Another Holy Grail would be Capcom Fighting All Stars. You all probably know this by now, but it was a 3D fighting game that was developed by Capcom in the early 2000's that eventually got scrapped for the wildly unsucessful Capcom Fighting Jam. It was pretty interesting because it was an experimental game and not a typical one from Capcom, a one very few got to play. As unreleased or canned software out there, for me, it's one of the bigger ones just because of what it is, where it came from and what it tried to do. It's one of a kind.
some of mine Geist Force Dreamcast (almost going to come true!!) http://www.unseen64.net/2008/04/10/geist-force-dc-cancelled/ Shadow of Atlantis 32x http://www.unseen64.net/2009/09/05/shadow-of-atlantis-sega-cd-32x-cancelled/ Ecco The Dolphin Saturn/32x http://www.unseen64.net/2008/04/10/ecco-the-dolphin-saturn-concept/ Ecco 2 Dreamcast http://www.unseen64.net/2008/04/10/ecco-2-sentinels-of-the-universe-dc-unreleased/ Shenmue Saturn http://shenmue.neoseeker.com/wiki/SEGA_Saturn_Shenmue castlevania 32x http://castlevania.wikia.com/wiki/Castlevania:_The_Bloodletting B.C.xbox http://www.unseen64.net/2008/04/16/bc-xbox-cancelled/ The Apprentice 2 CDI http://www.unseen64.net/2009/01/25/apprentice-2-cdi-cancelled/ Wave race 64 beta N64(beta with boats) http://www.unseen64.net/2008/04/04/wave-race-ultra-64/ Phantasy Star IV Sega CD http://www.unseen64.net/2008/04/14/phantasy-star-iv-mdg-beta/
Anything relating to the N64 version of the original GTA would be loved by me. Early Betas of LSD: Dream Emulator, just to see what was cut/changed in the final game. And the dream journal kept by the member of Asmik Entertainment which was the basis for the entire game! But that last one's just dreaming...
I did just get a bunch of Xbox Press discs and stuff, one of them contains screens and some other Infos from May 2004 about this game. I may be willing to share this stuff, if you are interested (in this case I would send it to unseen64, at least if I decide to release some of it) It also contains some stuff about Kameo for Xbox 1. EDIT: also have BC stuff from 2003, seems to be the material unseen 64 already has though. EDIT2: some more BC stuff turned up, this time it's from 2001! EDIT3: even more BC stuff, this time from 2002, should be all now
You and me both, man. I would put an embarrassing amount of money down for pre-release copies of the early Elder Scrolls games; especially Daggerfall. These are pretty unlikely to still exist in any form, though. I believe I asked Ted Peterson at one point, and he either doesn't have anything or doesn't want to tell me about it (more than likely the former, Ted is super nice). I am also far more interested in playing the Duke Nukem Forever prototypes than the final game (although I have it on preorder anyway).
Heck yeah. Phantasy Star IV: The Return of Alis (rumored/reported subtitle) for Sega CD Almost forgot about it.
Bungie's Oni with multiplayer for Macintosh, I got to play with it hands on at MacWorld New York 1999. The released Mac/PC/PS2 versions lack it, as well as the level editor and some other features. And the original Half-life for the Mac, which was such a crushing blow when it was cancelled.
I have several Type X games that did not make it to full production run. A USA ProGear set (Supposedly only 50 exist) Several Naomi games that did not make it to full production run A USA Version of Street Fighter Alpha 3 Upper on Naomi GD Rom , and 3 Neo Geo Protos I was kind enough to release publicly (One a full on Retail Release) only to be treated like a criminal. I can understand now why some people do not want to release the stuff they have.
an M2 system. There's not much I could do with it, but I could point at it and say "There it is! There is that Goddammed thing I had to hear so much about back in the day when the 3DO fanboys were saying this was going to kick Playstation's ass. What a piece of shit." I would do that, too. I really would.
In due time Alex. What I would not give to have Last Blade 3 , Mark Of The Wolves 2 and the Naomi versions of Time Crisis and Soul Calibur.
I can see how Namco would have ported Soul Calibur from the Dreamcast so easily, but was there ever a planned NAOMI version of Time Crisis? If so, does anyone know which game in the series they were looking to convert, and was a home edition also on the cards? Based on the time frame, I'm guessing it would have been either Time Crisis II or a massively updated Project Titan...