The M3 Perfect I'd bet goes for big bucks, but so does the Cuttle Cart 2 for the Atari 7800, 300-400 USD. There will always be some demand for these devices, and only a few entities, AtariAge (Harmony), Krikzz and RetroUSB (PowerPak) have shown any longevity in making new flash carts.
Well, here is one that sold for 300: http://www.ebay.com/itm/SD2SNES-by-...9049?pt=DE_PC_Videospiele&hash=item2ec78552a9
I'm surprised no one has mentioned that they are contributing to help with updates on the SD2SNES, there was some interest from some a while ago. What happened, is it that it is so complicated or other things. Also does anyone have this MSU-1 video on their SD2SNES, I want to add it to my video collection on mine. Maybe someone could send it to me. Thanks. http://www.youtube.com/watch?v=P7FBBRFNZ9s
Been having some technical issues lately and I'm not sure why. Three things have happened within the past week. 1) Randomly lost an Earthbound save file. I was literally staring at the load screen, the game glitched giving one of those NES style gibberish screens, I reset, and the entire .srm file vanished. 2) The cart has randomly not wanted to load at all, giving a blank screen. 3) Sometimes when it does load the clock goes apeshit, slot machine style: Going into the clock setting brings up a ridiculous and impossible date composed of random numbers. A hard reset fixes it when it happens.
I've had this happen too, loading issues. I personally think that the pcb board is not exactly the right size for a US SNES console. That if you don't get it inserted quite right, it won't load properly.
Did you guys had any news from Ikari? I know this is the most common asked question around here but it's been since November since we had any development for it.
He did post a status update on his blog in early May. I know he's more active on snesfreaks.com, so you could probably find out more there, but its all German.
I just defected to the dark side (bought a megadrive and mega everdrive) to pass my time while superfx support is being worked on
If a game hack works on the SD2SNES does this mean it will work using real hardware (ie: a compatible donor with eprom)? Now before I get shot for talking repros, I'm not going to be making any. I was just curious as this argument came up in another forum, a Super Mario World hack I like to play works fine on my SD2SNES but someone said it can't on real hardware, and that the SD2SNES is an emulator. I know it's not an emulator and when dealing with standard games it just provides the SNES with the game and nothing more just like a real cart does. Another idea I had was to get a multi socket prototype board and put this game on eproms and try it but that involves money which is something of short supply right now. So back to my original question, am I right that if it works on SD2SNES it will work on real hardware?
yes, if it works on sd2snes, it can be made to work with the right donor cart except for games that use msu1.
The original implementation was in Byuu's bsnes/higan emulator, but I think sd2snes is the only attempt to implement it in hardware.
Is there anyone doing anything with it? As far as I know, the only MSU1 games are Super Road Blaster and half a level's worth of Super Mario Odyssey. I know there was a project for the 21FX to insert the PlayStation FMVs into the SNES version of Chrono Trigger. Did that ever become an MSU1 game?
There are some music videos that use the msu-1 but without ability to convert videos into the format... it´s only the few videos that surface from wherever depths of the net
Most of the music videoes I have tried has some serious synch problems when I try to play them. Like, the music ends up seconds ahead of the video. There aren't any problems with Super Road Blaster though.
The music videos are only supposed to be in sync if you are running your console in 60Hz mode. If your console is running at 50Hz, then it will be out of sync. This is easy to see and compare with supercic and igr mods