence the NES blinking light problem) Perhaps the cartridge slot is dirty/corroded causing a poor connection for the CIC signals?
cic? not think so. as far as i know impossible to reset n64 from the outside. may be some internal part of security can reset cpu, but usually if something wrong with cic or with rom, then n64 just do self lock forever and in this case power off the only way to unlock the system samson7point1 regular carts works fine?
Hold on...I am almost positive I know what the problem is! The consoles reset button is either partially stuck down, or the internal contacts inside the reset switch are dirty/corroded. I have seen the same symptoms before (console reseting randomly) and managed to dissassemble the reset switch and clean the contacts inside (Very fiddly, watch bits dont spring out and get lost!) and it worked fine afterwards. Try testing your N64 with a standard game for a while, if you get the same symptom then you can be sure its the reset switch and not the EverDrive 64 at fault.
The french N64 I recent acquired had a resetting issue too. But it wasnt the actual switch that was the issue, the plastic button had gotten some debris in it. I just took the top off the cosnole, popped the button out and cleaned both the button and the hole in the case with a toothbrush - problem solved.
I have been checking daily to see if any of the suppliers have gotten some stock yet but still nothing!! I am just concerned that Krikzz will discontinue the run before I get one. Krikzz do you know if Retrogate will be receiving any further stock?
@Mamejay Seems poor Krikzz is swamped with orders. Wanted to get me a SNES Everdrive to complete my collection but that one is sold out everywhere, too.
That's what happens when you hand solder them yourself. I did a limited run of 100 boards and probably wouldnt do it again. In future, I would just pay the chinese place to make them. I dont see why Krikzz couldnt do that... just get them to make the boards with blank chips, then program them himself when they are delivered - means they dont have the code to make clones.
Just because its done in China doesn't mean you can get 100 done cheaply. Just like anywhere prices is going to go up exponentially the lower the numbers. It would probably be more expensive this way than doing it himself. Also most companies over there wouldn't bother with just 100.