Don't worry dude you can start showing us a couple of mockup, something like 30 mins of work so that we can talk about them and start correcting the shot... just keep them clean and a little retro' ... i can't wait to see something
I'll help in whatever way I can but I'll self-confess someone else would definately do better as the lead then myself. We should really be looking at a modular system though I'd think, not just a preset sort of *Title* *Image* *Text* *Image2* etc style, Mix things up a little depending on on what's been done in question. Definately agree with getting some basic contracts and policies in place too. Often you see something that goes wrong because someone decides to get annoyed and create a debacle. I'd also be happy to do a game review or two depending on whether I have access to the title (but I'll assume we'd be doing mostly beta reviews?).
I think we should have at least a fixed part for making everything easily recognizable. as for reviews we talks mainly of betas, unreleased and rare gem games that went unnoticed or had far too small credit Edit: by the way, show us something as soon as possible
I think color is the way to go. I'll put my money where my mouth is and up my contribution to $100 if we go with color. I too am willing to be a reviewer if needed.
no problem as long as you can provide good reviews for what concerns color, it would be GREAT, but i guess greatly expensive too but hawanja can tell us better, right?
Haven't had time to read through all of the posts in this topic, but I would be willing to help out. I do have some writing skills as long as I can get a little help with research, depending on the topic I am given to write about. I am also more than willing to front some money to get this going. Just let me know if I can be useful in any way and I will be glad to help.
everyone's is useful and can contribute somehow as soon as i get an answer from kevin we'll know if we can use the name assembler and if he'll create a forum for the magazine... else we mirsil said that he would host it. as soon as this things are settled we'll start with full effort for having some results before august and coming out on october i guess have no fear, we'll find something you can help us with
didn't he say around $700? I don't think it's _that_ bad if enough people is intrested in this. maybe even some here is intrested to chip in on this to get this started, atleast I'am and as I don't know what else to help with I guess that if more people from sweden would be intrested in this I could probably help with distribution to people within sweden. and maybe sometime do a review or article if I ever find something to write about (thought I proably would need someone to help me with the spelling ;-))
Well, I have done some extensive editing in the past (research papers, manuals, etc.). I would not be opposed to doing some final pass editing/proofing. I am not sure how much more I can contribute, at least for right now. With my Qublix project in full swing and my upcoming "1/0" (One-Zero) project in the planning stages, I feel that I am a little stretched for time. I have no problems hosting it, either as part of my existing forums, or as a separate sub-domain. I might finally get some usage out of my hosting account... :dance:
Cool, I've got $100 too, so we only need people to pledge $500 more. Which brings up the subject of who wants to be the financial manager? I guess I'll handle the money as far as paying the printer for the US edition, but for sales I should send the money to you, Karsten? So this is our company so far: Karsten - Editor in chief - final say on what goes in the mag, sets tone/language, power to accept/reject articles and content based on duplicates, language, contnet, etc. Me - Handles the printer for the US edition, get the mag printed and sends it out to subscribers Paulo and Babu - Printer contact men for the UK/EU, handles distribution for members in Europe Mairsil - Editing and proofreading, makes sure all the I's are dotted and t's crossed, makes sure information is current, unbiased, not bullshit, etc, as well as ensuring we have promission for images (that should be written into the submission guidelines, that all supplied images need to be free to use, i.e. not ripped off of someone's website without thier permission. That shouldn't be too hard since between forum members we could probably find any image of whatever piece of rare thing we need.) Graphic desginers - Juste, KaL_YoshiKa, Borman, Me. I say we all make a sample page then all vote on them, Karsten with final say (editor in chief and all.) Lookin good so far. So, if we give ourselves three months prep time to get the cash and the mag together, then we should shoot for an October release for the first issue. Say give a month for final prep of all the pages before going to the printer, then the deadline for articles should be the begining of September?
The biggest thing is first deciding what we REALLY want. Having an idea, or a general outline, works in getting the ball rolling, but it all comes down to the details. The couple of designs I posted can be used as a starting point, just to try and decide what TYPE of format we want, then start specializing. Even if the pages are going to change depending on the section, there still needs to be a certain formal layout present throughout most if not all of the pages, even if its just subtext that says "Assembler Magazine" or whatever we decide on.
I have to agree. Watermarking pictures taken from other websites (with permission) should never be done since the magazine would not actually own those images. Everything else within the magazine, including submitted, previously unpublished pictures and text, would be protected under copyright law in most countries. That makes it easy to ask websites to identify the original source, or to remove the content completely (the former is better unless a website is hosting large portions of the magazine).
Yes there's a risk with the pictures but if we are planning a magazine so it's much easier for us to claim to be the owners of the original source image, the greater danger is photos and images taken from elsewhere (due obviously to the nature of some items orginal photos may be impossible). While I agree it's a good idea for us all to do a sample page or two, we may end up creating more/using them all anyway as it's rare that a single scheme is used throughout an entire publication, espcially with special features/unique articles. Also just a question of continuity, we should consider how much information we have as a general pool and attempt to identify how many magazines we could produce in total (ie how much information is too much, we don't want to run low on interesting articles after 2 issues). An idea I've though of for a feature (haven't reread the lists so this may have been mentioned) is common rumours that have been disproven/fakes and debacles. Since a lot has happened in the proto and obscure collecting field relating to these things.
With the money situation presumably it's going to be done all by paypal? IF so, there are a few bits and pieces we need to take into account - for example if the printing will cost $700, we need to collect $730 or so to cover paypal fees. we also need to minimise the number of exchanges of money, so perhaps if say paulo is handling printing and distribution for Europe, instead of donating to one person then transferring to paulo, the money goes straight to paulo. Same for purchasing magazines once it's all done.
watermarking the images is a big NONO thats one of the most hated things that i have come over especially here at assembler the thing we have to think about is do we run a split on legallity since the whole part of putting information and pictures about the development systems and prototypes is already in a very grey area i mean there pictures which cant be taken legally anymore only by scans in magazines do we leave them out completly or do we dont care about such things ?
Put it this way: people sell dev items openly here. They exchange pictures frequently and have done for what, over half a decade now? I don't see how a little magazine we make, which is only really going to be sold to members anyway, would suddenly become an issue. Correct me if I'm wrong. If Mairsil is short on time, like I say I'd enjoy helping with proofreading. I'm currently writing a Masters dissertation, so my written English should be decent.
firstly i would like to congratulate everyone for the great ideas. a hardcover magazine is the best, paper lives for ever. i will contribute whatever needed,money or anything else. just put me on the list of final buyers:icon_bigg . keep up and i dont think you need assemblers name for that. another thought is that everyone here should send every info for each machine or topic asked periodically. it should take forever, but it will be complete... thx
Awsome idea. The Zelda III Nes cart debacle comes to mind. We could print some of the "mock-ups" we did Money: I agree with Steadster, We should cut down on Paypal fees as much as possible. If we decide to go with Print Pelican ($700) then as the date approaches we should make an announcement to the boards for donations. I would reccomend us having everything together before we start asking for money. I don't see why we couldn't do articles on Dev items as long as we avoided prinitng any trade secrets or whatnot. I don't think they're worried about a few pics and brief explainations of what the hardware was used for/can be used for by collectors. It's not like were exposing government UFOs or anything. Pics: We should try to use originals as much as possible, and make sure we have permission before using pics from websites. We should only watermark them if that's a condition from the submitter (as in "You can use my pic as long as you watermark it with my URL.") But even then I'd say hold off until we find one that fits our purposes. You know I wouldn't worry, we're making a very small run magazine that's probably only going to be sold to forum members at first, so it probably won't be a big deal unless the mag grows to something big and we start making money.