Wii Successor at E3? Game Informer says yes

Discussion in 'General Gaming' started by derekb, Apr 14, 2011.

  1. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    Well for one, prices aside, I hope for an easy interface and setup. No more proprietary shit and badly designed custom programming and interfacing applications. No more custom debuggers like Codewarrior should be needed.

    I want the development setup to be able to
    a) provide an accurate full-speed emulator on the host PC
    b) the external development hardware to be externally interface-able over standardized connections such as ethernet, USB etc. so you can use it with any modern or future computer regardless of motherboard and PC type (laptop for example)
    c) the Software IDE to be well documented, powerful, have full object oriented support, provide useful classes for common and popular specialized functions (VisualizationData on XNA is marvelous)


    and

    d) for all this to cost around 1-5K with the hardware or around 100-500$ for the software emulator.
     
    Last edited: Apr 19, 2011
  2. Does_anyone

    Does_anyone Gutsy Member

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    UDKis a great application to start off with, and once the project is done, its not too hard to have Microsoft take a look and allow you to publish to X360, once you're finished with that, I'm sure the guys at EPIC wont mind working out a deal with distributing to console ;)

    I'd assume this'd work in at about $5,000.
     
  3. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    There's a quote in the UDK that says that Epic take 30% of your profit. That I can live without=)

    I m currently doing everything on XNA and it seems to be sufficient for this particular project, but I'd be happy to be able to port to nintendo's next console provided there is similar functionality for the most part and the aforementioned (wishful) criteria met.
     
    Last edited: Apr 19, 2011
  4. Does_anyone

    Does_anyone Gutsy Member

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    Say you make $10,000, you lose 30%, that's $7,000 pocketed..
    It normally costs $10,000 to license the big named engines like UE and CE anyway.. So 30% is nothing.
     
  5. Cooleo

    Cooleo Dauntless Member

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    I'd put money on that Nintendo paid some people to 'leak' info about it.
     
  6. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    That depends on the relative scale of your project. If you can have 100% of the profits by doing your own engine tailored for your project it's good enough for me;)
     
  7. Does_anyone

    Does_anyone Gutsy Member

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    If only they did.. If only..
    They obviously just gave out info to the press, the press jumped on making it more interesting, its very typical.

    Again.. XNA isn't going to make you thousands.. I can assure that much..
     
    Last edited: Apr 19, 2011
  8. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    Why do you take such a dim view of the official SDK may I ask?:)
     
  9. Does_anyone

    Does_anyone Gutsy Member

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    I've seen the sale results of XNA, its nothing too profitable..
    Trust this coming from someone in the industry, you really don't want the limits of C# and the max file size XNA allows, etc.
     
  10. Barc0de

    Barc0de Mythical Member from Time Immemorial

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    are you referring to procedural stuff for indie releases? I've seen quite a few profitable XBLA games that don't use UDK.
     
  11. Alchy

    Alchy Illustrious Member

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    As if they'd need to pay for that.
     
  12. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    Assembly is slightly more than a dollar you retard! and shipping, how much do you think that costs?:rolleyes: if the cost of sending something the size a 3DS to the US was $50 the entire world economy would collapse

    Why do you think all manufacturing its being outsourced to china? is not for all the democracy there thats for sure...
     
    Last edited: Apr 19, 2011
  13. Viper

    Viper Rising Member

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    Really can't wait to see what Nintendo puts out on the table this time. It better have HD 1080p built into it. And the games have better be good this time around. PS4 will kick it's ASS in and out the door again and again! ha ha ha ha!! I just can't wait to see what they can do this time around but the Wii sold alot when it first hit the shelf's when it first came out. Nintendo 4 Life!! :)
     
  14. Skaarg

    Skaarg Enthusiastic Member

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    Probably fake, but at least the it gives a visual idea of how things could work with the info that's been leaked. If something like this did come out. I would be very interested. The idea of having your part of the screen right in front of you is very interesting.

    [​IMG]
     
  15. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    Fake fake fake, faker than the NintendON....
     
  16. mairsil

    mairsil Officer at Arms

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    The profitability of Xbox Live Indie Games (though there are a few XBLA games running on XNA) has nothing to do with the API; it is the underexposure and red-headed stepchild treatment that the channel gets from Microsoft which hinders profitability. Even so, I still made thousands just from my bingo game.
     
  17. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    Really? how much you make for each sale?
     
  18. mairsil

    mairsil Officer at Arms

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    $0.70 each, pre-tax.
     
  19. MitsuruX

    MitsuruX Spirited Member

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    Since nothing has been officialy released, if the "Wii2" has power/features comparable to a PS3, where will this leave this new system when the inevitable next systems come out from Microsoft and Sony.... in some sort of "pre next gen" limbo?

    The biggest hurdle for Nintendo will be explaining/convicing the new expanded market that this system is for them and entice them to purchase..

    The more i think about it.. the more i would love to know what is hapening behind the scenes
     
  20. Does_anyone

    Does_anyone Gutsy Member

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    Oh wow, what a great concept :p
     
    Last edited: Apr 21, 2011
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