Shenmue 1 & 2 on Wii?

Discussion in 'General Gaming' started by dazzo0007, May 17, 2008.

  1. sayin999

    sayin999 Officer at Arms

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    don't forget holding down r trigger to run in the first one.
     
  2. GaijinPunch

    GaijinPunch Lemon Party Organizer and Promoter

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    Porting real games to the Wii is not a good thing. The sales are good, but do you really want to swing that fucking thing around? Shenmue would benefit much more from a higher poly count and better textures which it could get on the PS3/360, than some bullshit Wiimote gimmick.
     
  3. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    ease of porting/profit made

    vs

    updating/profit made


    Case A has a better cost/profit ratio, and hence is the way to go in simple business terms as we all understand.
     
  4. Carnivol

    Carnivol Dauntless Member

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    There is not a single way this game wouldn't benefit from Wii over the two other platforms.

    -Larger install base on the Wii.
    -Install base that is more open to "alternative" games.
    -Developement costs for producing what the average moron would consider a quality product are in favor of Wii.
    -Idiots seem to think "multi disc" games is some sort of "NO" thing this generation. Full next-gen make-over would certainly require multiple discs (One disc per "part/chapter" ?) in case of the 360 (which seems to be the home of Dreamcast ports these days). No Mass Effect/Lost Odyssey/Eternal Sonata/Blue Dragon "audio-marvels" will happen on a single disc for this game, at least if this is supposed to be a project done within an affordable and excusable budget plan.
    -The variety of Shenmue makes it greatly benefit from the variety possibilities of a Wii remote + nun-chuk.
    -Virtual console/Wii Channel integration (Mix. of the demos in Smash Bros and channel created by Mario Kart Wii? "Shenmue Arcade"-Channel?)
     
    Last edited: May 19, 2008
  5. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    on your last point, allow me to disagree. Nintendo has kept channels to themselves and even then to limited titles. Also, downloadable content has been a let-down so far. I wish I could dl/purchase more mariokart or Galaxy levels for example, but it simply won't happen ><
     
  6. Carnivol

    Carnivol Dauntless Member

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    Mii Integration has started to pop up in third parties now.
    I'd say the "next generation/round" of third party Wii titles will be open to approval of dedicated channels and stuff as long as they manage to show things off.
    Same goes for DLC, third party WiiWare title "Final Fantasy - Crystal Chronicles - My Life as a King" has additiona DLC.

    It's all "coming". Someone has to break the ice first and show how to do it properly first, so a standard can be made/set.

    One step at a time; Nintendo are already doing a good job in their first proper "online adventure" this generation.
     
    Last edited: May 19, 2008
  7. GodofHardcore

    GodofHardcore Paragon of the Forum *

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    The Wii install base isn't what Nintendo and the charts would lead you to believe.
     
  8. Yakumo

    Yakumo Pillar of the Community *****

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    Yeah, like you know:rolleyes:

    Let's face facts here. To port Shenmue to either the 360 or PS3 means a full upgrade of the graphics. 360 and PS3 owners are graphic whores. They are NOT going to buy a Dreamcast looking game full stop. Now Wii owners are accustom to graphics not as good as the 360 or PS3 and while they are noticeably better than a Dreamcast I'm sure Shenmue would still look quite good running in progressive scan with true widescreen support even if they left the graphics as they were.

    Wii remote for mini games would work very well if done right plus you could use the classic controller for the Arcade games or even the Wii remote for the racing games but to be honest I'd prefer the classic controller unless they did a really good job.

    Anyway, Shenmue for 360 or PS3 means loads of dev time and money to up everything to true HD quality. A user base that would rather play a game where the main character says "fuck" every five minutes. Any a lower install base for each console in the country that matters when it comes to Shenmue, Japan.

    Wii is the way to go, like it or not.

    Yakumo
     
  9. GaijinPunch

    GaijinPunch Lemon Party Organizer and Promoter

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    you're talking about the business side of the ports. Besides, a Wii port would offer little worth talking about over the originals. I'm talking more about the *games* themselves. As before, Shenmue yearns for realism... the Wii simply does not offer. Not only that, it will likely have some bullshit Wiimote gimmick tacked on for sales points. *rolls eyes, does air whack-off thing*.

    The reason Shenmue had the fan base it did was b/c it pushed the hardware it was on, which was pretty much the best at the time. I would expect any subsequent releases to do the same to have even close to the same charm.

    To sum up, from a sales point of view, sure... but isn't that what everyone's been moaning about lately? Sega sucks cock b/c they take the business-smart/game-stupid route time after time?
     
    Last edited: May 19, 2008
  10. jp.

    jp. Be Attitude For Gains

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    Indeed. I imagine most Wiis are collecting dust in a corner somewhere.


    Consider this:
    Shikigami no Shiro III sold three times as many copies on the 360 in Japan than it did on the Wii.
     
  11. Yakumo

    Yakumo Pillar of the Community *****

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    Because the Wii version is shit.  Crappy sound samples and in mono as well! Even I sold my copy.

    As for Shenmue doing well on the Dc because of graphics, I can't agree. I loved Shenmue 1 and 2 and while I did enjoy the way it looked it was the freedom that made me enjoy the game.

    As for Wii's collecting dust I'm sure you guys in the west do have Wii's collecting dust but here in Japan the Wii is still very popular. Mine's not collecting dust for sure and I hate all those Wii gimmick crappy games that they bring out so it's not as if I'm playing them.

    Yakumo
     
  12. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    Shenmue on 360 or PS3 would look like GTA4 w/o the blood and gore. Hardly worth the upgrade cost, since people love profanity nowadays.

    Also, if GTA4 is "pushing" the envelope in realistic freedom-giving games, I am not impressed. The graphics aren't all the realistic actually to be of any significant value over the DC versions in my eyes.
     
  13. Jamtex

    Jamtex Adult Orientated Mahjong Connoisseur

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    That is one of the worst reasons that anyone has given for selling a game, oh I can't play a game in Mono, it offends my auralist senses... next you'll be selling a game because the graphics aren't as good as a PS3. :lol:

    That maybe so, but even in Japan there are a lot of Wiis that have Wii Sports and basically not much else...
     
  14. Johnny Vodka

    Johnny Vodka Fiery Member

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    which is why Sega should consider putting it as a XBLA title, if possible. Shenmue 1 never came out on anything but the dreamcast, and the xbox version of shenmue 2 can be had for like $5 used now. So it's not like the Wii is the only option.

    I think coming out with a batch of best sega dreamcast games, including shenmue, on the Xbox Live service for download combined with MS's hype would cause people who never played the franchise to check it out. There was a cry for MS to release the N64 era 007 Goldeneye game until it got bogged down in licensing hell between MS/Rare, Nintendo, and Activision. Also some very niche games like Rez and Ikaruga have come out recently. So it's not like all xbox 360 owners only love graphically amazing games.
     
    Last edited: May 19, 2008
  15. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    Perfect Dark N64 should be a no-brainer for XBLA imo.
     
  16. Yakumo

    Yakumo Pillar of the Community *****

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    It's partly true. It's a disgrace having a game in mono in this day and age. I'm a big game audio nut and ever since 1988 I'm had EVERY system I owned going though the stereo. The other reason why I sold it was because compared to Shikigami no Shiro II it's pretty dull.

    That's because the casual gaming world is full of idiots. I bet there will be many PS3 units with just Metal Gear Solid 4 and nothing else when that gets released. Some people will just buy a system for one game then bitch once they've completed it. I know quite a few whining gits like that.

    Yeah, but Rez and Ikaruga are tinny in file size. The Dreamcast ISO of Ikaruga is under 50MB from what I remember. Shenmue would be something like 1.5GB even if they down sampled all the audio. Again, XBox live is mostly an American thing and I can't see the avarage gamer going for Shenmue. 007 I can see because everybody likes a bit of Bond now and then :nod:

    Yakumo
     
    Last edited: May 19, 2008
  17. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    I thought Shenmue had a harsh time in japan:shrug:

    Actually they suck cock becos for the first time in history when theres a genuine interest for artsy/conceptual games (lets be honest, a gen ago nobody would've been interested in buying Rez on XBLA, or using XBLA for that matter) they go and do dumbed-down games, with no quality and even more bugs than ever before.

    The two lastest Sonic games (nextgen and shadow) wouldnt be so bad if it wasnt becos they feel rushed, with poor controls and the same ol' shitty camera.

    PSU was a letdown, nowhere near what PSO was, and Nights JoD, well, dont even ask me about it...

    Indeed, the fact is that thanks to the Wii's low-power Shemue would look as good in it as it did on the DC almost 8 years ago.

    And lets face it, Shemue isnt Rez were making an HD version only required to bump the definition and add more AntiAlias.

    I bet a HD version of Shenmue would be much more realistic, just like the original was when compared to GTAIII/VC/SA.

    The thing is that while GTA is based in a huge world with little or no "checkpoints", most of Shenmue happens in enclosed enviroments.

    So no matter how good hardware gets, Shenmue will always be (theoretically) one step ahead of GTA.

    Is not like theres much else to play...

    Seriously, 3rd parties dont even bother to make a decent Wii game, or a decent port that really takes advantage of the wiimote.

    It kinda reminds me the 2600, were pretty much 90% or more of the games were just attempts to capitalize on the hype surrounding the console.
     
  18. Jamtex

    Jamtex Adult Orientated Mahjong Connoisseur

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    I'm sure it was emulating it's JAMMA sibling very accurately. :p
    Surely that is the main reason why you sold it...

    You can't really compare MGS4 with Wii Sports now. You should get these people and beat them senseless with other games until they see sense (or die, which ever comes first).
     
  19. Anthaemia.

    Anthaemia. The Original VF3 Fangirl™

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    If this was the case, how come Sega hasn't seen fit to complete and release the original Saturn prototype yet? Surely it wouldn't be that expensive compared to porting or even remaking the whole series for a modern platform, and fans will be satisfied because they'll have a chance to see how the story concluded - all without breaking Sega's increasingly dwindling financial reserves! Of course, the only realistic way this could happen is if the finished product was made into a download, as there's no way Sega would reactivate Saturn disc production just for the sake of one title... even if it does carry the weight of being a Yu Suzuki masterpiece!
     
  20. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    Well the thing is that basically Shenmue was part of the second batch of DC games, yet it was far beyond anything in any other console and even PC.

    Today the equivalent of said situation would be if Crysis had been a X360 launch title (or at least mid-2006, before GOW).

    In one year we went from this:

    [​IMG]

    To this:

    [​IMG]


    Quite a jump if you ask me.

    But with Saturn it would had been anything but amazing. Impresive, since nobody thought about the Saturn as a 3D powerhouse, but in 1998 that kind of 3D was already becoming the norm.

    But had Suzuki released Shenmue in 1996 you can bet it would've been the game of the year, raising the bar far beyond any other game did back then.
     
    Last edited: May 19, 2008
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