Any game worth playing is going to need the analog placenta.... there isnt much you can do without it...
'Analog placenta' - oh, what wry and witty pundits of the videogame industry we've all become! But if you read the article, you'll notice that the analog addon does indeed come bundled with the Revolution hardware, so it's not like Nintendo's trying now to sell you the controller in two pieces seperately. I guess I can't figure it out - everyone practically wets themselves with the hype over the Revolution's controller, but when it DOES come out to be something REALLY revolutionary, all anyone can really force into their narrow fields of vision are a remote control shape and bad button arrangement. You KNOW the buttons will change before launch to reflect something more usable, and anybody who watched the little promo video should have little problem envisioning even the most basic of possibilities for this device. Of course, the video was obviously people just screwing around, but if the system is actually about to read the controller's position relative to it, none of them will be very farfetched at all. I'm personally impressed with the design and the possibilities it holds, and even moreso now do I anticipate the Revolution's launch.
What we didn't see in the video was people playing video games notmally. I don't want to have to swing around my controler just to do some mundane shit, looking like an idiot.
Oi, I am proud to coin that phrase! As has been pointed out, it may work great for Nintendogs 2 when you can throw a virtual stick (you wait, it will happen!) (I prefer the idea of beating the virtual dog with the stick myself, it's diabetes inducing) but what about "normal" games, are we going to suffer "virtual joysticks" like with the appaling touchscreen controls bolted onto so many DS games? They are distancing themselves too much from what the majority of gamers want, downloadable game from 10 years ago and a "magic wand" controller is not what most people want to pay $299+ on a new console for.
It may be different from what most gamers want from a console, but that may be why it may sell. If not as a first console perhaps as a good second console to complement your PS3, 360 or whatever. At any rate, I'd probably buy it, but of course, I'd like to see what they have in store for software on that thing.
http://www.nintendo.co.jp/n10/tgs2005/gallery.html Loads more pictures And the add on mouse thing!!! Looks like the old Apple/Bandai Pippin Controller Sorry just seen a close up of the mouse thing is a separate analogue thingy All very strange
I'm not exactly impressed by the Revolution controller, and to be honest there were better fan-made concepts out there, but still you've got to give credit to Nintendo for coming up with a single device that virtually eliminates the need for other peripherals - all those third party companies are going to have to turn to the PS3 and 360 for their profits now!
Hmm, all I can say is that this new pad WILL be total shite for anything other than games made for the revolution originally. How the hell are you meant to play Capcom or Sega fighters on that ? You can't. Also I don't want to be holding two items at one. I know all is good in wanting a change but I honestly have never liked ANY Nintendo pad apart from the Super Famicom one. No, I'm not anti Nintendo but I am anti pissing about trying to get used to a bloody controller. Yakumo
I'm not really impressed by the new controller, the idea is very nice but it will instantly kill porting good games from the other consoles, kill most 2-3rd party support and cause only nintendo themselves to make games that work properly on it. Also a seperate loose analogue controller, i can't imagine myself sitting there with both hands trying to play say my downloaded mario64 and play it smoothly when i have to hold 2 items in my hands and use them at the same time flapping my arms around. It's original, it's bold it's nintendo but if it will be a succes is something i high;ly doubt as multiplatform games (meaning no 3rd party interrest) and conversions are instantly dead. I know die hard nintendo fans will cheer because the only want the nintendo goodness but without high 2-3rd party support it's doomed from the start.
Well all the software houses will probably follow suit, so look forward to: Super Mario 3 - Revolution! The classic Super Mario 3, with extra "racoon swish control" waggle the controller in real time to make Racoon Mario fly!!!! Super Mario 64 - Revolution! Use all 2 reachable action buttons (A and shoulder 1) and the D-Pad to move Mario and chums, while wiggling the joypad around like a freak trying to get the camera to centre! Yoshi's Wiggle and Go - Revolution! Sit there and watch Yoshi run around the levels, while wiggling the joypad to draw clouds in random places on the screen, as the tracking isn't accurate enough to tell where you want to draw them! Kirby's Air Wiggle - Revolution! As above, but with Kirby and rainbows Mario Paint - Revolution! As above but with no characters running around in the background, use A to cycle between colours Come on, you just *know* that's innovation!
Well the good thing about all of this is that it isn't a console killer like being extremely difficult to program for or lacking in specs. It is also something that is fixable even mid system. If it bombs they can always make a new controller like Microsoft did or even go back to the Gamecube controller. I figure many developers will also choose to program their Revolution games for the Gamecube controller as well. Wired.com went to an early preview and got to try it out. They liked it. http://wired.com/news/games/0,2101,68869,00.html?tw=wn_tophead_1
Mate, meetings in Japanese companies are the most laughable thing you'll ever experience. not because they are funny but mostly because they are pathetic and repeat themselves constantly. gaijinPunch will back me up on that as will anyone else who's worked in Japanese company. Yakumo
Why do you think Nintendo have left 4 GC pad sockets on the machine? Because realistically, there's no way to play N64 or GC games with the Revo pad. And SNES games will be difficult unless they add more buttons to the remote. Any 3rd party multiformat software will be using GC pads. Outside of 1st/2nd party software I really can't see the remote jobbie being used that much. Maybe Nintendo will just start selling GC pads rebranded as Revo? Although they should have ditched the pad sockets - Wavebird is the answer. Maybe Zelda will go firstperson. Imagine swinging the remote around to fight with your sword. But surely that would alienate many Japanese games? It's crazy and TBH, what we really should have expected from Nintendo.
That's meetings in any country, who can make the most excuses for not doing their job, who can decide it's better to hire contractors for £3000 a day (no shit) to go on a training course, and then have them train your staff (again, no shit)
At first glance I thought the controller was garbage. After watching the videos though, I quickly warmed up to it. I definitely want one now. Whoever brought up the point about playing 2D fighters had a very good point, but as others have said, there still are the controller ports on the console itself. If the system does well enough I'm sure someone will release an arcade stick for it (or at the very least an adapter to use PS2 contollers on it).
I just think this is nintendo admitting they suck at general gaming, so they figure go for the niche market 100%. This will appeal the the new "Go-Active" Gamer that like donkey konga and DDR mario or whatever. Me, I chill out when I play games and got annoyed when people moved their controller around like it had anything to do with the cotnrol of the game. This is a brilliant translation of childhood playing if you think about it, but I just don't feel like having to do it. sorry nintendo, you just made me too old or lame to play your system anymore.