I'm still thinking myself that both will be exclusive since both companies have expressed a lot that its Sony consoles only in there trailers and Kojima even came up on stage and said it. If they turn round now and say there going to be on other consoles, its going to make them look real bad since it would be classed as false advertisement.
Or they can always pull a Capcom and announce right before the game comes out that it will also be coming to other platforms! (AKA: Resident Evil 4 and the whole PS2 issue). You have to admit, Gamecube users got screwed in the very end.
the XBOX division will turn belly-up if money is not made soon. This is the harsh reality of capitalism I'm afraid. No amount of fanboys will bring it back, unless they can make the numbers go green.
Sega sucked at hardware, all they had was dedicated staff. Once they all left and that bond was broken, sega vanished.
Yeah, the Dreamcast. What a hunk of shit that was. Sega alienated itself from it's staff. Forcing each group to be it's own entity, then bring them back in. I think they dicked around w/ their infrastructure too much. They undoing is definitely their (Sammy's) fault.
Is all cool and everything but where the money to do that? SEGA went almost bankrupt with the DC, and thats why they had to bail out of the console war. Plus the DC was all that you mentioned, and in a context that was even easier than today (say PS3, but a little more hype but no competition from nintendo or MS, at least not for a while). It was a failure then, and I dont see how it could be a success today... I think I can hear Yakumo loading a gun right now:lol:
Well the AMs were always seperate, I think Sega just spun them off to appear as if there were more developers then there actually were. I don't know how much Sega got\lost on each DC system sale, anyone know?
When you think of dreamcast, you immediately think of piracy. Their decision to leave behind the proven protection methods they had killed the system.
Actually they weren't. All the groups were technically a part of Sega. W/ Sega's financial difficulties due to crappy DC sales, Sega basically made each one it's own coprporate entity. This was probably in 1999 or 2000. I'm not sure what the stipulation was for them to only make games on Sega hardware, but there was obviously something there. Fast forward a few years (I can't recall when...2004 or 2005 I think) and they all go back to Sega/Sammy). I recall some having to move their website's back to a Sega subdomain. Let me rephrase that. I was using sarcasm. The DC was a great little piece of hardware... as Assembler said their decision to not involve any type of anti-piracy methods (other than the media itself being tricky to crack) was dumb, but it's definitely not responsible for the death of the system. Not by itself anyway. GBA piracy was around very early in the system life and it kept Nintendo afloat for years. Playstation was pirated through the teeth as well. Sega's decision to not use any of their cash cows other than Sonic and shit VF port killed the system.
Ok, got that, but honestly forums arent the best place for sarcasm, becos of the communication gap and all that... About piracy, is ironic that happened right when the DC was already a lost cause to SEGA, and lets be honest even without piracy and everybody buying the original games there was no way SEGA could've reached the profits level needed to keep going as a hardware manufacturer. And cash cows..........I agree altought Sonic was/is a cash cow and we only got 2 games (3 if you count shuffle...) and thats it. On the other hand if at the time SEGA had decided to unearth their old franchises and make sequels to Shinobi, Golden Axe, Streets of Rage, etc... it may not work at all, and we wouldnt have such innovative games like JSR, Rez, Illbleed, etc.. since most studios and depts. would be working on the new editions of those old games. Is funny but looking at the Wii I say SEGA had a bigger oportunity (with hardware) today than it did back in 1998-99.
Developers are starting to use SPUs to assist the RSX, so it's early days. We're far from seeing what the PS3 is capable of, I think, and so too for the XB360.
That's why Epic said Gears of War is not possible on PS3. I guess the Cell make it more powerful anyway...but hold on 6 years to see better games than 360...according to Sony. They shouldn't have made it in shiny cause you can see the dust gathering quickly over time, I mean apart from being a pretty book holder, who is seriously playing on PS3?:katamari:
Well the Mil-CD hole could easily have been patched, and I'm sure it would've been. Software sales were always strong, since broadband and CD-burners were more expensive and rarer back in 1999-2000. No DVD didn't help, since the PS2's DVD player was hyped to shit. The real reason it didn't continue was because Sega's previous management farces had sucked up all the money, so they couldn't afford to continue. Maybe with a bit more cash they could've stayed a few years, some big hits to take on the PS2 would emerge (Half Life, Propeller Arena, etc?) and they would have had more success.
To be fair, Gears of War probably IS possible on the PS3 (the only reason it looks so good is that it streams textures), but it was designed for the XB360 GPU. Both machines are about on equal par, however the XB360 is far easier to code for.
I think that's a fancy way of saying "their sales sucked balls". They needed a LOT more help in the East. Those two games wouldn't have done shit. Their first big problem was having basically zero RPGs for the system. To date, there are only two traditional RPGs, and a handful of extremely shitty ones.