MSR on the Dreamcast was a fun one. The original release being so bugged that Sega did a recall (at least in PAL ter.). The game like project gotham required you to get a certain amount of Kudos before getting to the next level. The original version didn't seem to care, it just kept unlocking everything. Also on the press start screen, if you were using VGA and left it for too long the screen would go grey and you'd have to restart the dreamcast. I think there was a buffer overflow every now and again as the accelerometer would get screwed up and your car would suddenly be doing a speed that could only be displayed in scientific formular. On the screen would be the car and just black space. Still that game was awesome... The auto demo that came out long before had a helpful bug too. If you had a second controller plugged in, and held a button down it never turned off. I remember my mum walking in and plonking a load of washing ontop of the controller while I was watching the demo. I sat there for ages just watching that demo lol
battle of olympus for the nes, theres a bit where you have to pick up a conch shell or something similar to get to the next island, but when you do it just freezes. i called the nintedo hotline to see what was up and they told me yeah the games broken you can't complete it.
I've been playing Oblivion and there has been a few really annoying bugs. At one point the game would lock up every time I walked down this certain hallway. Sometimes quests will glitch and I'll have to finish some other totally random quest just so the NPC will talk to me. Crap like that.
I was doing a mission in GTA4 where I was driving a small honda civic type car, went off a random ass jump and when I landed i went through the street, and was suddenly in the subway underground and got hit y the subway. There I was in a subway driving a honda civic around. I tried again same jump, and instead of the subway I was in some no mans land where i could see buildings and shit but there was nothing in front of me.
Super Mario Bros 3, I finally made it to world 5 or something, and the guards started to move around like they always do after a level... and never stopped. When I was young enough that even the first level of Super Mario Bros was difficult, I ran into a nice glitch in the second: Guess what, you're stuck! To round out the SMB series: I started up Super Mario Bros 2 once, and as soon as I began, it just said "WARP WORLD 4" and took me back to the player select, with the music sort of echoing. I thought I'd discovered some awesome secret... but then the game crashed. Worst bug ever: Gameshark Pro for N64 would corrupt itself at random. When this happened, if you were lucky, you could still boot it up, and reprogram it using a PC - if you had a PC. Often, it wouldn't boot up at all. I also didn't have a PC, so either way I'd be fucked. The only option was to send it to Interact for repair. For some reason, this would take months, and months, and months. When it finally came back one day, I started it up and went to program in my favourite codes again... and it corrupted itself again. I could have strangled someone. I've thought of actually trying to sue for the stress, but they're out of business now, which really is a good thing. Not a bug, but lazy programming. The AI "cheats" to save processing time. It doesn't do hit detection when away from the camera, and it just uses items at random instead of actually getting items from the boxes. I consider this a good thing, because Mario Kart DS actually has the AI get items from the boxes... with the same distribution you would... which means BLUE SHELL BLUE SHELL BLUE SHELL BLUE SHELL BLUE SHELL. -.-
Well, my worst bug happened when I was a kid (almost a teen). I and a friend were playing hardly Battletoads (U) for NES, after several problems, challenges (and with the possibility for we to become foes in function to many discussions - LOL) we finally arrived to level # 11 (The Gargantua: Clinger-Winger). And we started to cry: the Clinger-winger on right (Zitz's Clinger-Winger - the yellow toad) didn't move! This bug has been torturing me since that time that, in the future or very soon, I intend to fix it (unfortunately I do not have the necessary knowledge to do it, but I'm studying and I will, for sure). The good news (or old ones?) are: in the European and Japaneses versions this bug was fixed (but the american one... I really hope to have it fixed). Well, that's it! Remarks: this bug only happen when played in 2 players.
Bioshock 2 has a major glitch. The multiplayer freezes up your 360. In the span of a few hours of playing, it froze about 4 times. It's pretty widespread and needs to be patched ASAP.
Mass Effect 1. I was starting up another character to mop up on achievements and had made it as far as leaving the Citadel the first time and went to Asteroid X57. Managed to die in the proximity mine field and got the Critical Mission Failure screen. Went to load my last save and found that it wouldn't load. Exited to the main menu and there wasn't an autosave file at all. About an hour of play down the tubes.
Homeworld2 has this glitch were smaller ships like interceptors get stuck between capital ships while docking, and in the middle of a fight when every units counts, you'll primary weapons were dissabled by a cloud of enemy bombers because half your interceptors were stuck between the cruisers (specially when playing as a Vaygr). I got this really weird bug in the Orange Box were in any flat surface gordon would do a bunny hop kind of thing, really messing up my aim. What is weird is that I didnt get the same problem with the individual editions of HL2, EP1&2. Then there's Fallout3 (a bug in F3? how?:katamari which right off the oven was so buggy than it would crash out of the blue, so I had to keep saving all the time after walking like half a block:banghead: Sonic 2 had a whole bunch of bugs, the most annoying one by far was when at the end of the flying fortress boss sonic jumps into eggman's spaceship, and right in the BG transition between sky and space it would (sometimes) crash between the two and stay like that, unless you hit reset and play all the levels all over again of course. In GTAVCS for the PSP there was nothing worst than bailing out of your car right at the end of a really hard mission, only to get stuck under it and see your health depleted in seconds. That bug almost costs my PSPs integrity against a brick wall...
I was playing Zelda Twilight Princess, about 40 floors down in the cave of ordeals (ends after like 50 rooms of enemies), and after I killed all the enemies in the room, the door was supposed to open to let me through to the next room... It never did! I spent about an hour looking around to see if there was an enemy left but there wasn't, and I know there wasn't cause the game made the door opening sound too!
so i transferred my ffxii save (i was ~lvl 30) to ps3 and i ended up with max levels, tons of items,max money and i'm somewhere i've never seen before. same damn thing with kotor 2 on 360. loaded my save of 5 minutes and somehow had lightsabers and was a jedi with a bunch of items
I was playing the frustrating game I Wanna be the Guy and was finally at the guy when it crashed halfway through the fight! I haven't played it since.
Another bug that I'll never forget occured in Mario Party 2. We played the 50 round game and it was something between round 45 and 50. I had more stars than I'd ever had, I believe it was 8, and about 350 coins. One of the last minigames was this "grab money from the others backpacks". When it was over, my character tried to return to his default position for the results, but LUIGI NEVER RETURNED!!1 He just kept moving in a circle around the position. The minigame couldn't end because Luigi being such a dumb dickhead, not finding the exit. The loss: approx 1000 coins and 15+ stars (all players combined) >_<
Not my worst, but due so a slightly scratched disk, i was playing Castlevania:SOTN and got to a boss where doors are supposed to close on both sides of the room. for some reason the doors would never close, and when the boss did a certain attack it would throw you out of the room ( instead of normally just slamming you against the door), and you would have to restart the whole fight. Pretty much forced me to beat that boss without getting hit to progress through the game any further, lol. I enventually got ahold of another copy for like 10 bucks at some store in my area.
This was a major pain in the ass. You actually don't need to send the GS back to Interact to get it repaired though. All you need is a friend with a working Gameshark for you to borrow. Put the working GS into the N64, then your broken one on top of that, and a game on top of that. Then boot up and reflash the bottom Gameshark. The top (broken) Gameshark will be reflashed as well and will probably be usable again.
Half Life 2: Episode 1. Played through it and go to (what I assumed at the time was) the final battle with a walker. Kill it and it respawns. Kill that one, and it respawns. Wash, rinse, repeat about three dozen times. Figured it must've been a bug as Alyx kept telling me to kill "it" rather than "them". Ended up using ghost mode to join Alyx and continue on with the pre-scripted events. Haven't been able to convince myself to try to play through it again.
Mass Effect, I think this picture says it all: Quite nightmarish. Also Ultima IX. That game is notorious for being buggy to begin with, but quite far in the game, a reoccuring crash prevented me from going on (wasn't even solvable with an earlier save I had kept).
Not so much a bug as such but really annoying, years ago I was given a ZX spectrum (my birthday I think), my brother bought a magazine that had code for the last level of Donkey Kong - the part where you removed bits of the platforms, so we started inputing this program, we started at about 5 in the evening and finished about 7 the next morning (typing on the 'dead flesh' keyboard was slow), anyway we finished and typed run and apart fron Kong having an 'X' for a leg its worked, we played it for a few minutes it was then we realised my parents had not bought a tape deck - We could not save the game aaaghhhh