-=OR=- Sony issues patches for all titles predating a "fix." Issue it for the AAA titles similar to xbox backwards compatible titles. This assumes Internet connectivity though... Something that is not standard everywhere - yet.
Patches will not help, with the keys an information that is out now a custom firmware is well on it's way to being released. And the best part is all you will have to do is plug in a usb drive and update the console, and it will install the hacks/mods/ect onto it's self. Most people do not care about playstation online anyway because it's garbage, so getting banned or not being able to go online doesn't effect them. This just means that any playstation 3 can be fully hacked in the near future, once everything is out. Hawk
i would go on buying games but i want my emus and homebrews on ps3 (i dream of a pcsx2 port... finally ps2 playable on ps3!)! what will be the answer to my need? Buying a second hand console and having 2 there? :/ CF would create a spiralod weekly useless firmware updates liike on psp...
Looks like the master key for the PSP has been compromised too. Earlier today I was reading that a certain someone found the keys to the kirk engine hiding inside the PS3. So ironic that the 'unhackable' big brother would be the cause of these keys becoming public. IIRC the kirk engine pretty much covers most of the PSP's security. I really hope the overflow news doesnt affect Sony game sales badly, especially if it is true that Sony sells PS3 consoles at a loss. Hope we dont see a rushed version of the PS4 in the next couple of years with AAA titles put on the backburner till then.
actually seems that the last 6 months or more sony is getting a plus from consoles... not that they'll be happy tought!
FYI, PS3 already has forced firmware updates. That is also not a foreign concept to sony since the PSP heavily had this problem late in it's life of games being released with a special version of the FW on the UMD that was not avalible for DL directly (to try slowing down piracy). In the case of PS3, Sony is really ****ed at the moment and it's not a good thing at all (So stop with the BS mental gymnastics). I'm also pretty sure this is going to have a negative effect on a up and coming device.
Bad for Sony, don't need to get in to this any more then already done by others. But I will be happy to see XBMC like on the xbox.
Not it's not. We can decrypt/encrypt firmware now. Just decrypt their updates, analyze the data and create a CFW.
Enabling piracy is good for business! You heard it here first, folks. You can. Technically you'd be wrong (there are plenty of working, unbroken DRM schemes in the world, sadly), but in essence you're on the right track: if there's enough interest, DRM measures do get bypassed or broken. Let's dispense with the digital liberties rhetoric, though. This fucking sucks for Sony. They will sell fewer games, ergo they will make less profit. It's even worse for developers, for the same reason. It's arguably a good thing for consumers, in that we now have free reign over a piece of hardware we bought, though it's almost certainly going to be bad for online play thanks to it enabling cheats. That's about all there is to say on the matter, as far as I'm concerned. A firmware update can't fix this for current PS3s, that's why it's so serious.
there are sevrial actuialy backup manager was the first now we have like 4 or 5 loaders nes snes genasis and dreamcast all have emulaters in home brew for the ps3 just check out PSX-SCENE
That "forced firmware" DRM only hurts the sales more. Many people I know that have hacked Wiis (what's the plural of Wii?) stopped buying new original games altogether, and switched to pirates completely, instead of just getting the odd downloaded / burned game every once in a while, enjoying the Homebrew Channel, and buying lots of original software. As soon as 4.2 started fucking with the HBC, and was indispensable to play NSMB, they stopped getting new games and switched to only copies. I don't like piracy either, but I really don't like it that companies tell people what to do with their property and force them to use it in one or another way either. There's no clear side to that debate, though. People who want to steal software will do it either way, so why bother legitimate buyers and modders just to try and stop that?
#1: The PSX, DS and 360 all have/had rampant piracy and are doing/did just fine. Not one of them is considered a failure by any means. Good luck saying piracy is bad for business when every metric quantifying it is "estimated". "Lies, damned lies, and statistics" - Mark Twain #2: Impossible to quantify how much sales are lost, absolutely impossible. An estimate (see above) is merely grasping at straws with an inflated figure hoping to garner support from your local governmental branch to imbue them with more abilities to screw over pirate and consumer alike. Yes some sales will be "lost" to people pirating a game they were never going to buy in the first place because, hey they're a pirate. Other sales (a small number compared to legitimate purchases) will be lost because someone pays their cousin to download and burn 50gb ISOs for them onto discs that are expensive compared to DVD-R media. Overall you still won't see enough sales being lost to genuinely say any game has been killed over it. http://www.computerandvideogames.com/article.php?id=268888?cid=OTC-RSS&attr=CVG-News-RSS "Iwata said: "If one software can attract many people and can become a social topic, that software can sell regardless of piracy,"" http://www.next-gen.biz/news/nintendo-market-has-%E2%80%9Ccollapsed%E2%80%9D-namco "“It’s a tough market,” Comte told MCV. “We had a lot of product, and the average quality of a game on DS and Wii is very, very bad. So in the mind of the consumer today, to buy a DS or Wii game is to buy a game that isn’t very good." http://torrentfreak.com/indie-game-...tm_campaign=Feed:+Torrentfreak+(Torrentfreak) "While Notch acknowledges that if someone pirates Minecraft he may have lost some “potential” revenue, he is also very aware of the marketing potential that pirates could release." "“But what if that person likes that game, talks about it to his or her friends, and then I manage to convince three of them to buy the game? I’d make three actual sales instead of blocking out the potentially missed sale of the original person which never cost me any money in the first case.”" http://www.techdirt.com/articles/20...hor-joins-discussion-watches-sales-soar.shtml If you can find some actual hard numbers (like those above) that show exactly (with at least 90% accuracy) how many copies of anything are pirated and exactly how it has hurt a companies bottom line I'd be flabbergasted. Other than using fuzzy numbers I have never seen a report from a corporation show that piracy "hurts" them but here you see the CEO of Nintendo say it isn't solely to blame. I'm not say it isn't a problem, but clearly piracy is far more complicated than what various media conglomerates want you to believe. It'd be like believing the US government when they said Iraq participated in 9/11. I did find numbers showing drops in sales from previous years in DVDs and CDs. However to say piracy is solely at fault is to admit you work for the RIAA and are ignoring the creation of NetFlix. Why buy when you can rent for dirt cheap? Friend of mine rents all of his 360 and PS3 games from GameFly as opposed to buying them so he is what you would consider a "lost sale" however it is not due to piracy. Of course his statistic will be counted as piracy anyway because it gives them fodder as will mine if I borrow my friends rented copy for a day, finish the game, and then give it back. http://www.myce.com/news/dvd-rental-kiosks-could-hurt-hollywood-23238/ "“There is a high probability of losses in excess of $1 billion,” according to the report." http://www.geek.com/articles/games/machinarium-amnesty-sale-after-staggering-90-piracy-rate-2010086/ URL says it all, however I only played the demo and bought the game when it was on sale for $5 as did many, many others who weren't pirates. 90% though is clearly a huge exaggeration. http://www.telegraph.co.uk/finance/...2499/Burger-Kings-profits-fall-a-whopper.html "Profits at the home of 'The Whopper' fell 17pc to $49m (£32m) in its fiscal fourth quarter, against $58.9m last time, as total sales slipped 1pc to $623m. " Clearly it's because home BBQing is killing fast food. Piracy is a problem sure, but it isn't one that can be gotten rid of completely. Such as the war on drugs.
Oh, I see. "Piracy hurts profits" is a corporate conspiracy. Fucking hell. I struggle to understand how someone as smart as you can have such trouble comprehending that people getting videogames for free instead of paying for them is bad for business. This isn't a challenging concept. Of course "software can sell regardless of piracy" as Iwata said (this is very different from saying "piracy isn't losing us money", by the way), and nobody here is saying that this will kill Sony. Don't be so dramatic. You quote an indy developer whose success has relied upon word of mouth, obviously he's going to have a more lax attitude to piracy. In music production I've heard it said that a lot of the big companies don't really mind students pirating a grand's worth of DAW suites because when those students get a job they'll bring in a bunch of licences. Piracy isn't always bad news for business. However, we're not talking about music software, or Minecraft, or some fucking comic book that 4chan liked, we're talking about Sony's flagship gaming system. People being able to download whatever they like and play it for free without a modchip is inarguably bad news for them. There is no way to wriggle out of this conclusion. Are you even aware of what happened here? The PS3 was piracy-free until September of last year.
I never said conspiracy. I would really appreciate it if you'd stop putting words into my mouth. It is bad for business, but you have to first quantify how bad it is for business before I take anything seriously from that department. Then after quantification justification to show how the estimated figures are legitimate and not just pulled out of thin air. It was also 100% free from any of my dollars until today though that wouldn't have been the case if Sony hadn't removed OtherOS. Hence why this is all happening now.
That's really all I was saying. As you already said, it's impossible to get accurate numbers on piracy, because by definition, it's the act of not paying for something. Certainly the approach of looking at how many times a torrent has been download and multiplying that by full retail is ridiculous, and most or all of the estimates that corporations conjure up about how much money they've lost to piracy are massively overblown. But it's equally silly to say that Sony will now make more money on the PS3 just because you're going to buy one for homebrew (or legit backups, whatever). That's not typically what this will lead to, be serious.
people that would buy one for piracy only are people that would have never bought one nor a single legit game... so in a certain way no pain no gain... i think that the legit people even if jailbroken would still buy the originals of the games they would have bought anyway.
I have 2 PS3's I will jailbreak my 60GB as soon as XBMC is ported and running well enough to play 720/1080p MKV's of my anime so I can quit with all this media server transcoding shit My PS3 Slim will still be used for retail games I buy at full price
May I call the bullshit ? I mean , the pirates I used to know, bought more music, and a lot of games even though they had pirate stuff too. Cause I only smell some body who is kissing the arse of RIAA , MPAA and any other anti pirate firm on the face of the planet, and I know my knowledge is true and has been proved by quite a few people over the years, where yours is a load of bullshit , just to to cover your own arse. And that is just my honest and humble opinion.
When crytek saw over 100,000 people pirating crysis... Well it became somewhat quantifiable S as to how many sales they had lost.