There was mention of it last week: http://www.pcgamer.com/2011/06/08/ea-2011-mirrors-edge-2-to-be-powered-by-frostbite-2/ Though it sounds more like they're thinking of using the name to make a different kind of game, to be honest. I'd like a true sequel, by DICE, but given the lukewarm reception of the first game I guess that's getting less and less likely.
MegaDrive: Indiana Jones Greatest Adventures The game was 100% complete and reviews were already published, but then it wasn't released for whatever reason. SNES: According to an old interview, Squaresoft had to cut a lot of content from Final Fantasy 6, because there wasn't enough memory on the cartridge. I'd love to get my hands on this removed content. Original Design Document, Graphics, Game Script, Sourcecode...whatever. NeoGeo: Garou Mark of the Wolves 2. SNK confirmed that the game was in development for the NeoGeo MVS, but got cancelled after they had to shut down and Playmore didn't pick up the development. PSX: The obligatory Resident Evil 1.5 everybody wants GC: Resident Evil 3.5 aswell Wonderswan: Final Fantasy III. Remake of FF3 with 16Bit sprites. Got cancelled due to the Swan's eventual failure (still a great system). XBox: Dead Space was originally in development for the XB1, but they scrapped it and remade the game for the 360. I'd love to see the original version. PC: -World of Warcraft: Playable (emulated) versions before 2004 (pre-alpha) -Quake2 version of Duke Nukem Forever! I was hoping to see these versions included in the retail version, but of course they werent. But these are all "just" very nice things to have. My main holy grail is everything connected to Diablo for the PC. Primarily Diablo1, but the sequels are interesting as well. Early Diablo versions, probably with turn based gameplay. Design Docs detailing the numerous quests that weren't finished Heck, I'd be extremely happy if someone recovered the complete animation files for the removed "Wyrm" enemy. With the hacked pre-release Demo, an early version could be reconstructed, so that's probavly the closest I'll get. Working on that version was a lot of fun. Diablo2 had a prototype version with a 3D engine, that was very quickly abandoned. And of course tons of old versions with removed content, the old HUDs etc. And the recently confirmed Blizzard North version of Diablo3, which was also cancelled. There were rumors about this version for years, though.
I'd like to see this one out also. Would be very interesting to check out what Factor 5 did with the Mega Drive hardware in order to replicate the SNES game, especially concerning the Mode 7 3D-ish sections.
I'd say Sonic X-Treme (although there are playable demo's/ISO's if you dig around), and Castlevania: Resurrection. I would've loved to have tried Castlevania, since it looked like an actual decent 3D Castlevania game. Also the Castlevania: SOTN game for the Game.com. Just because I know it would've been terrible.
I'm sure you've tried the WoW Alpha server stuff before? If not, you should look it up, as it's vastly interesting (from a historical/game standpoint) I think the WoW Alpha/Abyss Server stuff might actually be the first iteration of the game world. So, you might check it out. Also, the first iteration of Starcraft would be cool. Back when it was using Warcraft 2 sprites/engine. That'd be fun to see.
The WoW alpha stuff that's available, is from 2004 and the world is already pretty close to retail, not in completion, but in the overall style and layout. The pre-alpha versions (WoW was in development for years and the earliest screenshots are from 2001) have a completely different interface, a slightly darker art style and the areas that were finished looked a lot different. Elwynn, Duskwood etc. were all completely remade and in the 2004 alpha.
Yeesh, I see what you mean. I'm looking at a screenshot from 2002, and it looks fairly different (and better). I still like the Alpha stuff though, it's fun to explore/see what's changed. Ironforge used to be a LOT more interesting back in the day. Or Medivh's castle being un-textured, and a single (explorable) place. Plus, the Alpha game-world is the SPOOKIEST thing around. No other players (realistically), no enemies, or NPC's. Just a huge barren world, with a really weird map system, and you running around like the Flash, trying to get to new places.
Wasn't there a promo vid for World of Warcraft that came with Diablo 2? Can't remember if it had any gameplay footage, would've been very early if so.
guy, you are complete liar Naomi versions of Time Crisis and Soul Calibur Namco would never release time crisis on sega plataform, it just dosent makes sense. And to give you some info, i do know wich naomi games got canned and theyr gdrom serial numbers, i do even own some that no1 knows about.
http://uk.dreamcast.ign.com/objects/010/010952.html Originally in development for Dreamcast, Namco's lightgun shooter was cancelled and never released.
He said Time Crisis and Naomi, not Time Crisis 2 and Dreamcast Why the hell would namco port a game that was already released in other arcade plataform to naomi ? It makes no sense
Fine. It was just to clarify things up, since the sentence I remarked before wasn't expressed that well. By the way, it could have made sense. It wouldn't have been the first time in the arcade market that a company re-releases a game in a different hardware (the most recent case I remember is the Daytona USA re-release in RingWide hardware, rebranded as Sega Racing Classic). Usually there are reasons to it, in the same way there are reasons for re-releasing older games in newer platforms in the home market. In fact, there were actually some cases of this with the Naomi hardware, like Sega releasing a newer version of Virtual-On: Oratorio Tangram on Naomi when it was originally a Model 3 game, and taking some improvements done for the Dreamcast version in the process, and the same thing was done by Capcom with Street Fighter Zero 3 Upper, released for Naomi as a conversion from Dreamcast when the game was originally a CPS2 title. Keeping in mind that Time Crisis II was originally developed as a System 23 game and was revamped afterwards for the PlayStation 2 in a similar way Soul Calibur was for the Dreamcast from its System 12 original version, it's possible that, under the initial plans of targeting the revamped version of Time Crisis II for the Dreamcast, Namco could have wished to re-release both revamped Dreamcast games in the arcades as Naomi games, but in the end we never saw this and what Namco developed for the Naomi hardware was other kind of games.
The expansion pack for Shogo: Mobile Armor Division; Shogo: Legacy of the Fallen for the PC. If this expansion was ever completed/partially completed, I would LOVE to know.
I don't really want to turn this into a company-exclusive thread, but does anyone know more about what happened between Namco and Sega that led to such a falling-out during the Dreamcast period, or was it just a case of Sony poaching them for PlayStation 2 launch titles and the relationship never being rebuilt? Actually, was there even a problem in the first place? The reason I came to this conclusion was because of similar happening late into the Megadrive's life, only for Namco to come back on board with Sega early with the Saturn. After beginning work on a conversion of CyberSled (with Ridge Racer and a rumoured Tekken to follow), Namco became mutually tied to Sony and didn't reconsider this stance until the Dreamcast era. I can only imagine what could have been if Time Crisis II had appeared on Sega's console in a similar quality version as Soul Calibur... especially considering how disappointing overall Virtua Cop 2 was, and that its only other rival would be The House Of The Dead 2. Then again, it's possible Sega didn't want another upstaging of its own in-house "talents" after the hammering Virtua Fighter 3tb received at the hands of Namco's superior effort!