EverDrive 64

Discussion in 'Everdrive 64' started by KRIKzz, Apr 16, 2011.

  1. lost69

    lost69 Active Member

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    i hope he can make a fram patch for it i have been seeing a huge wish list for a PCE turbo16 ED. now i say let they man work on update's every thing eles first you no what i mean
     
    Last edited: Aug 1, 2011
  2. Den Tarr

    Den Tarr Rising Member

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    Im pretty sure Krikzz wont delve into a new project before fixing the flashram issues or filling the backorders. He is not NeoMyth.
    Well.. at least I hope so.
     
  3. sayin999

    sayin999 Officer at Arms

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    Honestly it really isn't worth the effort to play emus on 64. Only reason this was added was cause those emus already existed so krizz made it so that they could function more smoothly instead of having to do stuff like on ez flash carts for gba where you have to compile a whole rom image.

    If you even wanted further work done on those emus then talk to the original authors of them. Best bet on gb emulator would be hacking the pokemon stadium emus.
     
    Last edited: Aug 1, 2011
  4. samson7point1

    samson7point1 Spirited Member

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    I feel like a bit of an artard. It occurred to me that the memory card might have a dead battery but I dismissed the thought because it seemed silly to make a standalone memory card that wasn't flash-based. I guess I forgot that flash ram wasn't too popular or prevalent in the late '90s. Anyway, thanks MottZilla, I replaced the stupid battery and it seems to work fine now.
     
  5. veganx

    veganx Dauntless Member

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    Hey Krikzz,

    Can you post some updates about how the flashram support is working out?
    Is it near release? Is it a pain to improve?
     
  6. MottZilla

    MottZilla Champion of the Forum

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    Samson7Point1, it's alright I too thought that the N64 Memory Paks were Flash/EEPROM based like the Playstation 1 Memory Cards. I checked though and discovered that it's just battery backed SRAM.
     
  7. KRIKzz

    KRIKzz Well Known Member

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    well, i can load saves from emulator, some games (zelda for example) can make own save, but anyway after few write cycles begins errors, so flashram read works, but write to flashram still unstable
     
  8. derekb

    derekb Well Known Member

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    atleast that is progress
     
  9. veganx

    veganx Dauntless Member

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    Great :)))

    Thanks for sharing Krikzz, if you make any progress on the way let us know.
     
  10. cocole

    cocole Member

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  11. Den Tarr

    Den Tarr Rising Member

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    Every progress is good news :)
    Is it a timing problem? (Game writing faster to flashram than your FPGA logic can handle?) Just curious.
     
  12. KRIKzz

    KRIKzz Well Known Member

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    lack of information is a main problem. the only source of information is a "N64FlashRAM.c" from libn64-alt, pj64 sources and original fram chip which was connected to ED64 via T-connector. functions from N64FlashRAM.c can read/write my flashram implementation, but real games can't write without errors. i don't know how exactly flash ram access implemented in commercial games and it is a biggest problem
     
  13. Den Tarr

    Den Tarr Rising Member

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    No info available in the community? Like Conle or the other devs that worked on NeoMyth for example?
     
  14. sayin999

    sayin999 Officer at Arms

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    Possibly contact the authors of project 64? I know it sounds ridicules but I mean emus have to know how to address certain save types don't they?
     
  15. KRIKzz

    KRIKzz Well Known Member

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    well, looks like flashram... works!!!!! wooohooo!!!
    i not tested a lot, but paper mario, cnc, starcraft and zelda works filne and can read/write saves.
    so new firmware will be available soon
     
  16. indask8

    indask8 Rapidly Rising Member

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    This is an excellent news, great job, you now have made the ultimate n64 flashcart! :smashed:
     
    Last edited: Aug 4, 2011
  17. 5432

    5432 Rising Member

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    :pray:¡¡Wow!! :pray:
     
  18. veganx

    veganx Dauntless Member

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    Yeah great job Krikzz. My usb blaster has no arrived yet :(

    So even it's released I'll have to wait #P
    Damm shippings from China.
     
  19. lunarroyale

    lunarroyale Member

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    Has anyone confirmed that this is up and running on their Everdrive64?

    I've been trying to patch my Perfect Dark 1.1 rom and I just can't figure out what patcher to use.

    Anyone have instructions or this patched rom?
     
  20. Doug

    Doug Member

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    luna it works on mine =] cant wait for that new firmware krikzz =DDD
     
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